TSA Marines: Space Tech & Nanites & Robots
CanadianWolverine
Join Date: 2003-02-07 Member: 13249Members
<div class="IPBDescription">Please discuss robot ideas for marines</div><img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />
Hello and welcome to TSA Research and Development. I would like to invite you to all brain storm ideas on how what new technologies we can develop in the fight against the Kharaa. The primary focus of this discussion will be focused on the use of nanites to construct machines that will work autonomously and in conjuction with our marines. Please allow me to list what we have come up with so far and feel free to add any I have un-intentionally over looked:
<ol type='1'><li>Automated Turrets</li><li>Repairable Armor</li><li>Seige Engines</li><li>Turret Factory AI Controls</li><li>Resource Node Factories</li><li>Heavy Armour Servos and Automation</li><li>Stable Jet Packs</li><li>Line of Sight Targeting Systems</li></ol>
We have managed to focus on an accessibility and low energy requirements to make these possible for Commanders in the field but I suggest we need to completely overhaul our nanite product line and their automated systems if we which to see a morale boost and subsequent up surge in recruitment for the TSA marine corps.
One early suggestion has been that we apply mobile technology to the Command Chair, as well as modable armaments. This has been a proposal that seems to be in response to Commanders finding their initial entry points into a hostile enviroment as less than ideal for meeting their goals of taking on the scourge, so they do what has now become termed as "relocate". We might find that such a method is far more expensive on resources than what is available during the initial stages of a "spawn" but this may be one avenue we can explore. Unfortunately, it is further unclear how this would affect the rest of the TSA marine core base and its mobility. And it is as yet even further frustrating for those who see nothing wrong with their nanite "drop & build" design. But the idea does show merit in trying to be more organic in its approach to tactics and strategy against the scourge. I suggest that this is but a poor example of what may be possible if we completely re-think our approach to field resources and nanite production because it really needs to be taken further. I suggest we re-vamp it from the ground up.
First off, the Commander and his Command Chair have been shown to being key to our approach, nay, essential in integrated man and machine in the fighting forces of TSA. This is a proven, battle tested method and should not be re-vamped. Also, the method of harvesting an areas already reliable resources is not in question here, as it has been proven time and time again as our most effecient method for the supply line of TSA marine technology to the front lines where we need it.
What is needed rather is fresh and exciting ideas on tools at the Commander's that can improve a TSA marine's chances of survival and success in the field. Specifically, nanites on a macro scale, robots.
As already outlined ealier, we have some robotics already in the field, this is especially evident in the Turrets, Heavy Armor, and Jet Pack technologies. This proposal would see that we find ways to give the TSA marine more of these, perhaps even finding ways around or removing the less used technologies.
It should be very interesting to see what we can come up with for this. In the interest of getting this started, here are a few ideas:
roaming automated turrets, mobile auto tracking mines, scouting observatory sensors, marine weapon platforms, heavy armor specializations
<img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />
Hello and welcome to TSA Research and Development. I would like to invite you to all brain storm ideas on how what new technologies we can develop in the fight against the Kharaa. The primary focus of this discussion will be focused on the use of nanites to construct machines that will work autonomously and in conjuction with our marines. Please allow me to list what we have come up with so far and feel free to add any I have un-intentionally over looked:
<ol type='1'><li>Automated Turrets</li><li>Repairable Armor</li><li>Seige Engines</li><li>Turret Factory AI Controls</li><li>Resource Node Factories</li><li>Heavy Armour Servos and Automation</li><li>Stable Jet Packs</li><li>Line of Sight Targeting Systems</li></ol>
We have managed to focus on an accessibility and low energy requirements to make these possible for Commanders in the field but I suggest we need to completely overhaul our nanite product line and their automated systems if we which to see a morale boost and subsequent up surge in recruitment for the TSA marine corps.
One early suggestion has been that we apply mobile technology to the Command Chair, as well as modable armaments. This has been a proposal that seems to be in response to Commanders finding their initial entry points into a hostile enviroment as less than ideal for meeting their goals of taking on the scourge, so they do what has now become termed as "relocate". We might find that such a method is far more expensive on resources than what is available during the initial stages of a "spawn" but this may be one avenue we can explore. Unfortunately, it is further unclear how this would affect the rest of the TSA marine core base and its mobility. And it is as yet even further frustrating for those who see nothing wrong with their nanite "drop & build" design. But the idea does show merit in trying to be more organic in its approach to tactics and strategy against the scourge. I suggest that this is but a poor example of what may be possible if we completely re-think our approach to field resources and nanite production because it really needs to be taken further. I suggest we re-vamp it from the ground up.
First off, the Commander and his Command Chair have been shown to being key to our approach, nay, essential in integrated man and machine in the fighting forces of TSA. This is a proven, battle tested method and should not be re-vamped. Also, the method of harvesting an areas already reliable resources is not in question here, as it has been proven time and time again as our most effecient method for the supply line of TSA marine technology to the front lines where we need it.
What is needed rather is fresh and exciting ideas on tools at the Commander's that can improve a TSA marine's chances of survival and success in the field. Specifically, nanites on a macro scale, robots.
As already outlined ealier, we have some robotics already in the field, this is especially evident in the Turrets, Heavy Armor, and Jet Pack technologies. This proposal would see that we find ways to give the TSA marine more of these, perhaps even finding ways around or removing the less used technologies.
It should be very interesting to see what we can come up with for this. In the interest of getting this started, here are a few ideas:
roaming automated turrets, mobile auto tracking mines, scouting observatory sensors, marine weapon platforms, heavy armor specializations
<img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />
Comments
okay, and we got your idea, what is a Kharaa liveform to keep the balance on ?
<img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" /> <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" /> <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" /> <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Personally, I think the next step is to integrate nanites further into the marine, with a bionic arm as a upgradable weapon platform or robots the commander can use from the chair. Just think about it.
And I am not curious about what the Kharaa would do in response, there are plenty of other threads discussing how they might evolve.
For example, a marine could look at something and do a series of complex scan to find more about it, to find the appropiate distances and velocities to jump a gap and toss a hand grenade into the vent?
I see a lot of this, including jetpacks and heavy armor as already in a way implemented. More intel research-ables would be nice though.
The only real thing that I could think of here was some kind of melee upgrade that makes them stronger when using a knife....which, in itself, is a flawed idea. But In general, I don't think we need nanite-filled super-marines.
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We already have nanite filled super marines. We augment their senses with nanites, we heal them with nanites, cover them in armor built from nanites, arm them to the teeth with nanite produced weapons, and even "cut and paste" them with spawn and phase technology. Would you rather they be sent naked into the reaches of space to fend tooth and nail for their existence?
We have already embraced the man to machine matrix, why not take it a step further.
I suggest we re-think the modern TSA marine, adapt our tools to meet the challenge, as we have done since the dawn of time.
Trying to upgrade their hand to hand skills in some manner seems like a prudent course of action, as the Kharaa have exposed that flaw in our strategy to our demise. We may have some advantage at a distance but often the Kharaa have evolved to find ways to close that distance. Shot guns have proven the most effective, we even tried using electricity with some success, but time and time again we have seen scenarios where our men face the scourge with little but a combat knife to try to survive. Perhaps there is a real need to give them something more potent, perhaps a chainsaw or energy short blade.
But even that seems a small step. I suggest we find a way to look further into the bionic, cyborg, android, and robotic fields. Maybe we could find something in the industrial mining robots that are used for probing for precious ores in extreme enviroments.
An idea sprung on me in a dream last night, I think we should upgrade the TSA marine at its very core. We should "spawn" marines that can upgrade to the challenges, make them the living breathing weapons platforms. We have seen something like this in Combat but it also falls short as it does not make good use of the resources readily available and lacks the cohesion seen under the local commander. The Art of War needs to be integrated more into those who have become our first and last response in this epic struggle for our very existence.
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Cybernetics... What about aided movement? Aided intel? Aided tactical?
For example, a marine could look at something and do a series of complex scan to find more about it, to find the appropiate distances and velocities to jump a gap and toss a hand grenade into the vent?
I see a lot of this, including jetpacks and heavy armor as already in a way implemented. More intel research-ables would be nice though.
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Very good ideas, we should begin research into augmenting our men with AI, an AI lab perphaps, to further augment our TSA marine's battle awareness and effectiveness. This would surely make our operations more effiecient.
Perhaps we could also assign the TSA marine their own drones or drones under the commander's direct command.
Though now instead of shooting, he presses fire and a cloud of nanites form beneath him and he can float safely away. I got this inspiration from our beloved mario, some example shots:
I couldn't find examples <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> But just play the forest of illision levels from super mario world to see what I mean.
Who here has played <b>System Shock 2 or Deus Ex or Deus Ex 2</b> (though I can't speak from experience on that last one myself)? Those games from the 21st century were an absolute blast to play, so very much fun. They also had dark and gloomy atmospheres to play in. This is probably close to my chief inspiration for what I am trying to get a discussion going on.
Those characters we played were a lot like the marines in how they were affected and enhanced by machines on a micro and macro scale.
Now how might we expand on our TSA marine program for the future conficts in the regards of the man & machine matrix?
Here were two threads with good ideas that go well with improving our marines:
Command Interface -
<a href="http://www.unknownworlds.com/forums/index.php?s=2123187432300760832&showtopic=101441" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=101441</a>
Scout Bot / Magnetic Grapple / Construction -
<a href="http://www.unknownworlds.com/forums/index.php?s=2123187432300760832&showtopic=101278" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=101278</a>
Could there be mini missile projectiles that could lock on to a target and be fired from a rifle like weapon?
Would bullets even have casings?
We use phase tech and tesla electrification: does this mean energy (laser or plasma?) weapons are that hard?
I'm sure there is a ton that we could experiment with for the front lines!