iD Games on Steam
didn't see this one coming seeing as how it's all counter-strike vs. quake in the competitive gaming events, but it looks like valve managed to bed iD.
can't help but feel it's a tad pricey though- i'm looking at £10 for q2 in the UK, £7 for doom1...
also a bit funny that Q3: Team Arena and Q3: Arena both sell for $18 each, but if you scroll down the list there's a package that sells both of them together for the same price o_O
personally, i'd be interested in Q3: Arena if it only cost £5, and doom2 for about £3 for nostalgia purposes- so i can't see me getting them myself.
can't help but feel it's a tad pricey though- i'm looking at £10 for q2 in the UK, £7 for doom1...
also a bit funny that Q3: Team Arena and Q3: Arena both sell for $18 each, but if you scroll down the list there's a package that sells both of them together for the same price o_O
personally, i'd be interested in Q3: Arena if it only cost £5, and doom2 for about £3 for nostalgia purposes- so i can't see me getting them myself.
Comments
I guess I'm more into tactical gaming than twitch. I think it was the fact you have to really leather someone with a ton of lead to kill them that really put me off in the long run; I much prefer swift fights where a single mistake can cost you everything.
That said I wasn't too bad at it though... if lots of people grab it I might join in just to kick some rears a bit in the name of old times :p
<a href="http://www.steamgames.com/v/index.php?area=package&SubId=440&cc=US" target="_blank">THE ID SUPER PACK!</a>
at $70 ($63 if you buy before aug 10th) you get ALL of the ID games <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I actually don't own most of these (or have lost the CDs) and it makes me VERY tempted!
<a href="http://vogons.zetafleet.com/viewtopic.php?t=16285" target="_blank">http://vogons.zetafleet.com/viewtopic.php?t=16285</a>
The DosBox team have not been credited for their work. Really big <b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->fail<!--colorc--></span><!--/colorc--></b>.
<a href="http://vogons.zetafleet.com/viewtopic.php?t=16285" target="_blank">http://vogons.zetafleet.com/viewtopic.php?t=16285</a>
<!--QuoteEnd--></div><!--QuoteEEnd-->
That is rather disapointing on 2 fronts:
1) they should have left in the text files about dos box
2) I was hopping these were all windows ports of the old games (my specific thought was "hey, I can play the games with out futzing around with dosbox now!")
and lol Geminosity, Quake is much much much more skillful in 1v1 or deathmatch, while CS is more skillful in team play
Pretty neat to see all the companies picking up steam to distribute their games. Too bad I still like having a box to display on my shelf <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Just make a box yourself. That way you never need to worry about losing the disc.
I can't find the license info on the DOXBox website, but it is 100% free and open source, which suggests Valve and/or iD probably knew what it was doing when it included it (that is, they wouldn't have done it if it was illegal or something). Sure, they didn't give any credit, but you can't expect a for-profit business to go around promoting open source software it has no control over when DOSBox could easily swap its website to, say, goatse, and Valve/iD would get blamed for linking to it by people who have no idea what DOSBox is.
<!--QuoteEnd--></div><!--QuoteEEnd-->
What they did is illegal, but just only a little <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
The license basically states that you have to keep the files with credits in with any distribution, and yes, you can sell it. ID/valve didn't leave those files in, that is about it.
If yes, few questions:
Does it work?
Do I have to spoof my IP everytime I want to play or only for the initial purchase?
Thanks in advance.
Welcome to Challenge ProMode Arena Quake 3, where even missing a trickjump can cost you the entire match.
Well, since we all know that steam determines country (and thus buy restrictions) by ip, has anyone tried spoofing an IP to buy a product?
If yes, few questions:
Does it work?
Do I have to spoof my IP everytime I want to play or only for the initial purchase?
Thanks in advance.
<!--QuoteEnd--></div><!--QuoteEEnd-->
very interesting questions, I wonder...
Quake takes a lot of quick-thinking and quick-fingers. I much prefer drawn out tactics leading to a quick finale. It's just a personal taste thing rather than any reflection on Quake or it's kin ^^
Hence the reason I prefer Soul Calibur Games to the likes of streetfighter; the moves in Soul Calibur are simple and easy and most of the game is in the high/med/low/parry/fake game. Street Fighter is more about comboing in massive moves which aren't as simple to pull off. Different skills, different preferences :3
An update just went up on steam. All of the dosbox including games now have the GPL and author notices.
<!--QuoteEnd--></div><!--QuoteEEnd-->
But there is still an issue with including/linking to the source code, right?
The Open Source license that DOSBox is released under simply states that those files have to be included. all valve/ID (whom ever it was) did wrong was take them out. With them included, everything is kosher <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Note: IANAL and IANAOpen Source Junkie so I might be 100% wrong!
NOPE!
The Open Source license that DOSBox is released under simply states that those files have to be included. all valve/ID (whom ever it was) did wrong was take them out. With them included, everything is kosher <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Note: <b><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo--><!--coloro:#000099--><span style="color:#000099"><!--/coloro-->I<!--colorc--></span><!--/colorc--><!--coloro:#006600--><span style="color:#006600"><!--/coloro-->ANAL<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></b> and IANAOpen Source Junkie so I might be 100% wrong!
<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm sorry.
Why? I have no idea. the original and included WAD files are still unprotected and work just fine with jdoom and other such engines. They did a recompile with included Steam checking code for very little gain, exposing them to much much risk.
After poking around a bit more last night, it seems that Valve could be in some hot water. They modified something in the source to make it interface with Steam.
Why? I have no idea. the original and included WAD files are still unprotected and work just fine with jdoom and other such engines. They did a recompile with included Steam checking code for very little gain, exposing them to much much risk.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Why exactly would Valve be in hot water?
Why exactly would Valve be in hot water?
<!--QuoteEnd--></div><!--QuoteEEnd-->
Well.. I should say whoever was responsible for modifying and recompiling the code.
Under the GPL license, if you integrate code from a GPL licensed product into your own, then you ahve to GPL the entire thing. It's viral like that.
In this case, it's more likely that Valve, or some third party, put Steam validation code into the dosbox code. Under the GPL license, that means that the source with their changes would need to be released, in this case perhaps sensitive Steam validation code.
As for iD getting in trouble for modifying GPL code *they own*. This is nonsense. The copyright owners of a work can relicense it to anything they want. So as long as they don't incorporate code someone has contributed to Quake they can do exactly what they have done in terms of steamification.
<!--QuoteEnd--></div><!--QuoteEEnd-->
iD does not *own* DOSBox. They had nothing to do with its development.
quick side note:
GPL as I understand it:
1) You can modify code as much as you want (hey it is open source) so long as you release the source if you distribute the new code.
2) If you INTEGRATE GPLed code into a different program, that program then has to be GPLed (again, only assuming distribution).
Side note: Distribution is (I think) defined as anything out side of your company/house. I know that there are specifics, but I don't really know what <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
So, if valve integrated some of DOSBox's code into STEAM then yah, they have to GPL STEAM. However, because all they are doing is distributing a modified version of DOSBox (AFAIK) they simply have to release the source that they modified. They also have to include the license files and such with the distribution.
So, if valve integrated some of DOSBox's code into STEAM then yah, they have to GPL STEAM. However, because all they are doing is distributing a modified version of DOSBox (AFAIK) they simply have to release the source that they modified. They also have to include the license files and such with the distribution.
<!--QuoteEnd--></div><!--QuoteEEnd-->
That's how I figured it worked. Hopefully Valve isn't going to go out of business after they release Steam's source code online and everyone can get any game off of it for free <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Side note: Distribution is (I think) defined as anything out side of your company/house. I know that there are specifics, but I don't really know what
<!--QuoteEnd--></div><!--QuoteEEnd-->
The easiest way to state this is: If you give someone the program you have to give them the source.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
So, if valve integrated some of DOSBox's code into STEAM then yah, they have to GPL STEAM
<!--QuoteEnd--></div><!--QuoteEEnd-->
Or remove the offending code. And yeah, I was referring to the accusation that iD are in violation of the GPL by adding steam support to the OS quake engines.
Or remove the offending code. And yeah, I was referring to the accusation that iD are in violation of the GPL by adding steam support to the OS quake engines.
<!--QuoteEnd--></div><!--QuoteEEnd-->
This is actually what would happen.
If they wanted to LEAVE the GPLed code in STEAM then they either have to GPL STEAM or convince the DOSBox team to accept stupid amounts of cash so that they can have their own license.
As it alls stands:
Valve has included the files they have to.
If they have modified the code of DOSBox they have to also make the source available for any one that wants it.
They should have contacted the ODSBox team before doing this, but I don't really care about that (and they probably wanted to keep this all under wraps to be honest).