co_mandaris
Skacky
Join Date: 2005-06-05 Member: 53189Members
<div class="IPBDescription">Phase two !</div>Hi everybody <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
So, I finally released the beta 2 of my jewel, co_mandaris.
After tons of nights fixing bugs and making new things and balancing everything, this version is out <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
The private beta has been tested yesterday in 6vs6 and 7vs7, I think this playercount is optimal for this large co_ map. The map is pretty balanced, even if it needs some additionnal covers here and here.
So, I release this open beta here <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Here is the download link :
<a href="http://perso.orange.fr/temposite/co_mandarisb2.zip" target="_blank">Download co_mandaris open beta 2</a>
Some screenies
<img src="http://perso.orange.fr/temposite/co_mandarisb2_0.jpg" border="0" alt="IPB Image" />
The ready room has been enlarged.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_1.jpg" border="0" alt="IPB Image" />
The External Overlook has been totally rebuilt.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_2.jpg" border="0" alt="IPB Image" />
A new room.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_3.jpg" border="0" alt="IPB Image" />
The classic Cavern.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_4.jpg" border="0" alt="IPB Image" />
The Loading bay, the same than before.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_5.jpg" border="0" alt="IPB Image" />
External view of the center of the map.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_6.jpg" border="0" alt="IPB Image" />
The new Hive !
<img src="http://perso.orange.fr/temposite/co_mandarisb2_7.jpg" border="0" alt="IPB Image" />
Another Hive access, with covers and a duct.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_8.jpg" border="0" alt="IPB Image" />
The Tarjas, thanks Kouji_San for the lighting scheme !
<img src="http://perso.orange.fr/temposite/co_mandarisb2_9.jpg" border="0" alt="IPB Image" />
The Marine Spawn
Juste one thing : Cloaked Aliens are the best in the map <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
<b>Thanks :</b>
Hurry
Fcp
Master-Poda
Kanish
Darkwing
DiFFtY
Ragnareb / BeBer
Cide
Everyone that I forget !
So, I finally released the beta 2 of my jewel, co_mandaris.
After tons of nights fixing bugs and making new things and balancing everything, this version is out <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
The private beta has been tested yesterday in 6vs6 and 7vs7, I think this playercount is optimal for this large co_ map. The map is pretty balanced, even if it needs some additionnal covers here and here.
So, I release this open beta here <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Here is the download link :
<a href="http://perso.orange.fr/temposite/co_mandarisb2.zip" target="_blank">Download co_mandaris open beta 2</a>
Some screenies
<img src="http://perso.orange.fr/temposite/co_mandarisb2_0.jpg" border="0" alt="IPB Image" />
The ready room has been enlarged.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_1.jpg" border="0" alt="IPB Image" />
The External Overlook has been totally rebuilt.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_2.jpg" border="0" alt="IPB Image" />
A new room.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_3.jpg" border="0" alt="IPB Image" />
The classic Cavern.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_4.jpg" border="0" alt="IPB Image" />
The Loading bay, the same than before.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_5.jpg" border="0" alt="IPB Image" />
External view of the center of the map.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_6.jpg" border="0" alt="IPB Image" />
The new Hive !
<img src="http://perso.orange.fr/temposite/co_mandarisb2_7.jpg" border="0" alt="IPB Image" />
Another Hive access, with covers and a duct.
<img src="http://perso.orange.fr/temposite/co_mandarisb2_8.jpg" border="0" alt="IPB Image" />
The Tarjas, thanks Kouji_San for the lighting scheme !
<img src="http://perso.orange.fr/temposite/co_mandarisb2_9.jpg" border="0" alt="IPB Image" />
The Marine Spawn
Juste one thing : Cloaked Aliens are the best in the map <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
<b>Thanks :</b>
Hurry
Fcp
Master-Poda
Kanish
Darkwing
DiFFtY
Ragnareb / BeBer
Cide
Everyone that I forget !
Comments
My only other thing is that glass hallway, (long way home?) the rock wall looks kind of stange all square like that. Maybe if you could slope and de-boxisize that wall (like other areas of the map). A really nice job everywhere else, but that one section sort of broke the illusion!
About the only other thing I'd suggest, is if you ever have the time, since you've got some nice waterfalls to work with, maybe try mixing some particle systems in with them? I've always wanted to try to use the particle system to help make halflife-engine waterfalls look a little bit more natural. (The splashiness of it anyway.)
All in all, very nice work!
I see for the square-ish rocks, I'll try to fix that. And for the waterfalls, I'll see later too, searching ideas <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Any other comments ? Don't be shy <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
<img src="http://perso.orange.fr/temposite/co_mandarisb2_overview.gif" border="0" alt="IPB Image" />
The MS is the room and the two corridors thingies.
And, oh, I forget to mention that, but the Marines not only spawn in the little room, they spawn also in the two corridors. It's impossible to fit 16 team_starts in this little room ^_^