AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
<!--quoteo(post=1735814:date=Nov 3 2009, 01:33 PM:name=Rob)--><div class='quotetop'>QUOTE (Rob @ Nov 3 2009, 01:33 PM) <a href="index.php?act=findpost&pid=1735814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't gotten to play all that much, but I've got the PS3 version. I'd say I've logged about 8 or 9 hours and had one hard lock up/crash. Not that bad considering my experiences with fallout 3...
If you're worried about the FPS controls on a console, though, I think that as the times continue to change, gamers will need to pick up this skill as if it were a troublesome but necessary thing - like tying your shoes.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why would gamers need to do that? You will never get even remotely close to mouse/keyboard control.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited November 2009
It is me or is the AI just A...
Melee mobs are way to easy to dodge, kite or circlestrafe... Heck I had about 12 higher and similar level Skags swarming around me all at once, but due to their melee delay I could dodge them all and continue to wear down their HP... <span style='color:#000000;background:#000000'>SkagZilla was the only one that actually didn't have much trouble hitting me with its charge attack, it was just to big to dodge or jump out of its way. However the charge attack was the only one that bothered me, the others jump/IMA FIRIN MAH LAZOR! were just free shotty and sniper crits. But heck only the shield took damage, which recharged...</span>
And the range mobs just shoot their guns empty at a wall the player is behind, their reload sound means they're either dead or low on HP due to critical shots...The shield system, although useful seems somewhat overpowered with you not taking any damage at all. The damage you do take is mostly absorbed by a free/fast rechargeable shield...
<span style='color:#000000;background:#000000'>Powerful fire breathing areal mobs are the only dangerous enemies I've encountered so far. Even if I did take one down from within a building and plenty of silver revolver/explosive <!--coloro:yellow--><span style="color:yellow"><!--/coloro-->yellow<!--colorc--></span><!--/colorc--> sniper/<!--coloro:green--><span style="color:green"><!--/coloro-->glowygreen<!--colorc--></span><!--/colorc--> irradiated shotty/rocket shots (after spending a lot of ammo on it :D). And maybe the teleporting blue alien dudes, but a shotgun to the face cleared that up pretty quickly</span>
Playing as a hunter, the speed at which this guys jumps and moves is somehow hard to understand by the mobs...
Rant aside this game is very cool and a mistake in the above scenarios is still pretty deadly. It does make the player feel like a unstoppable bad-ass (when things go right). I just love the little remarks of your character when he kills someone quite violently!
The car driving does suck though, I want to be able to steer and drive with WASD while looking behind me with the big cannon on top... I get killed more often while driving then walking... GTFO mouse-steering! <span style='color:#000000;background:#000000'>The part where you need to fight some guy in a van to get to New Haven. I kept dying from him and his buddies... So I though, what if I try and kill him using my trusty weapons. I killed him from the entrance ramp, using my sniper and revolver and for closerange me shotty... Mean? Yes! Funny? YES!</span>
I still get the feeling the maps aren't designed for PC FPS players. I keep getting into spots where I am probably not supposed to be :P
BadMouthIt ceases to be exclusive when you can have a custom member titlJoin Date: 2004-05-21Member: 28815Members
I am wondering about the multiplayer aspect of this game. Can anyone shed some light on it? Whether it plays second fiddle to the single player or can it stand up by itself?
<!--quoteo(post=1735937:date=Nov 4 2009, 07:27 AM:name=BadMouth)--><div class='quotetop'>QUOTE (BadMouth @ Nov 4 2009, 07:27 AM) <a href="index.php?act=findpost&pid=1735937"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am wondering about the multiplayer aspect of this game. Can anyone shed some light on it? Whether it plays second fiddle to the single player or can it stand up by itself?<!--QuoteEnd--></div><!--QuoteEEnd-->
It IS the singleplayer, but there's another player playing alongside you. All of the enemies become correspondingly tougher so the difficulty doesn't disappear with more than one person.
It's a craptonne of fun. The optimum situation is having players in a ±3 level range, but it's fun with people wildly above and below too. The quest management is horrific. The person with the least quests done should be the host, so they can select it from their list. That quest then becomes the currently active quest for all players. It's a clunky, barely-serviceable system, but the game is fun enough to forgive it.
<!--quoteo(post=1735824:date=Nov 3 2009, 09:31 AM:name=Abra)--><div class='quotetop'>QUOTE (Abra @ Nov 3 2009, 09:31 AM) <a href="index.php?act=findpost&pid=1735824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why would gamers need to do that? You will never get even remotely close to mouse/keyboard control.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm kind of joking, but it's not a bad thing to be a little versed in how to play an FPS on a controller. How could it be? You'd be so much more fun at a party than some brooding PC diehard who refuses to use the controller just because they play better on a keyboard. It's not a mortal test of wills, here...
<!--quoteo(post=0:date=:name=Scythe)--><div class='quotetop'>QUOTE (Scythe)</div><div class='quotemain'><!--quotec-->...The quest management is horrific. The person with the least quests done should be the host, so they can select it from their list. That quest then becomes the currently active quest for all players. It's a clunky, barely-serviceable system, but the game is fun enough to forgive it.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd rather go with the person who has the fewest main storyline quests done. Otherwise, you can't do any story quests. Course, I'm not sure how you decide which a main story quest and which isn't...
Anyway. Really, just think Diablo + First person + guns. As people join the world, enemies get tougher and better loot squirts out of them. Everyone gets a quest item. All that good stuff.
<!--quoteo(post=1735882:date=Nov 3 2009, 12:52 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 3 2009, 12:52 PM) <a href="index.php?act=findpost&pid=1735882"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><span style='color:#000000;background:#000000'>The part where you need to fight some guy in a van to get to New Haven. I kept dying from him and his buddies... So I though, what if I try and kill him using my trusty weapons. I killed him from the entrance ramp, using my sniper and revolver and for closerange me shotty... Mean? Yes! Funny? YES!</span><!--QuoteEnd--></div><!--QuoteEEnd--> That fight is ezmode if you lock on to your target with the space bar. Then you can just ride around in a circle holding mouse2 with him chasing you and running headlong into your rockets.
I've heard a lot of people saying the AI is stupid, but I don't know what else they could have done really. AI is essentially always stupid to a degree, i can't remember any FPS AI being better than this. There isn't much enemy variety, and you can more or less predict what a certain enemy type is going to do, but that's just how games work. I often found dudes zig-zagging and dodging my sniper fire, and that's smart enough AI for me :)
all in all, I'd say the hardest enemy in the game are fricking alpha skaggs. They take hardly any direct damage and so rarely yawn for you to get a mouth shot...
<span style='color:#000000;background:#000000'>what's with the Rakk Hive and even the last boss of the game dropping no real loot? I think I got like one green and a couple whites at most from either of them...</span>
anyway, I beat the game once and that's probably enough for me. I could farm for tens of hours for the RNG to bless me with more sweet ass guns, but once was enough I think :) maybe when I get bored I'll come back to another class...
<!--quoteo(post=1735814:date=Nov 3 2009, 04:33 AM:name=Rob)--><div class='quotetop'>QUOTE (Rob @ Nov 3 2009, 04:33 AM) <a href="index.php?act=findpost&pid=1735814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't gotten to play all that much, but I've got the PS3 version. I'd say I've logged about 8 or 9 hours and had one hard lock up/crash. Not that bad considering my experiences with fallout 3...
If you're worried about the FPS controls on a console, though, I think that as the times continue to change, gamers will need to pick up this skill as if it were a troublesome but necessary thing - like tying your shoes.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have no worries about the controls on the console. I play FPS' all the time on my PS3. :)
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited November 2009
<!--quoteo(post=1735969:date=Nov 4 2009, 02:24 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE (DiscoZombie @ Nov 4 2009, 02:24 AM) <a href="index.php?act=findpost&pid=1735969"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That fight is ezmode if you lock on to your target with the space bar. Then you can just ride around in a circle holding mouse2 with him chasing you and running headlong into your rockets.
I've heard a lot of people saying the AI is stupid, but I don't know what else they could have done really. AI is essentially always stupid to a degree,<!--QuoteEnd--></div><!--QuoteEEnd--> Boy do I feel silly now, anyways I still hate cardriving :P
Also I think if they would stop shooting when you are behind a building or large wall. That would seem more intelligent... And maybe aim at barrels near the player to screw them over, would be a nice feature. Instead of a random bullet hitting it.
<span style='color:#000000;background:#000000'>Killing the guy (Krom I thing he is calleD) with his turret that shoots a klaptrap in his cut-scene was very anticlimactic. I was under fire from his big turret and thought, hey I have a corrosive armor penetrating secondary sniper rifle lets try that... He was dead in about 10 shots... Then I had to climb up the cutting trough his army if soon to be dead guys, a very weird boss battle where the boss actually dies withing 10 shots (1 clip) of sniper ammo!</span>
Just saw this thread...currently have a lv 50 hunter on the 360 (and a couple lower level chars)
Overall a very fun game, though the occasional terrain glitch is annoying, and there's really nothing left to do once you finish the second playthrough (I hit the level cap about 3/4 through playthrough 2) PVP isn't all that much fun, I tried it with another hunter and our pets kept annihilating us in 1 shot
Wish I'd noticed KFS was working on this game earlier, I might've seen him when I was focus testing it at Gearbox :P
<!--quoteo(post=1736401:date=Nov 5 2009, 12:10 PM:name=monopolowa)--><div class='quotetop'>QUOTE (monopolowa @ Nov 5 2009, 12:10 PM) <a href="index.php?act=findpost&pid=1736401"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wish I'd noticed KFS was working on this game earlier, I might've seen him when I was focus testing it at Gearbox :P<!--QuoteEnd--></div><!--QuoteEEnd-->
I think he left Gearbox before the game was finished, I saw Ken20Banks* in the credits but not KFS**
On an unrelated note, I love the variety of weapons provided. While each class has weapons they are aimed towards you still find things you can use that fit other roles. For example 'Carnage' shotguns, for the soldier who wants to be more of a TF2 Soldier. These shotguns shoot rockets, but, due to their classification as shotguns still expend shells, and benefit from any skill or class mod that would affect a normal shotgun!
Likewise, for hunters that want to get up close and personal there are 'Masher' revolvers, which function similar to shotguns.
Beyond that you have the wide variety of automatic weaponry. Theres the slow but accurate Thumper SMGs. Then the almost sniper-esque Pounder assault rifles with pinpoint accuracy coupled often with tiny magazines, scopes and a painfully slow firerate. You've got repeater pistols that pretend they are SMGs and revolvers that pretend they are sniper rifles.
Its just nice that you can get weapons that have radically different functions, but still fit within your classes proficiencies and skills, you're not just stuck with various versions of your standard shotgun or assault rifle
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->*Without the 20 of course, I just feel awkward referring to people online by anything other than their screen names.. **See previous note; I wasn't actually looking for KungFuSquirrel in the listing :(<!--sizec--></span><!--/sizec-->
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
Well, I beat the game once, and then installed Win7 with out backing up all my save game data (really, I hate the entire "lol save game data goes in My Documents crap")
I have been poking around at save editors, and haven't seen the ability to make it think you have beaten the game yet. Guess I will just go through as a siren this time.
Comments
If you're worried about the FPS controls on a console, though, I think that as the times continue to change, gamers will need to pick up this skill as if it were a troublesome but necessary thing - like tying your shoes.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why would gamers need to do that? You will never get even remotely close to mouse/keyboard control.
Melee mobs are way to easy to dodge, kite or circlestrafe... Heck I had about 12 higher and similar level Skags swarming around me all at once, but due to their melee delay I could dodge them all and continue to wear down their HP... <span style='color:#000000;background:#000000'>SkagZilla was the only one that actually didn't have much trouble hitting me with its charge attack, it was just to big to dodge or jump out of its way. However the charge attack was the only one that bothered me, the others jump/IMA FIRIN MAH LAZOR! were just free shotty and sniper crits. But heck only the shield took damage, which recharged...</span>
And the range mobs just shoot their guns empty at a wall the player is behind, their reload sound means they're either dead or low on HP due to critical shots...The shield system, although useful seems somewhat overpowered with you not taking any damage at all. The damage you do take is mostly absorbed by a free/fast rechargeable shield...
<span style='color:#000000;background:#000000'>Powerful fire breathing areal mobs are the only dangerous enemies I've encountered so far. Even if I did take one down from within a building and plenty of silver revolver/explosive <!--coloro:yellow--><span style="color:yellow"><!--/coloro-->yellow<!--colorc--></span><!--/colorc--> sniper/<!--coloro:green--><span style="color:green"><!--/coloro-->glowygreen<!--colorc--></span><!--/colorc--> irradiated shotty/rocket shots (after spending a lot of ammo on it :D). And maybe the teleporting blue alien dudes, but a shotgun to the face cleared that up pretty quickly</span>
Playing as a hunter, the speed at which this guys jumps and moves is somehow hard to understand by the mobs...
Rant aside this game is very cool and a mistake in the above scenarios is still pretty deadly. It does make the player feel like a unstoppable bad-ass (when things go right). I just love the little remarks of your character when he kills someone quite violently!
The car driving does suck though, I want to be able to steer and drive with WASD while looking behind me with the big cannon on top... I get killed more often while driving then walking... GTFO mouse-steering! <span style='color:#000000;background:#000000'>The part where you need to fight some guy in a van to get to New Haven. I kept dying from him and his buddies... So I though, what if I try and kill him using my trusty weapons. I killed him from the entrance ramp, using my sniper and revolver and for closerange me shotty... Mean? Yes! Funny? YES!</span>
I still get the feeling the maps aren't designed for PC FPS players. I keep getting into spots where I am probably not supposed to be :P
It IS the singleplayer, but there's another player playing alongside you. All of the enemies become correspondingly tougher so the difficulty doesn't disappear with more than one person.
It's a craptonne of fun. The optimum situation is having players in a ±3 level range, but it's fun with people wildly above and below too. The quest management is horrific. The person with the least quests done should be the host, so they can select it from their list. That quest then becomes the currently active quest for all players. It's a clunky, barely-serviceable system, but the game is fun enough to forgive it.
--Scythe--
I'm kind of joking, but it's not a bad thing to be a little versed in how to play an FPS on a controller. How could it be? You'd be so much more fun at a party than some brooding PC diehard who refuses to use the controller just because they play better on a keyboard. It's not a mortal test of wills, here...
<!--quoteo(post=0:date=:name=Scythe)--><div class='quotetop'>QUOTE (Scythe)</div><div class='quotemain'><!--quotec-->...The quest management is horrific. The person with the least quests done should be the host, so they can select it from their list. That quest then becomes the currently active quest for all players. It's a clunky, barely-serviceable system, but the game is fun enough to forgive it.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd rather go with the person who has the fewest main storyline quests done. Otherwise, you can't do any story quests. Course, I'm not sure how you decide which a main story quest and which isn't...
Anyway. Really, just think Diablo + First person + guns. As people join the world, enemies get tougher and better loot squirts out of them. Everyone gets a quest item. All that good stuff.
That fight is ezmode if you lock on to your target with the space bar. Then you can just ride around in a circle holding mouse2 with him chasing you and running headlong into your rockets.
I've heard a lot of people saying the AI is stupid, but I don't know what else they could have done really. AI is essentially always stupid to a degree, i can't remember any FPS AI being better than this. There isn't much enemy variety, and you can more or less predict what a certain enemy type is going to do, but that's just how games work. I often found dudes zig-zagging and dodging my sniper fire, and that's smart enough AI for me :)
all in all, I'd say the hardest enemy in the game are fricking alpha skaggs. They take hardly any direct damage and so rarely yawn for you to get a mouth shot...
<span style='color:#000000;background:#000000'>what's with the Rakk Hive and even the last boss of the game dropping no real loot? I think I got like one green and a couple whites at most from either of them...</span>
anyway, I beat the game once and that's probably enough for me. I could farm for tens of hours for the RNG to bless me with more sweet ass guns, but once was enough I think :) maybe when I get bored I'll come back to another class...
If you're worried about the FPS controls on a console, though, I think that as the times continue to change, gamers will need to pick up this skill as if it were a troublesome but necessary thing - like tying your shoes.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have no worries about the controls on the console. I play FPS' all the time on my PS3. :)
Did any one have a challenge when facing the Rakk Hive?
I found skagzilla to be much harder (admitedly, it was mainly b/c I went in with almost no ammo and ended up killing him with my knife...)
I've heard a lot of people saying the AI is stupid, but I don't know what else they could have done really. AI is essentially always stupid to a degree,<!--QuoteEnd--></div><!--QuoteEEnd-->
Boy do I feel silly now, anyways I still hate cardriving :P
Also I think if they would stop shooting when you are behind a building or large wall. That would seem more intelligent... And maybe aim at barrels near the player to screw them over, would be a nice feature. Instead of a random bullet hitting it.
<span style='color:#000000;background:#000000'>Killing the guy (Krom I thing he is calleD) with his turret that shoots a klaptrap in his cut-scene was very anticlimactic. I was under fire from his big turret and thought, hey I have a corrosive armor penetrating secondary sniper rifle lets try that... He was dead in about 10 shots... Then I had to climb up the cutting trough his army if soon to be dead guys, a very weird boss battle where the boss actually dies withing 10 shots (1 clip) of sniper ammo!</span>
Overall a very fun game, though the occasional terrain glitch is annoying, and there's really nothing left to do once you finish the second playthrough (I hit the level cap about 3/4 through playthrough 2)
PVP isn't all that much fun, I tried it with another hunter and our pets kept annihilating us in 1 shot
Wish I'd noticed KFS was working on this game earlier, I might've seen him when I was focus testing it at Gearbox :P
I think he left Gearbox before the game was finished, I saw Ken20Banks* in the credits but not KFS**
On an unrelated note, I love the variety of weapons provided. While each class has weapons they are aimed towards you still find things you can use that fit other roles. For example 'Carnage' shotguns, for the soldier who wants to be more of a TF2 Soldier. These shotguns shoot rockets, but, due to their classification as shotguns still expend shells, and benefit from any skill or class mod that would affect a normal shotgun!
Likewise, for hunters that want to get up close and personal there are 'Masher' revolvers, which function similar to shotguns.
Beyond that you have the wide variety of automatic weaponry. Theres the slow but accurate Thumper SMGs. Then the almost sniper-esque Pounder assault rifles with pinpoint accuracy coupled often with tiny magazines, scopes and a painfully slow firerate. You've got repeater pistols that pretend they are SMGs and revolvers that pretend they are sniper rifles.
Its just nice that you can get weapons that have radically different functions, but still fit within your classes proficiencies and skills, you're not just stuck with various versions of your standard shotgun or assault rifle
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->*Without the 20 of course, I just feel awkward referring to people online by anything other than their screen names..
**See previous note; I wasn't actually looking for KungFuSquirrel in the listing :(<!--sizec--></span><!--/sizec-->
I have been poking around at save editors, and haven't seen the ability to make it think you have beaten the game yet. Guess I will just go through as a siren this time.