Blog update - NS2 progress update
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
Oh and i'm all tingly now. Duno if its the blog update or the unbalanced soda diet im on.
To see and hear that investors are interested, and also that the scripts for the weapons are coming together.
Toooyoota!
<img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" />
Worried about the word 'outsourcing' but I guess it would speed things up abit.
What Charlie mentioned is basically just us thinking about working with companies that do outsourcing in addition to the individuals that we're currently working with. So if we did do that, I don't think it we'd have any additional difficulty in keeping the art consistent -- probably less, since more of the artists would be located in the same geographic place and possibly in San Francisco where we're located.
There are different reasons company's outsource work, but most people probably think of it as a means of cutting costs by using Asian workers. A common assumption is that the quality suffers when you do this (you get what you pay for...), although I'd say Gears of War demonstrates pretty well that's not necessarily the case. But that's not why we're thinking about working with outsourcing companies anyway. For it's simply an option to help us get the game done more quickly.
--Scythe--
my point being I can't dedicate 15-20 hours but I dare say It would be entertaining as a volunteer side project. I drew up a load of weapons after I saw that first weapons concept where you described a more organic look as your goal - I don't post these things because I assumed that you have your own ideas going into it and mine would be useless for your purposes.
If I'm wrong in my assumptions let me know - I'd be honored if anything I could contribute was of some value to you.
Outsourcing is just having external people do the work rather that people internal to the company. Since the company is just Charlie and I and neither of us are artists, all of the artwork we have to-date is outsourced (same thing is true for all of the artwork in Natural Selection 1).
What Charlie mentioned is basically just us thinking about working with companies that do outsourcing in addition to the individuals that we're currently working with. So if we did do that, I don't think it we'd have any additional difficulty in keeping the art consistent -- probably less, since more of the artists would be located in the same geographic place and possibly in San Francisco where we're located.
There are different reasons company's outsource work, but most people probably think of it as a means of cutting costs by using Asian workers. A common assumption is that the quality suffers when you do this (you get what you pay for...), although I'd say Gears of War demonstrates pretty well that's not necessarily the case. But that's not why we're thinking about working with outsourcing companies anyway. For it's simply an option to help us get the game done more quickly.
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Some of Gears work was outsourced?
Which? Art, Level Design etc?
For concept art artist maybe can check this site:
<a href="http://www.conceptart.org/forums/" target="_blank">http://www.conceptart.org/forums/</a>
Art by Jakkas
<img src="http://i14.photobucket.com/albums/a314/JakkaS/COW85-Silver-Tooth_d.jpg" border="0" alt="IPB Image" />
Ary by Tyranx
<img src="http://www.tyranx.com/poximages/Vindrax.jpg" border="0" alt="IPB Image" />
<a href="http://www.conceptart.org/forums/showthread.php?t=95713&page=2" target="_blank">http://www.conceptart.org/forums/showthrea...5713&page=2</a>
Enjoyed the update, keep up the good work. It's so nice to actually see what headway is being made instead of there being a giant iron curtain of gaming doom set up where nothing goes in, and nothing comes out. Poor Max needs at least one ray of sun into his coding cage per day, and the hot poker you jab him with to keep him moving doesn't count! =(
Keep it up, Flay.
LOL. Wish there was a screenshot of your face right after they approached you.
LOL. Wish there was a screenshot of your face right after they approached you.
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Most people call those photos. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Keep up the good work! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
LOL. Wish there was a screenshot of your face right after they approached you.
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WHAR IS MY PRTSCR KEY?!?12
<a href="http://algebraoflife.blogspot.com/2007/07/japanese-sewers-photo-gallery-first.html" target="_blank">http://algebraoflife.blogspot.com/2007/07/...lery-first.html</a>
<img src="http://farm1.static.flickr.com/29/52615699_e23e977cce_o.jpg" border="0" alt="IPB Image" />
<img src="http://farm1.static.flickr.com/28/52615698_4e0dd44e7a_o.jpg" border="0" alt="IPB Image" />
<img src="http://farm1.static.flickr.com/24/52615702_19e386598e_o.jpg" border="0" alt="IPB Image" />
<img src="http://farm1.static.flickr.com/27/52615724_ae42e1252a_o.jpg" border="0" alt="IPB Image" />
<img src="http://farm1.static.flickr.com/33/52615706_f63407d4f6_o.jpg" border="0" alt="IPB Image" />
<img src="http://farm1.static.flickr.com/29/52615716_0370186c57_o.jpg" border="0" alt="IPB Image" />
Interestingly enough, the photos are of the Japanese sewer system.
I just PM'd max regarding an error I am getting when I try to validate your RSS feed <a href="http://www.unknownworlds.com/blog/atom.xml" target="_blank">http://www.unknownworlds.com/blog/atom.xml</a>, "We could not find any channels in the RSS feed (nothing to import)."
I'd like to import your RSS feed to modNS to keep the community informed - thanks in advance.
<a href="http://en.wikipedia.org/wiki/Atom_%28standard%29#Atom_Compared_to_RSS_2.0" target="_blank">http://en.wikipedia.org/wiki/Atom_%28stand...ared_to_RSS_2.0</a>
I'm not sure why they opted to blog externally. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />