Even Another Question...
RPG_Jssmfulhud
Join Date: 2002-11-02 Member: 4006Members
<div class="IPBDescription">Converting existing bsps</div> We all say that you can learn something the fastest way if you look at the existing work itself. So, i wanted to convert the existing NS maps to *.map format to open them with Wordlcraft.
I use WinBSP to convert. It says waiting, then the status window gets flooded with the same message.
HL_SplitBrush: only on front
HL_CreateBrushes_r: WARNING node not splitting
(i mean, i get LOADS of this)
Please help anybody...
I use WinBSP to convert. It says waiting, then the status window gets flooded with the same message.
HL_SplitBrush: only on front
HL_CreateBrushes_r: WARNING node not splitting
(i mean, i get LOADS of this)
Please help anybody...
Comments
Second of all, there's nothing you can learn from decompiling a map that you can't already learn from the Valve-ERC or NS World. Decompiling someone else's work is not the way to learn. WinBSP does such a horrible job at it anyway that anything you wind up with is not going to match up at all with the original.
By all means, study others' work... it will definitely be very beneficial. It's a great way to learn and grow. But please: do so in the actual game, rather than blatantly ripping the source out of the maps.
Aside of that, I think Ken said everything I have to say.
By all means, study others' work... it will definitely be very beneficial. It's a great way to learn and grow. But please: do so in the actual game, rather than blatantly ripping the source out of the maps.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ok, one thing, if you please. I'm NO mapper that makes cube shaped rooms with a light in it and copies everything from others.
I have been making maps for Half-Life from the beginning and am no starter. I never copied ANY material from ANY other maps. Let it be a simple cube, i never copied!
As for learning, let me say i learned most things by myself. Sometimes you gotta look into an advanced map. Anyway, thanks for ripping me down like this. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
Looks like i must get closely acquainted with the custom particel system...
In this case I'd guess the electricity is created with a rendermode additive func_entity using the scrollarc texture.
And I don't see anything wrong in loading a .bsp file to see how something was created, as long as you don't exactly copy it. There's a smaller barier to overcome then when you'd have to ask the mapper about every little detail.
Though, if someone came up to you asking for help decompiling one of your own maps, wouldn't that just feel a bit... wrong?
The entire concept of decompiling has never been something I've been very fond of, so you'll have to forgive me...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyway, thanks for ripping me down like this. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
While I apologize if you were offended by my reply, you also have to realize that your original intentions to decompile the levels... offended me. It goes both ways, I don't just come on here to 'rip people apart' with no reasoning behind it. :|
Thank you for the Quark advice, though i usually use Worldcraft.
As for offending, we're only human. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->