Melee upgrades for rine

hazyginhazygin Join Date: 2007-04-27 Member: 60735Members
edited June 2007 in Ideas and Suggestions
For front line battle freaks like me, trying to hold ground with a gun close to the hive often gets nasty, since you just run out of ammo too quickly, i was thinking may be there can be a cheap melee type weapon upgrade for heavly armored front line troops, since a knife just dont cut it late game. this allows for rapid ailen node killing when comboed with jp. or mid game gorge mince

Comments

  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    And how will this be balanced for the Kharaa? This introduce only marine benefits. The goal is to have equally balanced teams, not a bit better for either one.
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    Vote <!--coloro:#FF6666--><span style="color:#FF6666"><!--/coloro--><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->NO<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    I wouldn't be opposed to a secondary fire allowing you to hit with the butt of the LMG.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    i've always wanted to chop down a res tower with a chainsaw, or a gorge or fade... but it will never happen due to the balancing issues it would create. aliens would have to have something to counteract it, creating a whole new can of worms...
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited June 2007
    well if you take an example from say war hammer 40K, the jet pack troops have limited ranged weapons, but they have chainsaws which makes them really effective base raiders, but not so good at frontline combat.

    I'd kind of like jetpackers to have a more covert role.
    Heavy armour's deal with massed light aliens, and the jet packs jump in, cut up some buildings, planet mines, and jump back out to recover.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    It'd be nice to feel more of a struggle than just trying to kite while putting the last 4 bullets in the skulk.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1635052:date=Jun 21 2007, 07:05 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Jun 21 2007, 07:05 AM) [snapback]1635052[/snapback]</div><div class='quotemain'><!--quotec-->And how will this be balanced for the Kharaa? This introduce only marine benefits. The goal is to have equally balanced teams, not a bit better for either one.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Svenpa is correct, plus remember that the marines are centered around being ranged units and aliens are centered around being agile and melee. This is part of what makes NS so unique.

    to the topic's main idea

    <b>vote <!--coloro:#CC0000--><span style="color:#CC0000"><!--/coloro-->no<!--colorc--></span><!--/colorc--></b>

    <!--quoteo(post=1635118:date=Jun 21 2007, 05:16 PM:name=RuBy)--><div class='quotetop'>QUOTE(RuBy @ Jun 21 2007, 05:16 PM) [snapback]1635118[/snapback]</div><div class='quotemain'><!--quotec-->I wouldn't be opposed to a secondary fire allowing you to hit with the butt of the LMG.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Nor would I, this would be nice touch. It's kind of the marine equivalent of a leap kill in a way.

    to this addendum

    <b>vote <!--coloro:#33CC00--><span style="color:#33CC00"><!--/coloro-->yes<!--colorc--></span><!--/colorc--></b>
  • Underpants_GnomeUnderpants_Gnome Join Date: 2007-06-22 Member: 61334Members
    edited June 2007
    Yes, a hit with a butt would be very nice, but i think that it would be more suiting to have that option with the shotgun, seeing as it already is a short-ranged weapon. Definitely not every weapon should have this option, not only because it would waste secondary-fire abilities, but it wouldn't be too fair, especially for skulks. But i would like to see one or two weapons with a butt hit that knocks back a skulk, but can't move the *larger* alien lifeforms.


    Otherwise, i wouldn't want anything more, since it starts to mess with the basic premise of melee versus guns....
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    A shotgun's primary fire is more than enough in close combat.

    I can resonate with the lmg having a melee attack though.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    It's already been pointed out... but does this mean you'd also support all aliens having improved ranged attacks? Maybe parasite could do 60 damage so that 3 would kill a marine?

    Gorge spit could be bumped up, or bilebomb could hurt marines again.

    Lerks could get spikes back.

    Acid rocket could be bumped up to grenade damage.

    The knife is a weapon of desperation -- not meant to be a kill-getter.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    There's a difference between giving marines a melee weapon and giving them a tool for re-establishing distance.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    No the shotgun alt-fire should not be a melee, it's alreadty a close range weapon.

    But I would like this:

    LMG
    Primary: full auto fire 5.56mm bullets
    Secondary: hit with butt of gun which has some notable knockback but only mediocre damage

    Pistol
    Primary: trigger
    Secondary: toggle between semi and full auto, semi auto has a slower rate you can fire but if far more accurate, full auto sprays the whole magazine out quickly and all over with signifigant spread

    HMG:
    Primary: full auto fire 7.76mm armor piercing bullets
    Secondary: deploy bipod, launch dark energy ball, etc. anything but melee
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited June 2007
    <!--quoteo(post=1635379:date=Jun 23 2007, 01:19 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Jun 23 2007, 01:19 PM) [snapback]1635379[/snapback]</div><div class='quotemain'><!--quotec-->
    No the shotgun alt-fire should not be a melee, it's alreadty a close range weapon.

    But I would like this:

    LMG
    Primary: full auto fire 5.56mm bullets
    Secondary: hit with butt of gun which has some notable knockback but only mediocre damage
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I assume there will be a lot less flying marines in NS2 (no bite knockback or jump tricks) else this would make it very difficult for skulks to get a marine head on when everyone have learned how to use it. I suggest it should have a second or so to be able to fire again after butt-stroking a skulk. It should get your teammates a chance to save you, not for common use of rambos.
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    I see the butt-hit as a quick last resort option. This is a scenario we've experienced countless times in early game, a skulk is running right for you:

    <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> bratatatatatatata *click* - as the skulk jumps for your face a swift hit with the butt might be just enough to knock those last couple of HPs.

    This is an ability that would require precise timing and would definitely not be powerful enough for you to go running around the map racking kills by butting in all directions.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1635466:date=Jun 24 2007, 06:26 AM:name=RuBy)--><div class='quotetop'>QUOTE(RuBy @ Jun 24 2007, 06:26 AM) [snapback]1635466[/snapback]</div><div class='quotemain'><!--quotec-->
    I see the butt-hit as a quick last resort option. This is a scenario we've experienced countless times in early game, a skulk is running right for you:

    <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> bratatatatatatata *click* - as the skulk jumps for your face a swift hit with the butt might be just enough to knock those last couple of HPs.

    This is an ability that would require precise timing and would definitely not be powerful enough for you to go running around the map racking kills by butting in all directions.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    i'd only opt for a rifle butt options if it doesnt actually damage the skulks/lerk, but knocks them back/ prevents an attack.
  • 1-800-CAL-SKILL1-800-CAL-SKILL Join Date: 2007-06-21 Member: 61326Members
    Hahaha that would be ridiculously funny, a skulk trying to land a bite when you jump toward it and deny it and do so for like 4 minutes.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1635604:date=Jun 24 2007, 02:35 PM:name=1-800-CAL-SKILL)--><div class='quotetop'>QUOTE(1-800-CAL-SKILL @ Jun 24 2007, 02:35 PM) [snapback]1635604[/snapback]</div><div class='quotemain'><!--quotec-->Hahaha that would be ridiculously funny, a skulk trying to land a bite when you jump toward it and deny it and do so for like 4 minutes.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Then either the skulk sucks or the marine is so ridiculously precise with his timing that he's probably cheating.
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