Flares / Dark Rooms
unter_hosen
Join Date: 2003-01-05 Member: 11858Members, Constellation
<div class="IPBDescription">Hope i dont get shot down in flames... its an idea</div>Guys
Just a random idea...................
To give the aliens a bit of a chance perhaps have res nodes/siege points in rooms that have no lights so it forces marines to use torches and also for a comm to equip someone with flares. I guess that has the added bonus of having to either switch to a torch when a flare runs out or have someone light another flare. It provides opportunity for the aliens.
On the flip side, if there are rines in a dark room its harder for aliens to inflitrate through a door way backed with light
I thought the idea had some substance to it, however im sure there is something wrong with that somewhere <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Just a random idea...................
To give the aliens a bit of a chance perhaps have res nodes/siege points in rooms that have no lights so it forces marines to use torches and also for a comm to equip someone with flares. I guess that has the added bonus of having to either switch to a torch when a flare runs out or have someone light another flare. It provides opportunity for the aliens.
On the flip side, if there are rines in a dark room its harder for aliens to inflitrate through a door way backed with light
I thought the idea had some substance to it, however im sure there is something wrong with that somewhere <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Comments
As to torches, this is a futuristic game, so you'd probably be better off calling them flashlights. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
I think the game is a little bit too fast for flares, which work really well in AVP but perhaps the comm's "ping" could have a flare effect which lights up a scanned area - of course hl2/ns2 will need the dynamic light upgrade for this to work
Technical limits for the NS2 engine in this respect are unsure. However if the game has similar gameplay to NS1 then there will be similar limits on lighting. It would be a great, spooky, even atmospheric idea, but in the end it would probably give the aliens a massive advantage only the leetest of the leet clanners could overcome, smashing pub marines.
You could use place-able flares to "push into" the dark, infested zones.
That should work for gameplay, right?
If I were mapping, I'd consider any area that was exceptionally dark to be a part of the "aliens" portion of the map for that reason if not for atmosphere.
You could use place-able flares to "push into" the dark, infested zones.
That should work for gameplay, right?
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No; people will just bump the gamma and not bother with flares.
That's been addressed right? I don't need to make a post about it?
I'm still voting for a feature that would stop broadcasting a player model if its illumination was low enough, say 20% and less or however you'd like.
That's been addressed right? I don't need to make a post about it?
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Cant wait for the first invisibility hack...
Like the one they use in Alien VS. Predator! =3
make some gun with VERY slow firerate (like one shot every 2 mins) that can be used to place small lamps on walls, celings etc.
Like the one they use in Alien VS. Predator! =3
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For some reason I get an image of a room covered in tap lights.
For some reason I get an image of a room covered in tap lights.
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....fine, only 5 lamps per marine? X3
They wont be getting new even if they respawn <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
How can people "up" gamma in a room, when the room is not assigned any lights? I understand they will "up" the amount of light available so they can see better, but if the mappers created areas with 0 lights then they can't use gamma to cheat, right? No lights are present for them to "make brighter"! This does not mean making full maps without lighting, just areas [hallways, corridors, rooms, corners].
Anyways, a person who exploits a game only cheats themselves, so people will always find a way around the games design. Who cares if they do? They are the ones missing out!