NS2 > BF2
Evocare
Join Date: 2005-07-26 Member: 56879Members
Hey guys, I'm in a hurry right now but I just wanted to get this idea out so I could see feedback. If anyone has played BF2 they would know the type of mission you have is to go to certain parts of the map and lower the enemy flag so you can raise yours. This serves the purpose as spawn points so you can move onto the next flag to capture more territory. I think if this were implemented into NS2 it could be used to raise more resources, provide more spawn points, provide a better position on the enemy, and a whole new side to Natural-Selection. In the form of flags, could be the new infestation that's been talked about so much. I don't know 100% where I'm going with this but I thought its a start to something that could really be huge. If this has been suggested then shoot me down. <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />
Comments
for example rines and aliens start at either end of a linear type map, and have to attack out to capture the new spawn points (aliens get new hives... rines can weld open new cc's or something)
vary the cost of things to get the right balance.
also map itself doesn't have to be strictly linear (think UT2k4 with capturing the different tower points)
maybe marines can get access to the next level of upg's as they capture each new location too, to encourage exploration.
have original spawns reasonably heavily protected (turrets/ocs) from the start too, to prevent rush tactics, but so that they can be overcome when the aliens/marines are in dominating positions.
this could make for longer games too.
Suggestion: To capture a flag, aliens must use infestation and marines must protect a point from infestation. This means that if a point was infested, aliens would posses it. If a point had no infestation, the marines would own it. This idea would fit in perfectly with the game's plot. If the marines are trying to take back a station, for example, they must kill the entire alien presence and the hives and aliens are only some small part of it. By destroying the infestation and bacteria in the air as well would allow the marines for the first time to completely and totally kill the aliens on a station which is something that is skipped over in the current gameplay of NS.