Flares / Dark Rooms

unter_hosenunter_hosen Join Date: 2003-01-05 Member: 11858Members, Constellation
<div class="IPBDescription">Hope i dont get shot down in flames... its an idea</div>Guys

Just a random idea...................

To give the aliens a bit of a chance perhaps have res nodes/siege points in rooms that have no lights so it forces marines to use torches and also for a comm to equip someone with flares. I guess that has the added bonus of having to either switch to a torch when a flare runs out or have someone light another flare. It provides opportunity for the aliens.

On the flip side, if there are rines in a dark room its harder for aliens to inflitrate through a door way backed with light

I thought the idea had some substance to it, however im sure there is something wrong with that somewhere <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

Comments

  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    edited July 2007
    I think flares would work best as place-able items like mines.

    As to torches, this is a futuristic game, so you'd probably be better off calling them flashlights. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    yes a lerk flapping would be a great counter against torches, leaving the marines in the dark <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    I think the game is a little bit too fast for flares, which work really well in AVP but perhaps the comm's "ping" could have a flare effect which lights up a scanned area - of course hl2/ns2 will need the dynamic light upgrade for this to work
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Trying to play NS in the dark is really impossible. I've tested a few maps with low lighting and it gave aliens a HUGE advantage. There was one where the lighting was bugged somehow, so the mapper had all the lights inverted so that all the hallways were in total darkness. Due to the way the HL flashlight works, the skulks had a field day with that.


    Technical limits for the NS2 engine in this respect are unsure. However if the game has similar gameplay to NS1 then there will be similar limits on lighting. It would be a great, spooky, even atmospheric idea, but in the end it would probably give the aliens a massive advantage only the leetest of the leet clanners could overcome, smashing pub marines.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    If I were mapping, I'd consider any area that was exceptionally dark to be a part of the "aliens" portion of the map for that reason if not for atmosphere.

    You could use place-able flares to "push into" the dark, infested zones.

    That should work for gameplay, right?
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=1641779:date=Aug 2 2007, 02:07 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Aug 2 2007, 02:07 PM) [snapback]1641779[/snapback]</div><div class='quotemain'><!--quotec-->
    If I were mapping, I'd consider any area that was exceptionally dark to be a part of the "aliens" portion of the map for that reason if not for atmosphere.

    You could use place-able flares to "push into" the dark, infested zones.

    That should work for gameplay, right?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    No; people will just bump the gamma and not bother with flares.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    I'm still voting for a feature that would stop broadcasting a player model if its illumination was low enough, say 20% and less or however you'd like.

    That's been addressed right? I don't need to make a post about it?
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1641857:date=Aug 3 2007, 07:33 AM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Aug 3 2007, 07:33 AM) [snapback]1641857[/snapback]</div><div class='quotemain'><!--quotec-->
    I'm still voting for a feature that would stop broadcasting a player model if its illumination was low enough, say 20% and less or however you'd like.

    That's been addressed right? I don't need to make a post about it?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Cant wait for the first invisibility hack...
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Can't wait for the first pickup weapon hack, seeing as it's a thing you do in the game and therefore must be abusable.
  • XeZoXeZo Join Date: 2006-11-14 Member: 58597Members, Reinforced - Shadow
    make some gun with VERY slow firerate (like one shot every 2 mins) that can be used to place small lamps on walls, celings etc.

    Like the one they use in Alien VS. Predator! =3
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1642796:date=Aug 8 2007, 11:16 AM:name=XeZo)--><div class='quotetop'>QUOTE(XeZo @ Aug 8 2007, 11:16 AM) [snapback]1642796[/snapback]</div><div class='quotemain'><!--quotec-->
    make some gun with VERY slow firerate (like one shot every 2 mins) that can be used to place small lamps on walls, celings etc.

    Like the one they use in Alien VS. Predator! =3
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    For some reason I get an image of a room covered in tap lights.
  • XeZoXeZo Join Date: 2006-11-14 Member: 58597Members, Reinforced - Shadow
    <!--quoteo(post=1642865:date=Aug 8 2007, 09:03 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Aug 8 2007, 09:03 PM) [snapback]1642865[/snapback]</div><div class='quotemain'><!--quotec-->
    For some reason I get an image of a room covered in tap lights.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    ....fine, only 5 lamps per marine? X3

    They wont be getting new even if they respawn <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Don't you think the atmosphere would be a lot more intense for the wielder if he actually had to walk up to that vent to place the light, instead of just shooting it from across the room?
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1641828:date=Aug 2 2007, 06:47 PM:name=Soylent_green)--><div class='quotetop'>QUOTE(Soylent_green @ Aug 2 2007, 06:47 PM) <a href="index.php?act=findpost&pid=1641828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No; people will just bump the gamma and not bother with flares.<!--QuoteEnd--></div><!--QuoteEEnd-->

    How can people "up" gamma in a room, when the room is not assigned any lights? I understand they will "up" the amount of light available so they can see better, but if the mappers created areas with 0 lights then they can't use gamma to cheat, right? No lights are present for them to "make brighter"! This does not mean making full maps without lighting, just areas [hallways, corridors, rooms, corners].

    Anyways, a person who exploits a game only cheats themselves, so people will always find a way around the games design. Who cares if they do? They are the ones missing out!
  • RamaelRamael Join Date: 2007-09-15 Member: 62304Members
    I like the idea of flares. If the alien area is truely going to be dark, then the marines need a way to fight against this. Flares can be bright and powerful, lighting the area, and giving an erie candle light like effect. I think its worth looking into. The only thing is that aliens would have to have something equivalent. And i dont mean cloaking, cuz we know marines can totally counter that to the absolute.
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