NS:Source

GhrimmGhrimm Join Date: 2004-04-30 Member: 28330Members
Topic says it all, the only major thing NS is missing is being on the source engine. Just bring the physics into the game a little bit, blocking paths and what not.

Comments

  • wankalotwankalot Join Date: 2005-02-05 Member: 39872Members
    um sorry but wat exactly is the point of this post?

    NS2 will use the source engine.. yeah ragdoll onos is wat im hanging out for
  • BlooBloo Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
    Yeah! imagine NS on the source engine!

    We could make like infestation which is like dynamic? You know places who get infested when hives are put up? That would be so awesome?
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Seriously though, I wouldn't mind seeing a Source port of NS, but I would rather the development time went into NS2 instead.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    No. Waste of time.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited April 2007
    Is this thread not in the wrong forum? <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

    It should be in the NS I&S not, the NS<b>2</b> I&S. And in which case there are other old threads with this exact point in that forum already. Not to sound nagging, but please use search and put threads in their correct forums.

    vote <b>delete topic</b>
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    We will not be making a direct port of NS to the source engine.
This discussion has been closed.