Winning Against Your Own Team Is Oh So Good...
MbOoGiE
Join Date: 2002-11-01 Member: 2030Members
friendly fire on for difficulty... and i was commander. i did a really good job thanks to my team. it was on bast... i build scarce defenses at base, built my armory and stuff, and told team to head on down to atmospheric since that double resource node would be great to secure, and since it's so close to the hive we could easily harass aliens. after building the 2 resources, we setup defenses OUTSIDE the hive (not, not on the resource itself, but on the hive choke point). this would mean that neither the resource nor the hive would be fully defended against, but both would be in range to fight over.
i built phase portal ( btw, phase portals are a godsend, put them in something your trying to defend, and an armory nearby, and it might as well be your 2nd base.), and siege cannons outside of hive and we took it out and moved to the next choke point (that long corridor with the vent on top and the door at the end). we advanced easily, setup defenses right outside their hive again (and in range of the resources) and proceeded to try to take over that hive. since they're not complete morons, it appears they have secured their 2 hives... good. this is going to be a good fight.
the thing was, due to the structure and layout of that particular chokepoint... the aliens was in an elevated position... and our resource node and structures was in strafe range of them. uhoh... fades are owning. no biggie, thanks to saving the resources and not putting up turrets on every single resource node, we were able to properly equip our team with HAs and HMGs (note, the whole time, i haven't dropped a single HMG, shottie, or HA... and the marines were still able to do with just their basic LMGs...
hello nade launchers and HAs... with welder backup, and nade spam cover, we were able to take this hive easily... and aliens were beginning to whine... and this is where it gets intresting... a disgruntled alien team member decided to switch to the marine team, and proceed to destroy our own base... since the setting was FF on for buildings, but not units (/boggle) we couldn't just kill him... and then he decided to try to destroy my command chair...
lol, the next 5-10 minutes was pure hilarity. while my team was doing it's business and getting ready to destroy it's last hive, i started building command consoles around the map, and tried planting stuff on him to get him stuck. he ran around, destroying our arms, and structures, while i ran around, built another command chair myself, got in, and built replacements. needless to say disgruntled player couldn't do **obscenity**... and the rest of the team laughed at him via voicecom and proceeded to talk $hit and make fun of him.
ahh it's so good when you can overcome disgruntled raging 13 year olds who tries to take advantage of something and make them look like idiots.
i built phase portal ( btw, phase portals are a godsend, put them in something your trying to defend, and an armory nearby, and it might as well be your 2nd base.), and siege cannons outside of hive and we took it out and moved to the next choke point (that long corridor with the vent on top and the door at the end). we advanced easily, setup defenses right outside their hive again (and in range of the resources) and proceeded to try to take over that hive. since they're not complete morons, it appears they have secured their 2 hives... good. this is going to be a good fight.
the thing was, due to the structure and layout of that particular chokepoint... the aliens was in an elevated position... and our resource node and structures was in strafe range of them. uhoh... fades are owning. no biggie, thanks to saving the resources and not putting up turrets on every single resource node, we were able to properly equip our team with HAs and HMGs (note, the whole time, i haven't dropped a single HMG, shottie, or HA... and the marines were still able to do with just their basic LMGs...
hello nade launchers and HAs... with welder backup, and nade spam cover, we were able to take this hive easily... and aliens were beginning to whine... and this is where it gets intresting... a disgruntled alien team member decided to switch to the marine team, and proceed to destroy our own base... since the setting was FF on for buildings, but not units (/boggle) we couldn't just kill him... and then he decided to try to destroy my command chair...
lol, the next 5-10 minutes was pure hilarity. while my team was doing it's business and getting ready to destroy it's last hive, i started building command consoles around the map, and tried planting stuff on him to get him stuck. he ran around, destroying our arms, and structures, while i ran around, built another command chair myself, got in, and built replacements. needless to say disgruntled player couldn't do **obscenity**... and the rest of the team laughed at him via voicecom and proceeded to talk $hit and make fun of him.
ahh it's so good when you can overcome disgruntled raging 13 year olds who tries to take advantage of something and make them look like idiots.
Comments
but why do people cry "OMG TEAMS!!!" after their own people leave and they're about to lose?
it's not like you didn't have even teams the whole time... then all of a sudden that's the reason you lose... OMG anyone could win 7 v 2! well sheit, if 5 of your guys didn't leave then maybe this would be an even match now wouldn't it?
NS definately needs some sort of commander 'slap' which lets the comm discipline players.
btw NS team... it would be nice for a commander vote system, as well as a kick/ban vote, and a "reset" vote option that only works in the first 20 seconds of the game in case he builds command chairs and wastes our resources that needs to be voted on by total marine team count-1 on teams over 5 required vote.
20 seconds would be enough time to see whether he's serious about being commander (immediately building infantry portals) or if he just wastes it... it's also fast enough that most skulk rushes would only be starting...