50 player server limit

ArchfiendchrisArchfiendchris Join Date: 2007-05-26 Member: 61016Members, Constellation
<div class="IPBDescription">50 player server limit</div>I think there should be a 50 player server limit!

Now wait before u flame me i did search for it, and it doesn't mean thats what the servers will use!

It means down the road, we can go to 40, or have a custom server that supports 50.

Remember plan ahead that way you don't have to reinvent later on!

By no means does this mean all the servers if any will use it right away, but just a idea what you all think?

Comments

  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    I can't even imagine a 50 player NS game - it just doesn't seem feasible with the type of gameplay that currently takes place. There would have to be radical changes to objectives and spawning to make it even remotely plausible.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    That would be so sexy. I can't even begin to describe how sexy 50 player games would be. Just, beyond sexy, to a degree of sexy that man has not experienced and/or fondled ever before.
  • BlooBloo Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
    My computer would die in the worst agony ever experienced...
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    .....

    It would be interesting, but then this would require larger maps, better balance for large games, and in general you're making another FPS RTS that others have already made, and in my opinion are pretty dumb.

    For example, if you want to be one among many small units charging the enemy while a commander does RTS stuff, go play Savage: <a href="http://www.s2games.com/savage/" target="_blank">http://www.s2games.com/savage/</a> It's WarCraft 3 in FPS, and you've got 50+ servers going.

    Personally, it loses the appeal of one person or a small team being useful, and more like "can we throw enough units into the gap to get mowed down and gain a little territory".
  • wankalotwankalot Join Date: 2005-02-05 Member: 39872Members
    lol you would need WAY bigger maps with at least about thirty RTS. But thats assuming the game wont change much, which it undoubtably will.

    LOL imagine comming 25 marines... holy sheeeet!!! all u would here is "medpack" and "ammo" THE WHOLE GAME.

    But aside from these impracticalities a game of that size would be adorably EPIC. you would constantly hear gunfire and aliens screeching... no one would ever be safe....
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    It would take a beefy box to host a 50 player NS server. A REAL beefy box.... ... .. .
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    Good concept...

    But I think we can agree that on the source engine, 50 players would make any computer die a horrible death.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    CS:S seems to run on 36 pretty well, I'm sure we could make is perhaps 40??

    I love big NS games, so much action!
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--quoteo(post=1631813:date=Jun 6 2007, 10:49 AM:name=glimmerman)--><div class='quotetop'>QUOTE(glimmerman @ Jun 6 2007, 10:49 AM) [snapback]1631813[/snapback]</div><div class='quotemain'><!--quotec-->
    CS:S seems to run on 36 pretty well, I'm sure we could make is perhaps 40??

    I love big NS games, so much action!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Right, but CS has very different mechanics than NS. I'm sure with 36 players most maps start to feel crowded in CS. With NS, it starts to feel crowded earlier due to the extras like building bases and such.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    edited June 2007
    You would need more than 1 commander. To avoid waiting you would have to have speedy respawn, but then again really get an advantage from killing 10 enemies, it couldn't be that fast either.

    The best solution would be to separate the players onto different servers...


    oh wait...
  • ArchfiendchrisArchfiendchris Join Date: 2007-05-26 Member: 61016Members, Constellation
    It's a idea to be worked with, we will see the 50 limit more and more since they just released it with red orc. You also gotta remember not all servers would use it, just a few beefy ones. You never know in a year when ns comes out, that might be nothing with it on a quad core system. Just a idea, even 40 works, some maps, all the action is just great, co maps, siege maps, custom servers, playing 20 bots lol. we can do 32 on hl1 and some of the servers are crappy why not go for 40? lol

    *Another note, not sure how much time it would take to allow the extra players in the coding. But a idea for down the road, maps are no problem, wow u make bigger ones, or different spawn system, thats no biggy that i see, i seen plugins even fix this..
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Source has 64 player limit, right?

    If the playerbase gets large enough and the lua scripting and ect are included it shouldn't really take long before there are max sized maps and plugins to balance the game.

    Flayra wants the game to be interesting in competetive play so I doubt that they are going to optimize the game for anything much bigger than 20 players.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Yes, that sounds like the good outcome, the game being designed for anything between 12-24+ players, and rather have good customization allowing for decent game play on larger servers.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    If this takes off, there's some serious considerations.

    Mainly, you'd have to be able to customize certain aspects such as respawn and res distribution. In it's current incarnation, Marines get a huge boost by placing alot of IPs and pooling a huge res base in larger games.

    This has been discussed before, and in general considered a bad idea to have the server try and auto adjust stuff, so you'd have to make it something you setup when you start the server.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    I would love to play on 50+ servers. One of the reasons why I loved the BF series was the player counts which lead to some awesome battles. The support should at least be there for the community to balance game play through lua scripts.
  • ArchfiendchrisArchfiendchris Join Date: 2007-05-26 Member: 61016Members, Constellation
    Lemme just through in a idea, maybe later on add a game mode like co, that changes res and spawn, maybe even allowing bigger maps and 40+?

    I love getting feedback, sometimes it's a bad idea sometimes good.

    Also consider the marines vs bots servers, they will have them in ns2 i am sure, think about all them aliens coming at your group of soilders. From what i seen, those servers get packed everyday. At least the ones on the top of my list.
  • MiloMilo Join Date: 2007-03-07 Member: 60284Members
    50 players would jsut seem way too chaotic and stupid to me.

    increasing player size doesnt mean increasing fun.
  • badmoonbadmoon Join Date: 2002-11-05 Member: 7212Members, Reinforced - Shadow
    <!--quoteo(post=1632204:date=Jun 7 2007, 02:40 PM:name=Milo)--><div class='quotetop'>QUOTE(Milo @ Jun 7 2007, 02:40 PM) [snapback]1632204[/snapback]</div><div class='quotemain'><!--quotec-->
    50 players would jsut seem way too chaotic and stupid to me.

    increasing player size doesnt mean increasing fun.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, I always felt in the past a lot of the public gripe about the game inbalances happened because the game was balanced for 6vs6, but played publically 10vs10.

    While it may be an option, I would anticipate certain elements of the strategy or game would become broken.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Could always make RTs give double the res and double the respawn rate. Then tack onto the option of creating a large server a small warning, "Game not balanced for this level of play." People would still play, because it's fun.
  • BonesXBonesX Join Date: 2007-02-04 Member: 59883Members, Constellation
    dunno that 2x the res would be all that neccesary. wouldnt more players = more res from killing enemies? I play on a server that uses give res. Generally I give all my start res to whoever goes gorge then go kill a bunch of rines to get more. Wouldnt this apply (on a larger scale) to larger servers? Esp for the rines who are using a common res supply? just hunt in packs and have at it.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    would be very fun but the game would need to be changed a bit - like better large area denial weapons and abilities.

    And things like phase gates would be like an escalator from hell - i can see gibs .....

    also imagine if 25 marines run into a hive - they could all put 1 clip each into it and it would probably go down.

    but perhaps with dynamic infestation things would be a lot more push/pull and strategy would come in, smaller squads doing odd jobs to catch the enemy out.

    it would great though if it was more squad based, you'd have a squad of jp'ers, flame squads and HA, the HA's would take care of the aliens and heal the other squads, the flamer squads would destroy defences, and the jetpackers would take down hives. Just like a proper RTS <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1631547:date=Jun 5 2007, 05:39 PM:name=Haze)--><div class='quotetop'>QUOTE(Haze @ Jun 5 2007, 05:39 PM) [snapback]1631547[/snapback]</div><div class='quotemain'><!--quotec-->That would be so sexy. I can't even begin to describe how sexy 50 player games would be. Just, beyond sexy, to a degree of sexy that man has not experienced and/or fondled ever before.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I have to agree, but it would be totally different than the small game which would focus on being stealthy. If it was implemented well we could have huge battles. It wouldn't just be a few squads or a platoon but rather an ENTIRE DAMN COMPANY! Holy space cows!

    <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />

    <!--quoteo(post=1631551:date=Jun 5 2007, 05:51 PM:name=spellman23)--><div class='quotetop'>QUOTE(spellman23 @ Jun 5 2007, 05:51 PM) [snapback]1631551[/snapback]</div><div class='quotemain'><!--quotec-->Personally, it loses the appeal of one person or a small team being useful, and more like "can we throw enough units into the gap to get mowed down and gain a little territory".<!--QuoteEnd--></div><!--QuoteEEnd-->

    You have a point but that is also subjective to commanding control. And I don't agree that the focus should be on the individual.

    Rambo FTL
    Teamwork FTW

    <!--quoteo(post=1631631:date=Jun 5 2007, 09:25 PM:name=Depot)--><div class='quotetop'>QUOTE(Depot @ Jun 5 2007, 09:25 PM) [snapback]1631631[/snapback]</div><div class='quotemain'><!--quotec-->It would take a beefy box to host a 50 player NS server. A REAL beefy box
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Pff. Hell my machine can handle that, the problem is my <i>internet bandwidth</i> not the server.

    <!--quoteo(post=1631889:date=Jun 6 2007, 02:02 PM:name=Bacillus)--><div class='quotetop'>QUOTE(Bacillus @ Jun 6 2007, 02:02 PM) [snapback]1631889[/snapback]</div><div class='quotemain'><!--quotec-->Source has 64 player limit, right?

    If the playerbase gets large enough and the lua scripting and ect are included it shouldn't really take long before there are max sized maps and plugins to balance the game.

    Flayra wants the game to be interesting in competetive play so I doubt that they are going to optimize the game for anything much bigger than 20 players.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Bad thinking, we need to think of how to make the game dynamically balanced and scalable from the beginning.

    <!--quoteo(post=1631957:date=Jun 6 2007, 06:44 PM:name=spellman23)--><div class='quotetop'>QUOTE(spellman23 @ Jun 6 2007, 06:44 PM) [snapback]1631957[/snapback]</div><div class='quotemain'><!--quotec-->If this takes off, there's some serious considerations.

    Mainly, you'd have to be able to customize certain aspects such as respawn and res distribution. In it's current incarnation, Marines get a huge boost by placing alot of IPs and pooling a huge res base in larger games.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Spawn rates, resources, and the map size are the biggest issues with making a game dynamically balanced at 10 players or 64 players. Certain maps could be made for small games, some for large games. Just take Warcraft 3 for example, each offical map has a specific player size recommended.
Sign In or Register to comment.