How to remove maping rendering in game engine
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Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">Want to examine lighting in-game vs 3d max</div>How can I remove texturing maping done in rendering ?
In other words, I want my NS engine to only dray grayed out textures but with all the lighting intact.
I want to examine in-game lighting to mimic it in 3d max.
In other words, I want my NS engine to only dray grayed out textures but with all the lighting intact.
I want to examine in-game lighting to mimic it in 3d max.
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I tried using -1, 0 and even 255.
To be able to walk around, I've started a Lan server with no time limits.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->gl_max_size -1
map ns_eclipse<!--c2--></div><!--ec2-->
gives me <a href="http://leastaction.org/stuff/ns_eclipse_notextures.jpg" target="_blank">this</a>.
I do it prior to loading a map and it works. But somehow, some textures are still showing up. Most of them are missing as I wanted but not all of them.
If that doesn't fix the problem, there are still tons of good whitewall hacks out there <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />. Let me know if you need one.
Hacker.
Difference is that the map textures are imported from external texture files, whereas model textures are packed inside the .mdl with the animations geometry uv coords and all that other crap.