Melee upgrades for rine
hazygin
Join Date: 2007-04-27 Member: 60735Members
For front line battle freaks like me, trying to hold ground with a gun close to the hive often gets nasty, since you just run out of ammo too quickly, i was thinking may be there can be a cheap melee type weapon upgrade for heavly armored front line troops, since a knife just dont cut it late game. this allows for rapid ailen node killing when comboed with jp. or mid game gorge mince
Comments
I'd kind of like jetpackers to have a more covert role.
Heavy armour's deal with massed light aliens, and the jet packs jump in, cut up some buildings, planet mines, and jump back out to recover.
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Svenpa is correct, plus remember that the marines are centered around being ranged units and aliens are centered around being agile and melee. This is part of what makes NS so unique.
to the topic's main idea
<b>vote <!--coloro:#CC0000--><span style="color:#CC0000"><!--/coloro-->no<!--colorc--></span><!--/colorc--></b>
<!--quoteo(post=1635118:date=Jun 21 2007, 05:16 PM:name=RuBy)--><div class='quotetop'>QUOTE(RuBy @ Jun 21 2007, 05:16 PM) [snapback]1635118[/snapback]</div><div class='quotemain'><!--quotec-->I wouldn't be opposed to a secondary fire allowing you to hit with the butt of the LMG.
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Nor would I, this would be nice touch. It's kind of the marine equivalent of a leap kill in a way.
to this addendum
<b>vote <!--coloro:#33CC00--><span style="color:#33CC00"><!--/coloro-->yes<!--colorc--></span><!--/colorc--></b>
Otherwise, i wouldn't want anything more, since it starts to mess with the basic premise of melee versus guns....
I can resonate with the lmg having a melee attack though.
Gorge spit could be bumped up, or bilebomb could hurt marines again.
Lerks could get spikes back.
Acid rocket could be bumped up to grenade damage.
The knife is a weapon of desperation -- not meant to be a kill-getter.
But I would like this:
LMG
Primary: full auto fire 5.56mm bullets
Secondary: hit with butt of gun which has some notable knockback but only mediocre damage
Pistol
Primary: trigger
Secondary: toggle between semi and full auto, semi auto has a slower rate you can fire but if far more accurate, full auto sprays the whole magazine out quickly and all over with signifigant spread
HMG:
Primary: full auto fire 7.76mm armor piercing bullets
Secondary: deploy bipod, launch dark energy ball, etc. anything but melee
No the shotgun alt-fire should not be a melee, it's alreadty a close range weapon.
But I would like this:
LMG
Primary: full auto fire 5.56mm bullets
Secondary: hit with butt of gun which has some notable knockback but only mediocre damage
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I assume there will be a lot less flying marines in NS2 (no bite knockback or jump tricks) else this would make it very difficult for skulks to get a marine head on when everyone have learned how to use it. I suggest it should have a second or so to be able to fire again after butt-stroking a skulk. It should get your teammates a chance to save you, not for common use of rambos.
<img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> bratatatatatatata *click* - as the skulk jumps for your face a swift hit with the butt might be just enough to knock those last couple of HPs.
This is an ability that would require precise timing and would definitely not be powerful enough for you to go running around the map racking kills by butting in all directions.
I see the butt-hit as a quick last resort option. This is a scenario we've experienced countless times in early game, a skulk is running right for you:
<img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> bratatatatatatata *click* - as the skulk jumps for your face a swift hit with the butt might be just enough to knock those last couple of HPs.
This is an ability that would require precise timing and would definitely not be powerful enough for you to go running around the map racking kills by butting in all directions.
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i'd only opt for a rifle butt options if it doesnt actually damage the skulks/lerk, but knocks them back/ prevents an attack.
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Then either the skulk sucks or the marine is so ridiculously precise with his timing that he's probably cheating.