HUD improvements
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">compass</div>I think a compass would be essential in the hud - its not going to be easy navigating brand new maps.
If marines have a compass, can be small in the corner, or one of those bar type ones you get in mechwarrior games across the top or bottom of the screen.
That way commander can say - "keep moving south to the res point"
If marines have a compass, can be small in the corner, or one of those bar type ones you get in mechwarrior games across the top or bottom of the screen.
That way commander can say - "keep moving south to the res point"
Comments
Dunno
Just as long as we keep sector names and waypoints <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
haha i dunno why but i had too
The in-hud minimap already shows the direction your player is facing relative to the map. Abolute direction doesn't make sense from a game perspective, or from an immersion perspective. Oh, and compasses don't work in space <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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...that, and marines have a wonderful thing called a map. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
or maybe a togglable (my new favorite word) compass like in system shock 2?
would be much easier if the map rotated. or if a compass told you which way you are facing.
actually ill go as far and say that the only time i look at the minimap is when im building a structure and want to see if any motiontracked aliens are sneaking up behind me.
1. Room names, furthest ones have a different colour than nearest ones.
2. Outlines of marines nearby - sort of like scent of fear/parasite, except for marines to see other marines.
The feature would be toggled sort of like the minimap.