Wormholes

RuberduckRuberduck Join Date: 2007-09-10 Member: 62235Members
I was wondering since Portals is coming out soon and NS2 is going to be built off the source engine, perhaps the dev team could wait a lil' longer for Portals to come out so we can implement some whacky things!

My idea is to have Wormholes. Gorges can make them and things can travel through them. I'm also thinking maybe marines can be given a special weapon which allows them to make wormholes aswell.

Basically what would happen is a Gorge uses a certain amount of resources to create OPENING A and then used the same amount of resources to make OPENING B. Aliens/Marines can travel through them to get places quicker. However, it also has its downsides. If say, you opened a wormhole from the hive to the marine's base, then the marines can get to the hive, and the aliens can get to the command chair.

I'm thinking that if marines were given the same power. They could possible be made with huge guns/bombs.

What would be really great is firing turrets/offence chambers through a portal from your base at a resource tower or so on. It could open up many possibilites. Also, you can make it so that the wormholes get smaller after time, limiting which species go through it and in the end, making it fully disappear.

Comments

  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    Uhhhhhhhhhhhhhhhhhhhhhhhhhhhh....................


    Phase Gates and Movement Chambers / Hive


    Uh........ uhhhh... *vomits*
  • MimmitarMimmitar Join Date: 2007-09-04 Member: 62163Members
    <!--quoteo(post=1649458:date=Sep 14 2007, 01:22 PM:name=Ruberduck)--><div class='quotetop'>QUOTE(Ruberduck @ Sep 14 2007, 01:22 PM) <a href="index.php?act=findpost&pid=1649458"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What would be really great is firing turrets/offence chambers through a portal from your base at a resource tower or so on. It could open up many possibilites. Also, you can make it so that the wormholes get smaller after time, limiting which species go through it and in the end, making it fully disappear.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seige + Portals to all 3 hives = GG ^^

    Plus as stars said theres already enough teleporting. Lets leave wormholes and the like to portal and SG1
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1649468:date=Sep 14 2007, 11:37 PM:name=Mimmitar)--><div class='quotetop'>QUOTE(Mimmitar @ Sep 14 2007, 11:37 PM) <a href="index.php?act=findpost&pid=1649468"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lets leave wormholes and the like to portal and SG1<!--QuoteEnd--></div><!--QuoteEEnd-->

    and to japan, and greg.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    edited September 2007
    This is not the first time the idea of using portals has been brought up and while I don't think you have quite found a balanced idea yet, the notion is not too far fetched in a place with Movement Chambers, Infantry Portals, Beacons, and Phase Gates.

    The last time I saw portals suggested as a "gun", it was for the Fade. If I remember the other poster's idea right (not sure which thread it was in) the idea was give the Fade a portal gun, but only the Fade can see the result. The point would be to let the Fade look like it is moving through walls, which early on in NS1 was the intention, right? It may have even been suggested as a replacement for Blink, but I'm not sure. Hopefully someone else remembers where the original post is.

    If there was something with Wormholes we could use, I would hope it would be some silly uber weapon that for a limited time denies an area to everyone, because other wise you get sucked into oblivion ... but stranglely enough has no effect in places with certain structures, say, Infantry Portals or Hives. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    Or maybe if the phase gate was a portal. You hit use, a portal opens up in the round area of the gate, you jump in. It would look cool and be using a nifty feature of the source engine.

    I don't know if the code will be available or if Portal be closed source but it think that it would fit the 1/3 new 1/3 the same 1/3 modified model. I also liked the blink idea but there are so many ways to do blink it will be interesting to see what it actually does.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    we need a supasiege that can shoot through phase gates
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1649485:date=Sep 14 2007, 09:29 AM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Sep 14 2007, 09:29 AM) <a href="index.php?act=findpost&pid=1649485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and to japan, and greg.<!--QuoteEnd--></div><!--QuoteEEnd-->

    "japan"?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Magical Loony Toons-esque holes in reality always struck me as a little cartoony compared to the "there are aliens here and they want to bite you to death" feel of Natural Selection. Portal specifically plays up the humor inherent in jumping down into one hole just to shoot up in the air through another with the wacko person on the intercom and the "cake" stuff. This is not the direction that I feel NS2 should head.

    I mean, just imagine. Currently, a marine walks up to a phase gate and disappears in a flash of light to arrive at the other end, accompanied by a "phasing" sound. (I can't really describe it better than that.) Would it really be an improvement to watch the guy jump in, then bounce out at the other end? It's like Mario or something.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    Actually I think worm holes added to the gorge can totally add a lot of versatility to the little wombat, But totally not in the way the Ops has suggested.

    Basically the portal sprite to my guess could be changed to any thing so I think it needs a kharaa Esq tentacle ring / hole with teeth. It should and could only be shot on dynamic infestation, and its needs a range limit, sort of like how webs two points need to be in direct line of sight and no longer than X distance.

    Now the gorge can have some real fun. he can get to places he needs to be, he has a better chance of survival while running hiding ducking and getting around structures and res nodes, he can also mess with his enemy's head.

    e.g Gorge creates a WOL, he creates a portal on the wall just before the WOL, Marine rocks up sees the WOL, see portal and chances it, marine cant see the exit portal on the ceiling right in front of the WOL.

    Marine runs to portal takes OC shots, marine gets dropped right back in front of WOL with out the speed he had, Com's med packing ability fails in the disarray, Marine dies

    Or gorge creates a WOL, gorge then drops a exit portal, gorge then can run around and explore, marine jumps him, gorge portals out, does the marine follow?, the gorge is on red health, quick jump in the portal to my WOL of doom.

    Hum you have just started dropping a WOL, you get jumped you run off but your new dieing OC that isn't built is taking damage, its not fully integrated into the DI yet, drop pa portal under it and portal it back with the rest of your WOL it will save the res.

    You don't have a WOL yet so your making one near the start of the map, you get two OC's up but the Marine knows he can still shotie rush you and chew your first starting game 30 res for almost for free with out any lose what so ever he thinks hes so good, suddenly you start portaling around while healing and building, now you have a chance, shoot two portals, shoot a third portal some where else duck Thur you spawn out at your first portal while your second one flew Thur the air and opens up, Marine portals out at the second one. which just happens to be off the edge of Hera landing pad *chuckle

    Admittedly something this fun and this powerful and unique needs its limitations, a range ling of sight constraint like gorge web would be ideal to top it off it can only be spat onto DI,

    should projectiles and bullets pass Thur it?
    should other kharra or only gorges?
    should Marines?
    should half built structures?
    should fully built structures?
    should Marine structures?

    You run into a room heading for the res node you spit a portal Marine rushes in, com drops the res node gorge spits a portal at the feet of the Marine, between pushing E and building that res node one tick or ending up facing the wrong direction, gorge succeed taps the res node destroys its blue print drops a res node and plays ring around the rosie building it and healing it.

    It really has a lot of uses but yes its needs to be heavily constricted, I don't think it should be a slow gun it should probably consume as much gorge energy as web. I am not suggesting this to replace web more so that the two can enhance each other.

    I think giving the gorge more maneuverability Thur use of portals is a good thing, and I think giving the gorge the ability to move marines if they are not frosty and on their toes right to where he wants them is exactly what the gorges play style is all about, I mean think about it as a gorge

    How often have you baited,
    How often have you kited Marines Thur OC's.

    How often have you hidden cloaked with focus and waited for a Marine to step out into OC fire then wounder why hes stuck and cant get back to cover, until you focus spit him.

    How often have you tried to keep up with that onos, only to get in his way and have him die, then you.

    Tried to get up some were high to drop a perfect placed chamber.

    How to get up onto the hive to heal it as its being rushed by Marines.
    How to get kharra into break up A "hive phase shooting galleria", you know the type, were they seal you into the hive and spawn camp, they just sit on the phase gate back to the wall, knowing nothing can touch them.

    A gorge actually adding more versatility to a fade or a fades escape, instead of having to sit three corners away and have him come back to you as a heal bay, now you can actually see the fight and provide healing and escape, get that one lucky spit off that gives you the res and not the greedy fade.

    I vote yes to this idea, mainly with my take on it, all that you have heard before this.

    NOW
    Marine with a portal gun, they already have phase tech, I honestly don't think they need it they area already stealthy ninjas, they can jump 100 res worth of defense or kill 100 res for 30 res, I mean none of that sounds fair

    I would love to see a lerk take out a elect TF, elec res node a phase gate and 6 turrets on his own.

    Marines having a phase tech gun fits the lore, but totally breaks game play. maybe if it was limited to heavy armors or something being as your jumping Thur a raw portal, that hasn't been processed like a phase gate or a IP and only kharaa and HA's can use them who knows, I just honestly think with all that Marines have going for them the huge ranged buffer they soulie have control over, The point to any point teleportation they have, and near free jet packs that out runs the fastest of aliens, I mean ###### you think a leaping sulk had hit box issues.

    Try chasing a JP, or a cat packed jet pack, you know what its like, he flys back wards faster than you can leap forwards shooting at you the whole time. suddenly his dumb ass flys Thur a portal and ends up trapped right in front of a ###### ton of sulk or a WOL he just flew over.

    Thanks for listening
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    One thing that might be a problem is the way NS levels are detailed as compared to Portal levels. If you look at all the portal level shots we've seen, they have been rather simple. NS levels typically tried to cram as much detail into > 800 wpoly as possible so I'm sure NS2 levels will likely also be trying to push as much detail as possible into each room. Now imagine connecting two rooms like that with a portal and having the engine trying to render two very detailed rooms while a large battle is going on.
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