Lua code

GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
edited June 2007 in NS2 General Discussion
<div class="IPBDescription">whats...</div>Hello, im happy you have the lua code in NS2TR (what means TR?)
So we can made little mods., but my question is, what can we change?
I see only the example of the structure code, but what is made with lua?
What can change?
e.g.:
Buildings
Gameplay
Weapons
Models
and stuff...or like the whole game like in garry mod?

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    The LUA is going to be in NS2, the game, not NS2TR, the Natural Selection 2 Tech Release.

    As to what can be changed, I imagine it's just about anything you want to change.
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    edited June 2007
    <!--quoteo(post=1634276:date=Jun 18 2007, 07:30 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Jun 18 2007, 07:30 PM) [snapback]1634276[/snapback]</div><div class='quotemain'><!--quotec-->
    The LUA is going to be in NS2, the game, not NS2TR, the Natural Selection 2 Tech Release.

    As to what can be changed, I imagine it's just about anything you want to change.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Are you sure, the tr will not have lua??
    Hmm i need more info <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> , why the UW team are so mute about infos.
    I hate that, the fans are all they have but they don't say what they have planed <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    The TR will probably have scripting support, but nothing is final at this point. As far as scripting goes in the shipping game, we're building most of the game in Lua so there will be a lot of options for customization. The only stuff we're doing in C++ are the performance critical aspects, like dynamic infestation. We should be posting a blog entry on some of scripting stuff we're doing sometime soon.
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    Great to hear that, i watch all day the blog.
    Garry mod with Lua brought many great mods.
    I hope it will have the same effect with NS2 (except the virus/trojaner thing <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> )
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    <!--quoteo(post=1634344:date=Jun 19 2007, 03:12 AM:name=Goldenprize)--><div class='quotetop'>QUOTE(Goldenprize @ Jun 19 2007, 03:12 AM) [snapback]1634344[/snapback]</div><div class='quotemain'><!--quotec-->
    Hmm i need more info <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> , why the UW team are so mute about infos.
    I hate that, the fans are all they have but they don't say what they have planed <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I find that as an unfair description, Goldenprize. Most game companies keep their project secret for a long time, possibly to be able to work on it on peace without to much pressure on releasing details on the game or about releasing the game itself. I guess it doesn't make as much sense for UWE to keep quiet about their next project even if they'd wanted to. Already early in 2002 before the first public release of NS, if I'm not mistaken, Charlie talked about using a NS a free Half-Life mod to make an opportunity to make a standalone game in the same world.

    Anyway, they have a developmental blog and are working on the Tech Release for the community to be able to make content for the final game. Now, in real life making stuff takes time and effort, and I think it's not much to ask for a little patience.
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    edited June 2007
    <!--quoteo(post=1634379:date=Jun 19 2007, 01:27 AM:name=Kassinger)--><div class='quotetop'>QUOTE(Kassinger @ Jun 19 2007, 01:27 AM) [snapback]1634379[/snapback]</div><div class='quotemain'><!--quotec-->
    Now, in real life making stuff takes time and effort, and I think it's not much to ask for a little patience.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    You are all days here in the Forum, do you talk to yourself?<img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />

    So tell me, which games have no infos about the gameplay or the units???
    Don't tell me a polish or russian unknown game.
    Starcraft 2 = release 2008, infos yet? YES
    GTA 4 = release end of 2007, infos yet? YES
    Which good developer don't have infos about his game??

    I think the team of UW will not explain all, but why there like no infos.
    Gamemodi, creatures, upgrades, and many other stuff.
    Why is the new trend of developers to be mute???
    The only point of this is, to made the fans angry and fidgety like me <img src="http://www.unknownworlds.com/forums/style_images/trans_system_authority/folder_post_icons/icon4.gif" border="0" alt="IPB Image" />

    If i have a great concept for a game, i want to show my fans what we have planed, because i like my fans...
    Sure, NS2 will be the first fullprice game of UW, i like it very much and hope there comming new features, because NS1 is a little bit boring now.
    But the developer of Day of Defeat explain the most infos and sure they release a early video of the first gameplay.

    I don't want to punish UW, but i only wish to get more infos.
    i know a lot of people who play NS, but this was 2 years ago, now i know nobody who play NS1 and they don't hear about NS2 because there not many news about it.
    No infos, pictures(except artworks)= no news (thats what an admin of hlportal want to say to me)
    There a lot of infos about the code or the maps, but no one of the gameplay or creatures.

    <b>i can wait, but should one give exactly as young firma no informationen to his fans?</b>
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1634453:date=Jun 19 2007, 10:03 AM:name=Goldenprize)--><div class='quotetop'>QUOTE(Goldenprize @ Jun 19 2007, 10:03 AM) [snapback]1634453[/snapback]</div><div class='quotemain'><!--quotec-->
    So tell me, which games have no infos about the gameplay or the units???
    Don't tell me a polish or russian unknown game.
    Starcraft 2 = release 2008, infos yet? YES
    GTA 4 = release end of 2007, infos yet? YES
    Which good developer don't have infos about his game??
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmm well, the first official info and announcement of SC2 showed an almost complete game. And you know what: They started making SC2 after the release of Wc3:TfT in 2003.

    So they did not gave you any info for 4 whole years! Think about it.
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    edited June 2007
    <!--quoteo(post=1634460:date=Jun 19 2007, 11:29 AM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Jun 19 2007, 11:29 AM) [snapback]1634460[/snapback]</div><div class='quotemain'><!--quotec-->
    Hmm well, the first official info and announcement of SC2 showed an almost complete game. And you know what: They started making SC2 after the release of Wc3:TfT in 2003.

    So they did not gave you any info for 4 whole years! Think about it.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Starcraft 2 is more complex as NS1, becaus there more units, structures and ENGINE.
    NS2 use the Half-life 2 engine <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    do you know when the team of NS2 start working on NS2??
    Maybe they can't explain the infos, because there testing gameplay and creatures, i don't think about it.
    I thought it was near alpha(or TR), but im sure i was wrong.
    I say again i can wait, but some more infos would be great <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Through the developer blogs, we have been given more information on NS2 than almost every other game at this stage of development. Remember, NS2 is just starting out.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    We'll try to give out as much info as we can Goldenprize. We've been laying a lot of the foundation for NS2 so we're not close to committing to the resource model, specific alien abilities, etc. It's just too early.

    Please do try to keep in mind that we are a very tiny team and we haven't been working on NS2 very long. Blizzard probably has many dozens of people that have been working on Starcraft 2 for 6+ years.
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    i read my post again, you understand me WRONG.
    Im sorry, its hard for me to find the right words.
    I mean with "Maybe they can't explain the infos, because there testing gameplay and creatures, i don't think about it."
    That the most things are not final or in concept period, so maybe the developer team don't show ingame screens, videos or infos.

    Im working on a little mod for a game, i realy know HOW HARD it is to made the right gameplay,balance and stuff.

    NS2 is starting out and explode with a huge WOW effect...i hope <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />


    @Flayra
    I will never compare your team Unknown worlds with Blizzard,
    thats impossible.
    Because you are a small team and blizzard is a huge developer(like what you say) with a large budget.


    But its very hard for a new developer team to release the first GAME like yours.

    I have allways the date 'end of March ('07)' in my mind (from FAQ), maybe thats the cause, why im thinking the game is near done because we have june *g*


    I wish you the best luck for a great game, i have save my money on pay pal its ready all day <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
    The most new and very great thing is lua, becaus NS1 will be boring after a year of playing, but with lua there modifications possible so the fun never ends =)
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