texture lighting

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
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how do people make the lights glow like that ?

It seems that when i do it, the entire texture lights up (including the borders around the light)making it look funny.

is there a good ns tips and tricks tut anywhere? might save me asking some probably obvious questions lol <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2007
    Putting 1 or 4 point based light entities in front of it, this is what I do, since it saves runtime entities versus --> light overlays.

    Light overlays are custom textured func_illusionary in front of the texture, set to rendermode: additive, renderamount: 255. There are a few already in the ns wad files. They are textures based on computer screens for example, but they only show the light emitting parts, the rest is black...
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