Spawn Camping

spawnof2000spawnof2000 Join Date: 2007-09-01 Member: 62111Members
dont you hate it when marines camp at your hive and you cant get a move in edgeways well heres the new miracle soloution *cough* well basically at the currant state its impossible to break a camp but with the DI involved you could make it so that skulks could burrow into the DI and they would be totally invisible but unable to move and if the tried to upgrade e.g. celerity a slight bump would grow on the DI but then it would disappear when done and you could upgrade lifeform but the bigger the lifeform the bigger the bump but at the end of that they would just pop out of the DI making it so only skulks could burrow would make it quite balanced and when you spawn you would spawn into the DI which means you could make a co-ordinated move to drive the marines out of the hive room - tell me what you think

Comments

  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    How about spawning <b><i>out of</i></b> DI instead of into DI? So if there's DI on the ceiling you'd spawn out of there too. You could make it an intelligent spawn system too: spawning right behind a marine by where he/she isn't looking (positional and angle activated on a surface from a surface source code)
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited September 2007
    whats wrong with spawn camping? it ends a team unbalanced game much faster
    spawning with an advantage over people in your base will only prolong an already painful experience, for example if aliens spawn in DI and can choose to stay inside it for a favored opportunity then marines will just camp further away and wait for the aliens to spawn - it will always happen...

    ....unless ns2 spawning works in a completely different way -( just of the top of my head so its probably flawed) - you would need to tie the spawn rate of both teams to another aspect of the game, slowing down spawn rate in a way that doesnt mean walking into a hive/base and killing spawning players.

    e.g. you could have the spawn rate tied to the number of res nodes you have, the more nodes the faster you spawn, 6-7 nodes or more means aliens spawn almost instantly that way marines would need to clear out several nodes to even approach the hive - then once there are no nodes left, aliens can't spawn at all, or one at time very very slowly - allowing marines easy access to the hive.

    Or easier still, aliens spawn out of random res nodes, not currently under attack - or if none available, then they spawn form the hive. or gorges could be spawn points etc etc.

    Because there are only two main ways to kill a hive as at the moment. 1 being sieges, and 2 running in shooting everything up. or a combo of siege and running in. The same goes for aliens killing the marine team, although this usually happens a lot quicker - alien team spawn camps IP's until they are destroyed.

    if either team is just camping and not killing either the hive or IP's then its time to F4 cause you have already lost anyway.

    not to say that any of this is balanced, because marines usually have better chance of quickly relocating in an emergency where as usually aliens don't get that chance due to the amount of time it takes for a hive to go up - hive growth time should be about double the time it takes to walk from marine spawn to a hive - that way aliens can "relocate" if they have the res, but not a rate that will allow them to get 3 hives very fast. There would also need to be a timer that says " cannot build another hive for 2 minutes or so" to stop putting up hives super fast" but then why not, you could just make it 3 hives don't give much of an advantage without the chambers.. anyway this is turning into a rant, the real reply is in the first 4 paragraphs <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • BraveheartBraveheart Join Date: 2007-08-31 Member: 62106Members
    Marines camping ruin games all the time...it really sucks.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1647338:date=Sep 4 2007, 01:26 PM:name=Braveheart)--><div class='quotetop'>QUOTE(Braveheart @ Sep 4 2007, 01:26 PM) <a href="index.php?act=findpost&pid=1647338"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marines camping ruin games all the time...it really sucks.<!--QuoteEnd--></div><!--QuoteEEnd-->
    how else do they destroy a hive? they can't just let the aliens bite them....
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    edited September 2007
    <!--quoteo(post=1647342:date=Sep 3 2007, 10:28 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 3 2007, 10:28 PM) <a href="index.php?act=findpost&pid=1647342"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how else do they destroy a hive? they can't just let the aliens bite them....<!--QuoteEnd--></div><!--QuoteEEnd-->

    True, but I think the point is that sometimes the marines don't shoot the hive, they just sit there and shoot spawning aliens. The aliens do the same sometimes too, and it sucks. The fades will sit at the IPs and hit them, but that's it, no destruction of the IPs themselves then the CC... just killing spawning marines-

    Since this seems to be mostly on the marines base side, I see there being two ways to deal with this. Either 1, [and this would be the easiest to create and use probably], make a simple voting system where if X% of team 1 or 2 votes to end game, then it's over. F4 isn't always good, since people exploited this and it because a "reason to ban players" [some servers auto banned people who F4'd!]

    The other could be to create some sort of in game speedup scenario. Maybe giving the CC a countdown timer [like an internal nuke device]. After a certain point the comm could start the countdown, so the aliens have enough time to kill the IPs and the CC, but not sit there for 10 minutes killing the spawning marines. And if they take too long, then they lose!

    The aliens could have some sort of thing where they can "submit to the hive", walking up to it and hitting the use button. In the world, they would crawl inside of it and eventually after enough of them crawled into it, they hive would start some sort of countdown until it releases a bioweapon that marines cannot "hide" from, killing all of them including the comm. So if they are spawn camping, the ailens all submit, the hives starts a two minute countdown [or however long is needed] and the marines have to kill it. If not, we could watch a funny animation of marines being gassed sorta, hehe.

    Both of these "in game scenarios" sound complicated and probably would take forever to create, so I'm for a voting system. Simple enough and still keep the F4 exploiters out there for admins to *notice* and deal with as they see fit.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1647331:date=Sep 4 2007, 01:07 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 4 2007, 01:07 PM) <a href="index.php?act=findpost&pid=1647331"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->whats wrong with spawn camping? it ends a team unbalanced game much faster<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sometimes true.


    other times aliens can be doing well, and just get unlucky.
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    If you've only got one or two marines inside the hive, there's not much they can do besides try to spawncamp and maybe take down a chamber or two.

    One suggestion somebody brought up which I thought was a good idea is to allow players to stay in the spawn queue as long as they like, and allow them to respawn once a certain time limit is reached. So maybe a team getting camped might wait until they have several people ready to respawn at the same time, so they could overwhelmed the marines.
  • ShadowedEclipseShadowedEclipse Join Date: 2007-08-15 Member: 61886Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->One suggestion somebody brought up which I thought was a good idea is to allow players to stay in the spawn queue as long as they like, and allow them to respawn once a certain time limit is reached. So maybe a team getting camped might wait until they have several people ready to respawn at the same time, so they could overwhelmed the marines.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think this is a GREAT idea. Obviously it would be hard to have anything like this with marines, but marines are also much harder to spawn camp once they can beacon. However, I always thought that the aliens should spawn in clusters, rather then one by one, and it would make it much easy to flush out your base if a couple of marines are camping it. Honestly being at the hive is deep alien territory if your not going to attack in force or build a ninja phase gate you really don't have any business there. If your rushing the hive all by yourself your really just going there to spawn camp, which is aggravating.
  • spawnof2000spawnof2000 Join Date: 2007-09-01 Member: 62111Members
    the thing is if 2 or 3 marines manage to get in hive room with HMGs the thats the aliens pretty much screwed over cause a HMG can kill a skulk in the blink of an eye
  • ShadowedEclipseShadowedEclipse Join Date: 2007-08-15 Member: 61886Members
    2 or 3 marines with HMG's is what I ment when I said, in force. Not only can two or three marines with hmg's fry skulks left and right, if they work together they can shoot down the hive by not using all there ammo all at once and covering each other as they reload. This situation isn't really spawn camping, it's trashing a hive. What I think was ment, was 2-3 marines with lmgs, or just 1 marine with a shotty, who sits and blows away skulks but has no real ability/chance/inclination to shoot down a hive.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1647449:date=Sep 4 2007, 12:54 PM:name=Underwhelmed)--><div class='quotetop'>QUOTE(Underwhelmed @ Sep 4 2007, 12:54 PM) <a href="index.php?act=findpost&pid=1647449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you've only got one or two marines inside the hive, there's not much they can do besides try to spawncamp and maybe take down a chamber or two.

    One suggestion somebody brought up which I thought was a good idea is to allow players to stay in the spawn queue as long as they like, and allow them to respawn once a certain time limit is reached. So maybe a team getting camped might wait until they have several people ready to respawn at the same time, so they could overwhelmed the marines.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Very, very good idea! You know, the marines would know too, either put up or shut up because when you have played the game for a few weeks and you learn about this great feature, you will know to take down the hive ASAP, or get ready for a fight. Either way, there is no sitting there waiting for a single alien to spawn. Great idea! And ###### man, wouldn't this be a really simple thing for the developers to do? I mean, it's just fiddling with the timing of hive/alien spawn!

    Maybe after X% of aliens are ready, the hive auto spits them all out and BAM, the marines get an ass kicking. So you know that either you shoot the hive while people cover you from spawning aliens... or you notice noone has spawned for a while and either fill the hive with lead or fioght again! That really is a great idea-

    A+A+A+A+A+A+A+A+ [you get a bunch of A+'s like the christmas story movie, hehe] A+A+A+A+A+A+A+A+A+A+!!!!!!!
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    great idea <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    that might be a bit unfair to the marine team though - aliens get a warning siren when beacon is activated - perhaps the hive would make some disgusting sound and play an animation of some sort.

    (see's 30 eggs all quickly roll out of the hive - 8 of which turn into skulks immediately. but thats probably out of the question - or is it with episode 2 physics?)
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    That delayed-respawn-pack-thing idea is awesome. And the funny noise is good as well <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />, serves as a "warning" like the beacon.

    My vote: Yes.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    edited September 2007
    if you get spawn camped you're either very unlucky or need to get better. the manual spawn delaying is a great idea though - it needs the team to be synchronized and working together. If your team is too slow to organize the delayed spawn then more marines come and you'll lose as you deserve. If you delay spawn together but still all die, then it is probably best the marines put you out of your misery. If you do it well against a pair of marines or so then it keeps the game going (but you've still lost some time and whatnot as deserved). How this would work with 2 hives (or more) is tricky, do you choose which hive? or can you only delay? Not being able to choose the hive is a fair cop for the increased spawn rate you get.

    Edit: further more, it forces marines to use teamwork as opposed to rambo and camp.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    <!--quoteo(post=1647519:date=Sep 5 2007, 04:39 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 5 2007, 04:39 AM) <a href="index.php?act=findpost&pid=1647519"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that might be a bit unfair to the marine team though - aliens get a warning siren when beacon is activated - perhaps the hive would make some disgusting sound and play an animation of some sort.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Or perhaps marines could have a similar function on the CC that made all dead players spawn at X location at once...
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1647612:date=Sep 5 2007, 11:53 AM:name=N_3)--><div class='quotetop'>QUOTE(N_3 @ Sep 5 2007, 11:53 AM) <a href="index.php?act=findpost&pid=1647612"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Edit: further more, it forces marines to use teamwork as opposed to rambo and camp.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought spawn camping was 95% of the time with only one hive left, and when the base IP and CC are also the only structures left. Not like if there are 5 IPs or even 2-3 hives, just as they are the last ones left...
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    you're referring to end-game spawn camping - which sort of has to happen for a team to finish the game - i don't really see a huge problem with this except perhaps it would be nicer if the decisive end was closer to the actual end (time wise). I believe most of this thread is referring to early or mid-game spawn camping when a few marines get into the hive and spawn camp but aren't initially able to destroy the hive.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    edited September 2007
    I don't think specifically "spawn camping" is bad, except when the opposing team does not shoot the IPs, they are just killing marines when they spawn/alien from the hive.

    But another problem is stalemates. I played a game last night, where the marines were hold up in waste, and it took 15 minutes for us to finally let them "push" into a new area, so we would try to hit them from behind. Of course by this point we didn't care. I was jumping around the rine base as a pet gorge bile bombing the HAs, [they didnt shoot me], other aliens were taggin up the map, some were just talking and flying around... It was pointless, so for the first time ever I quit the game!

    Point is: Now matter what the situation, stalemates, spawn killing, exploits/hackers, whatever, there should be a simple voting system where we can always end a game/change a map. And I don't mean some crazy complicated, console typing fest, with secret codes that I have to learn. I mean a simple option in the menu for all aliens and marines to "vote-change map-X", or "vote-end round."
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