WEAPONS & STRATEGERIE
1-800-CAL-SKILL
Join Date: 2007-06-21 Member: 61326Members
<div class="IPBDescription">From a good player, okay?</div>Bear with me, I am taking balance and strategy value into account when I'm suggesting the following ideas:
A second fire mode would be awesome to have for all marine weapons, start it bound automatically to RMB (combine it with +movement), menu should be F like all the good players have now.
MARINE WEAPONS:
<b>PISTOL</b> - Perfect as is. Second fire mode should launch an upgradeable gadget which uncloaks all nearby units/structures.
<b>LMG</b> (Keep it gunpowder please for the added atmosphere, E.M. accelerated maybe?) - Perfect as is, well I don't like the cone but I know that the bad players won't have a chance otherwise. Second fire mode = scope?
<b>AUTO SHOTGUN</b> - Less damage than the shotgun in NS Vanilla but it fires rounds faster.
<b>PUMP ACTION SHOTGUN</b> - Many damages, upgradeable to EITHER sabots or incendiary shot. sabots counter onos, incendiary counter fades, can only select an upgrade once.
<b>HMG</b> - Perfect as is.
<b>AUTOCANNON</b> (Grenade launcher, I renamed it because it sounds cooler) - The grenade launcher should have the regular fire mode but it should be upgradeable to sonic rounds. The sonic rounds can shoot through walls but have a max range - they only damage buildings, second fire mode.
<b>WELDER</b> - First fire mode welds, second fire mode is flamethrower which does little damage but destroys bacteria. Flamethrowers would be stupid as weapons since you wouldn't need to aim them, balancing headache and it'd end up becoming a lmgMK2.
<b>KNIFE</b> - Must shoot lasers.
MARINE STRUCTURES:
<b>Turret factory</b> - New cost is 30 res.
<b>Siege turret</b> - Remove from ns.
<b>Sentry turret</b> - Can take as much damage as a marine (1para + 2bites, 3bites, 4bites), health upgraded with armor upgrades but it doesn't have to be build near turret factories.
<b>Implant Laboratory</b> - ?? Run faster; jump higher?
<b>Racecar</b> - Well if nanites are so smart, shouldn't they be able to build me a fast car?
ALIEN REVAMP:
- One second respawn for skulks right after death.
- Skulks (and only skulks) can spawn from RTs and move between rts/hives/whatever by using them.
- Fixed hitboxes.
- Slightly less skulk hp.
- No death count.
- No RFK for marines from dead skulks.
- Remove cloaking and redemption
- Alter onos, it doesn't fit in with the alien emphasis on mobility and theres almost no skill involved for marines in killing the onos.
These two would increase the pace of the game dramatically, it'll be tons of fun, this way both the marines and skulks will have a great deal more fun. Skulks won't feel bad about dying since they can get right back into the action in 2 seconds after dying, while marines can kill more skulks.
I'd add more but it's a bit too late. If you don't like the ideas, you probably *need to learn to be nicer in your posts. Express your opinions, no need to flame other members* --Comprox
A second fire mode would be awesome to have for all marine weapons, start it bound automatically to RMB (combine it with +movement), menu should be F like all the good players have now.
MARINE WEAPONS:
<b>PISTOL</b> - Perfect as is. Second fire mode should launch an upgradeable gadget which uncloaks all nearby units/structures.
<b>LMG</b> (Keep it gunpowder please for the added atmosphere, E.M. accelerated maybe?) - Perfect as is, well I don't like the cone but I know that the bad players won't have a chance otherwise. Second fire mode = scope?
<b>AUTO SHOTGUN</b> - Less damage than the shotgun in NS Vanilla but it fires rounds faster.
<b>PUMP ACTION SHOTGUN</b> - Many damages, upgradeable to EITHER sabots or incendiary shot. sabots counter onos, incendiary counter fades, can only select an upgrade once.
<b>HMG</b> - Perfect as is.
<b>AUTOCANNON</b> (Grenade launcher, I renamed it because it sounds cooler) - The grenade launcher should have the regular fire mode but it should be upgradeable to sonic rounds. The sonic rounds can shoot through walls but have a max range - they only damage buildings, second fire mode.
<b>WELDER</b> - First fire mode welds, second fire mode is flamethrower which does little damage but destroys bacteria. Flamethrowers would be stupid as weapons since you wouldn't need to aim them, balancing headache and it'd end up becoming a lmgMK2.
<b>KNIFE</b> - Must shoot lasers.
MARINE STRUCTURES:
<b>Turret factory</b> - New cost is 30 res.
<b>Siege turret</b> - Remove from ns.
<b>Sentry turret</b> - Can take as much damage as a marine (1para + 2bites, 3bites, 4bites), health upgraded with armor upgrades but it doesn't have to be build near turret factories.
<b>Implant Laboratory</b> - ?? Run faster; jump higher?
<b>Racecar</b> - Well if nanites are so smart, shouldn't they be able to build me a fast car?
ALIEN REVAMP:
- One second respawn for skulks right after death.
- Skulks (and only skulks) can spawn from RTs and move between rts/hives/whatever by using them.
- Fixed hitboxes.
- Slightly less skulk hp.
- No death count.
- No RFK for marines from dead skulks.
- Remove cloaking and redemption
- Alter onos, it doesn't fit in with the alien emphasis on mobility and theres almost no skill involved for marines in killing the onos.
These two would increase the pace of the game dramatically, it'll be tons of fun, this way both the marines and skulks will have a great deal more fun. Skulks won't feel bad about dying since they can get right back into the action in 2 seconds after dying, while marines can kill more skulks.
I'd add more but it's a bit too late. If you don't like the ideas, you probably *need to learn to be nicer in your posts. Express your opinions, no need to flame other members* --Comprox
This discussion has been closed.
Comments
this has to be the most retarded list of suggestions i've ever heard in these forums.
the highlight for me was: KNIFE - must shoot lasers
ahahahahaha!
I'd add more but it's a bit too late. If you don't like the ideas, you probably *need to learn to be nicer in your posts. Express your opinions, no need to flame other members* --Comprox
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Que?
Isn't impersonating an admin something like a serious offense around here?
In regards to your ideas: At first i thought, wow someone really lacks the sensifity that is needed to create balanced and matching gameplay.
Then I read the racecar part...
--Scythe--