co_centurion
nosebleed
Join Date: 2007-08-20 Member: 61950Members
<b>co_centurion</b>
Designed to bring combat gameplay to a larger map setting.
<img src="http://i14.photobucket.com/albums/a330/netbent/screen15copy.jpg" border="0" class="linked-image" />
<img src="http://i14.photobucket.com/albums/a330/netbent/screen14copy.jpg" border="0" class="linked-image" />
<img src="http://i14.photobucket.com/albums/a330/netbent/screen11copy.jpg" border="0" class="linked-image" />
<img src="http://i14.photobucket.com/albums/a330/netbent/screen9copy.jpg" border="0" class="linked-image" />
<img src="http://i14.photobucket.com/albums/a330/netbent/screen4copy.jpg" border="0" class="linked-image" />
<img src="http://i14.photobucket.com/albums/a330/netbent/screen1copy.jpg" border="0" class="linked-image" />
<a href="http://www.badongo.com/file/4158462" target="_blank">Download now</a>
Designed to bring combat gameplay to a larger map setting.
<img src="http://i14.photobucket.com/albums/a330/netbent/screen15copy.jpg" border="0" class="linked-image" />
<img src="http://i14.photobucket.com/albums/a330/netbent/screen14copy.jpg" border="0" class="linked-image" />
<img src="http://i14.photobucket.com/albums/a330/netbent/screen11copy.jpg" border="0" class="linked-image" />
<img src="http://i14.photobucket.com/albums/a330/netbent/screen9copy.jpg" border="0" class="linked-image" />
<img src="http://i14.photobucket.com/albums/a330/netbent/screen4copy.jpg" border="0" class="linked-image" />
<img src="http://i14.photobucket.com/albums/a330/netbent/screen1copy.jpg" border="0" class="linked-image" />
<a href="http://www.badongo.com/file/4158462" target="_blank">Download now</a>
Comments
The only complaint I can make is you have a couple of doors that automatically open when a player gets near. From my experience so far you need to virtually touch the door for them to open, if possible I would make the detection work a little sooner (so you just need to get close before they open). And the doors themselves are textured to imply they split apart to the sides when they open, yet it actually opens by having the the whole door go up (this is just a nitpick, obviously).
Great looking map, very striking and it looks like it has the potential to play very well.
I'll add this to CustomFactor when i get back from my trip to Bega this week.
Adam