Allready mapping for NS2?

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Comments

  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    And perhaps it's better to try to make a map of your own first than to start with a remake of one of the most popular NS1 maps. :P

    Certainly you can learn a lot from remaking other people's maps, but if you are considering releasing it for NS2, maybe you should work on something of your own creation?
  • wankalotwankalot Join Date: 2005-02-05 Member: 39872Members
    yes... you must keep in mind that the the way the game works could change DRAMATICALLY. For example.. imagine there were dynamic hive locations for example. you would need to build maps with higher ceilings. If there was dynamic infestation you would have to make doorways and corridors wider. But thats just a start.... keep up the good work but id wait till tech release until u do MAJOR work.

    Ps: Asking for permission is not about copyright... its courtesy.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    edited June 2007
    I think this is a really bad idea, tbh.

    First off, theres a really good chance that you're fairly new to mapping. I mean, you couldve taken that MS that you built, quickly textured it, quickly lit, and done a quick compile, and it would have looked infinitely better, and only taken an extra 30 mins. If you're not extremely comfortable with mapping yet, you should probably not try to remake *the* most popular NS map, especially when its expected to get huge visual updates along with whatever else.

    2nd. This happened a lot with CS:Source, and you know what happened to every single one of those remakes? There were about 20 militia remakes, a Train one, Assault, etc. They were almost all done by intermediate mappers who probably spent a whole lot of time on them. Some remakes even had really quality amateur mappers remake them; one version of Militia was pretty damn sweet, with very original gameplay and visual updates.
    ...But within one to a few months, each of the maps got official versions released. The community versions were immediately forgotten about. Go look at the new Militia. Its unbelievable. Then go download any of the dozens of amateur attempts. They will never see the light of day again.

    Thats a horrible fate for a mapper. If the task of remaking Eclipse is up for grabs, there will probably be numerous attempts, and by very able mappers.

    So what im getting at, is... it would be a lot better if you looked at Eclipse or whatever other maps you like, and figured out what it is about them that you like. Understand the theory of the architecture, the gameplay that it creates. Wander around every map and do this. Once you understand how NS mapping creates different types of gameplay, you can then apply this to something of your own.. something original.

    And if something is original, it wont be rendered instantly obsolete as soon as another mapper comes up with a better version than yours. Heck, your own map could become the next Eclipse <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • ArchfiendchrisArchfiendchris Join Date: 2007-05-26 Member: 61016Members, Constellation
    I hate to say it but i agree with him. Make your own map

    -Draw it out, plan for awesome visual effects

    - Make map

    - Become the new success with your own fans

    - If it's a extreme favorite the original creator , friend or a good map maker will prob. make a better one. Exactly how he said with cs.

    Not trying to stop you, just trying to stop mapper heartbreak =D
  • MaxunitMaxunit Join Date: 2005-02-01 Member: 39414Members, Reinforced - Shadow
    I'm currently working on my own map so far, not much progress tho, because I'm not really into drawing concepts. Lack of skill <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> Most stuff currently is being made with graphical imagination (in my head xD).

    I will show some screenies after I have enough progress to show.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    You dont need graphical skill to make layout drawings. I made all the drawings for my map from the Minimap perspective; all from the top-down. If you have the idea for the room in your head, then you should be able to plot how it would look on the in-game minimap, and that can really help you figure out the full layout for your map. Its not single rooms that count, its the entire flow and balanced connectivity.
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