co_centurion

nosebleednosebleed Join Date: 2007-08-20 Member: 61950Members
edited August 2007 in Mapping Forum
<b>co_centurion</b>

Designed to bring combat gameplay to a larger map setting.

<img src="http://i14.photobucket.com/albums/a330/netbent/screen15copy.jpg" border="0" class="linked-image" />

<img src="http://i14.photobucket.com/albums/a330/netbent/screen14copy.jpg" border="0" class="linked-image" />

<img src="http://i14.photobucket.com/albums/a330/netbent/screen11copy.jpg" border="0" class="linked-image" />

<img src="http://i14.photobucket.com/albums/a330/netbent/screen9copy.jpg" border="0" class="linked-image" />

<img src="http://i14.photobucket.com/albums/a330/netbent/screen4copy.jpg" border="0" class="linked-image" />

<img src="http://i14.photobucket.com/albums/a330/netbent/screen1copy.jpg" border="0" class="linked-image" />


<a href="http://www.badongo.com/file/4158462" target="_blank">Download now</a>

Comments

  • JazzXJazzX cl_labelmaps ∞ Join Date: 2002-11-19 Member: 9285Members, Retired Developer, NS1 Playtester
    Wow there is some very impressive of architecture and texturing going on here. You've really given your map a very distinct look and feel, great work! Obviously as you note it's a large map for combat, though the majority of the rooms and corridors are fairly small themselves. I can't wait to see how it plays.

    The only complaint I can make is you have a couple of doors that automatically open when a player gets near. From my experience so far you need to virtually touch the door for them to open, if possible I would make the detection work a little sooner (so you just need to get close before they open). And the doors themselves are textured to imply they split apart to the sides when they open, yet it actually opens by having the the whole door go up (this is just a nitpick, obviously).

    Great looking map, very striking and it looks like it has the potential to play very well.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    Looking good,

    I'll add this to CustomFactor when i get back from my trip to Bega this week.

    Adam
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    nice work with the light and texture. some parts look strange the brush work but in the all is pretty good.
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Members
    looks awesome, I hope there will be some server running the map. If not, just contact them =)
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