Jumping in the Comm Chair for the First Time

freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
edited July 2007 in NS General Discussion
<div class="IPBDescription">This post goes out to the players that are new to commanding</div>What was it like when you jumped into the comm chair for the first time. My first time was, "Whoa," in Keanu Reeves style, "this is crazy." then I ejected myself.

After that, I decided I needed to learn how to comm. The server I played on was notoriously short on good comms and I thought I could do it better.

I followed some advice I found in these forums, created my own listen server, turned cheats on, turn upgrades and stuff on and get to clicking. The one thing I remember from that thread, is good comms can click fast, and have to respond fast. This is no slow-paced Bridge game that grandma plays.

After practicing that a few times, learning the binds, and reading the tricks to commanding. I got the nerve to jump into the chair. I jump in the chair, I drop IPs, and armory and I realize, "Whoa," in Keanu style again, "I got 33 players yelling at me now telling me I am doing it wrong." It took some nerve and courage to hop in the chair again.

I got better. I learned. Commanding is a unique experience. Sometimes you are the team leader, the sole person keeping the team focused and together. Sometimes you are just the producer/writer while the director is out in the field, the commander in the field.

<b>So this goes to those brave enough to hop in the chair for the first time. You comm chair virgins.</b>

anyone remember the commands to start the game on a listen server so that you can practice building and placement of structures, and dropping things?

Comments

  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited July 2007
    Just create a local server then type sv_cheats 1 in the console. Useful cheats while practicing comming:

    bigdig - builds everything instantly
    givepoints - gives you res on both marines\aliens

    That's exactly how I got fast at commanding. Learning all the hotkeys especially getting fast at meds\ammo. Placing structures quickly, base layouts, etc... were all practiced offline to pick up my speed. I'm not a pro at it but it certainly helped tremendously with responding to the team.

    The first time comming I can't remember too much, as I played a lot of combat so I could get better at playing the main NS mode. After my initial encounters w/ commanding, I started doing a lot of practice offline and on those marine trainer servers to get better at it. Commanding in NS is a lot of fun, especially with a responsive team.
  • F4tManMGS2F4tManMGS2 Join Date: 2004-04-10 Member: 27842Members
    I learned to comm primarily on seige maps; comming isn't exactly "hard" as much as it is formulaic, so the interface becomes easy to cope with.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    the first time I ever commed I built turrets at every res node...
    then I got a clue, I suggest some of you do the same <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    the first few times I commanded I was more like WOW.... screen spam cause in 1.04 even the bloody medack went as dots on the minimap.

    but that we all suffered, I think I was avarage when I finally hopped in
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    friend made a server and i joined up so he could teach me the game sum, so then he tells me to go comm, playing against bots and all

    im sooo completely confused about it all, and it took time for me to find things in there, and what ya know, since the server didnt have a pw, some randoms joined on the server and ejected me out since we had 400res and not much ###### in base.

    cool times
  • ChocolateChocolate The Team Mascot Join Date: 2006-10-31 Member: 58123Members
    edited July 2007
    It is very hard to recall how it was first time commanding. I've only recently started commanding out of will and not out of "noone else wants it so i'll do it". All I can remember is that I had some idea what I was doing after a couple of times, atleast I knew what does what. Getting plans, solutions to problems I was facing and getting techs within reasonable time was a whole different story tho <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.
  • tekproxytekproxy Join Date: 2005-03-11 Member: 44813Members, Constellation
    The first time I jumped into the chair was a few days after NS came out. Back then it was always a mad dash to see who was going to be the comm. Now it's hard to even get a comm half the time. Definately a good time to start learning. I got much better once I learned the shortcut keys, and people back then had no clue what to do anyway so it was easier to learn. Ahh, memories.

    Times are different now, so before hopping in pay close attention to how good comms do things. Where do they place structures? Why are they placed there? Where's the best place to put them? A good comm is someone that is constantly relaying information to their team and keeps them focused. Ask them why they do the things they do and tell them you're trying to learn. People love to feel smart by teaching others. :-D

    Be prepared for people to yell at you when you first start, but let them know you're trying and thank them for any criticism and seriously consider suggestions they make. Talk constantly on the mic. It's hard to comm with a keyboard and be fast enough.

    Now I am practicing commanding in competitive play. It's like a whole other game! You should try it out.
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    edited August 2007
    Well, I think I tried it out the first time when I already have been playing NS for some months. I never had been good at rts games, I always have the problem that I have a too small army and too many upgrades which are of no use due to lack of firepower.
    This problem is almost futile in NS. You still have to build IP's and drop medpacks and ammo, something rarely or never seen in any RTS games ( I haven't yet). The down-side is that the army not always follows your orders.
    I think I just observed other coms. I memorize which structure they built and in which order and where they sent their troops first. Nevertheless, after you have commanded yourself it becomes obvious.
    It was not that hard to memorize the hotkeys. But I never completly memorized them. I still have to look at the layout but I automatically know which key is for which position. qwer - asdf - yxcv
    Not every rts games works like that.
    Well, that's how I learned it. Ah, I remember the 2.0 eclipse MS and I remember how I set up a base up there once and how we lost the match. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    Since most of the players were knew (just like me) no one dared to blame me although it was obviously my fault. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    Like I said, I haven't commanded much, I always did it when no one else did (they were new, just like me) and I think I won just as much games as com as I lost.

    Oh yeah, I once wanted to join a clan, plan-b it was called. Since I have done so badly in the match when it should've been decided whether they take me or not they decided I should be the next com. Funny thing, because I only commed once or twiced. Eventually they became inactive.
    Though I'm not sure.
  • SaeppelSaeppel Join Date: 2005-02-16 Member: 41353Members, Constellation
    1 Week after I started playing NS (I never dared to go into the CC), i was pushed into a clan. We weren't good at all, but our comm has always studied the top-clans tactics from demos/hltv and therefore he knew what to do. However,due to our lack of skill and teamwork we generally lost every marineround, no matter which opponent. However, our comm kept explaining the tactics and i was able to remeber them!!!

    Then, after 2 weeks of playing "competitive"^^ i played on a pub and nobody went comm, so I tried it and made the standard procedure. It didnt took me too long to click on the medpack request button with mouse, but i definetely needed 5 minutes (or 100 meds) to actually get used to the medpack shorcut (e->s->mouse1). I don't know if i won those games (i think i didnt <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />), but I had a start on the field.

    The funny thing is that i never got ejected in my early times, but nowadays, when i command on public, i often get ejected because I either don't build TFs or someone else wants to comm and since he is a regular player (or even admin), i get ejected. 8)
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1641423:date=Jul 30 2007, 11:19 PM:name=freebirdpat)--><div class='quotetop'>QUOTE(freebirdpat @ Jul 30 2007, 11:19 PM) [snapback]1641423[/snapback]</div><div class='quotemain'><!--quotec-->Commanding is a unique experience. Sometimes you are the team leader, the sole person keeping the team focused and together. Sometimes you are just the producer/writer while the director is out in the field, the commander in the field.
    <!--QuoteEnd--></div><!--QuoteEEnd--><b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->QFT!<!--sizec--></span><!--/sizec--></b>
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Ahh, the old days of commanding. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    /salute to you, virgin commanders. If it weren't for you being brave in the first days of NS, we wouldn't have good commanders now. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    ah, time to remember.

    Actually, the first time I played NS was at this LAN party. I was with a bunch of other guys here to try out this cool RTS/FPS game, and they were like, "Oh, you should join Marines since you've played a FPS and you should get the hang of it easier".

    Turns out the entire Marine team is the n00bs.

    So, I jump into the comm chair and get friendly with the interface really quick. With my RTS background we did OK, but my team was a bit incompetent and we were all clumsy so we eventually lost. However, I was handing out level 3 HMGs for the Alamo of Marine Start, and all the regulars got really pissed that they had to try three times to break the base. Good times.

    Anyways, I recommend looking up a few Comm Guides to help with the strategy side of things too. Two of the best can be found on <a href="http://www.tacticalgamer.com/wiki/index.php/Natural_Selection" target="_blank">http://www.tacticalgamer.com/wiki/index.ph...tural_Selection</a>. RouterBox has an excellent, albeit slightly outdated, guide and the one from NSLearn is top notch for theory. After you build the intuition and the strats, get to hammering away with speed training so you can med spam in those 10 seconds before the next wave of skulks hit.
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    I remember hoping in the chair at Halloween.
    I must say, we lost... but i clicked the 'kaboom' icon (Which was funny BTW).

    For the Original Poster:
    Memories: I had the chance to command with good players. And THAT is the thing. Good players are not only good shooters. They understand that it's not a frag contest. They understand the commander problems. So you can improvise or try new things.

    The best thing about commanding is the bond you develop with players. You start to 'sense' if a 'lieutenant' is going to need Medpacks before he tells (radio). You start to realize what is important. For example the aliens can have the control of the RTs. I assure you: One 'Ninja', a PG and one hive is down in less than 20 seconds; before aliens realize it. Sometimes Marins teams only upgrade to provide Fast PG. Even the commander phased and got a bit of the hive. The first and only one hive <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />.

    I've seen and played all chamber (SC or MC too) as first in all version as an alien and a commander. And Yes! Sensory or Movement in 1.04 were good first chambers too, not only for the fourth round (the teamA 2 / 1 TeamB looser syndrome). MT was a long... long... research at that time. A lot of middle level clans where not even able to realize that the aliens where using it. They just thought it was impossible but got spanked anyway. The surprise and the fact the opponent couldn't ADAPT did the trick. Mostly, because they were solely developing upon the DC plan, which is not bad but known like the back of the hand.

    ALL was and still is about adaptation. The chamber, the hive position, the number of player (not only 6vs6 on FFA), the bond you have with players, the reactivity of player (15 loonies with Rambo attitude are still useless), etc.

    Nowdays NS has evolved, but mainly the game is still the same. The problem is the players. It’s hard to find players that understand the game on FFA (even clans). A lot comes from other mods. A lot still don’t get you can be glued on the ceiling.

    -They usually want a million medpack because they can’t kill that single skulk, which is not moving by the way.
    -They don’t even build the IPs and find a way to eject you because they think upgrades aren’t coming fast enough. But nobody built the ArmsLab either… On the other side alien have 2 Rts and 15 players…
    -They have ‘ninja stylized moves’ but attack an alien RT instead of building the PG you put in front of them because of a tremendous act of generosity comparing to their IQ.
    -They play NS_ maps like Siege maps.
    -They usually think they can make the ‘difference’ alone but don’t realize that teamwork is much more efficient than this. Ultimately they NEVER and never will do the difference.
    -They use standardized strategies like MC first and never think something else is possible. From time to time good players do it and demonstrate that anything is possible with the right ‘moves’.

    I miss the days of old. Not because of the version but because of players. You could hear “Even if the game is lost, that was a hell of a game we’ve just played”. I miss the keyboard customization which was better. If only we had a ‘nano-spanker’ you can drop on some reluctant marins (NS2).
Sign In or Register to comment.