im all about Gorilla marketing. Helped get the planetside community more players when it seem like it was dieing. worked great. im up for another challenge!
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1650186:date=Sep 18 2007, 04:33 PM:name=tigersmith)--><div class='quotetop'>QUOTE(tigersmith @ Sep 18 2007, 04:33 PM) <a href="index.php?act=findpost&pid=1650186"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->im all about Gorilla marketing. Helped get the planetside community more players when it seem like it was dieing. worked great. im up for another challenge!<!--QuoteEnd--></div><!--QuoteEEnd--> isnt that against animal rights or something? although if a gorilla walked up to me and demanded i buy ns2 i would be to scared to say no. perhaps i'd pay and even give it a banana
Definitely look to Fortress Forever for lessons. Be sure to get BIG freeekin interviews with EVERYONE. FF didn't get interviews w/ gamespot, gamespy, and a lot of other sites. Nor did they release a single 'uber' video. Almost all their videos were merely 'good' or 'ok'. Make sure to get the interviews and hype going if you want it to sell. People are going to be leery of NS2 b/c of what is going on w/ TF2 (ie, 50$ and it sucks [gameplay is painfully slow, added a 15second respawn timer, no nades, hardly any air control, no bh, bad class designs, bad map design, bad game design, etc]). Get interviews with as many news outlets as possible!!!!!!!!!!! And...make sure the game is good, and then release a bleeping video showing -just- -how- -good- -it- -is-.
Jesus, TF2 isn't $50 and your opinion of it is just your own, if anything the lesson needs to be heeded that if things are going to change with NS2 there will be whiney players in the vein of your views on TF2 that won't be happy with anything other than a source-ified NS, and that effort definitely needs to go in to cut this dead weight and generate new and less stuck in the mud fans.
Regardless of playing styles and preferences, marketing principles stay the same. During peak time, FF had only 1,600 people simultaneously playing it (over 100,000 DL's of it over 4-5-6 days, www.fortress-forever.com). TF2 had like 5,000 people playing it simultaneously after only a few hours. Having TF2 bundled into the orange box helped a lot, but still--the market is out there for superior source mods. My point was to advertise through multiple channels, as a lot of gamers don't buy a product unless it's A) talked about everywhere B) a sequel or C) they're already very familiar with the product or company.
NS:S will not be a hit, but NS2 will be b/c of the (hopefully) new gameplay, maps and players. Just gotta make sure that those millions of CS and WoW players realize that NS2 is coming and that it will be huge! If people don't think something is going to be successful or good, then it won't be. Gotta make some uber videos (im sure some of the beta testers will help you out on that one or some of the long time fans will), get interviewed from various (lots and lots) sites (even perhaps some large CS and WoW sites) -and magazines-, and enable pre-orders <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />.
No-one here can market what they don't know about, obviously the Dev's can and I think we can credit them with enough intelligence that they will do what is required from their side. From our side as potential e-promoters we need to hold back and really do nothing much more than keep NS going, otherwise all that will happen is disappointment, as I said, from people that have the same mentality as you have when it comes to TFC and are going to buy into the hype of a Source engine port of NS, which can be both negative and positive at the point of delivering the promotion, and then equally positive and negative at the point of realisation of the final product.
The most important thing is that while things are being talked up, the right things are being said...so right now that means concepts, and there's no more prevalent concept for NS2 than the original mod of NS, as at this time there's no point trying to target any audience less broad than those that are looking out for a new tech sci-fi multiplayer experience.
Comments
isnt that against animal rights or something? although if a gorilla walked up to me and demanded i buy ns2 i would be to scared to say no. perhaps i'd pay and even give it a banana
TFC = complex, fast, intelligent. TF2 = simple, slow, pretty. FF = complex, fast, intelligent, buggy/bit unbalanced. NS = Complex, fast, intelligent, strategic, original. NS2 = ?.
Regardless of playing styles and preferences, marketing principles stay the same. During peak time, FF had only 1,600 people simultaneously playing it (over 100,000 DL's of it over 4-5-6 days, www.fortress-forever.com). TF2 had like 5,000 people playing it simultaneously after only a few hours. Having TF2 bundled into the orange box helped a lot, but still--the market is out there for superior source mods. My point was to advertise through multiple channels, as a lot of gamers don't buy a product unless it's A) talked about everywhere B) a sequel or C) they're already very familiar with the product or company.
NS:S will not be a hit, but NS2 will be b/c of the (hopefully) new gameplay, maps and players. Just gotta make sure that those millions of CS and WoW players realize that NS2 is coming and that it will be huge! If people don't think something is going to be successful or good, then it won't be. Gotta make some uber videos (im sure some of the beta testers will help you out on that one or some of the long time fans will), get interviewed from various (lots and lots) sites (even perhaps some large CS and WoW sites) -and magazines-, and enable pre-orders <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />.
The most important thing is that while things are being talked up, the right things are being said...so right now that means concepts, and there's no more prevalent concept for NS2 than the original mod of NS, as at this time there's no point trying to target any audience less broad than those that are looking out for a new tech sci-fi multiplayer experience.