TWG XVI Postgame
EMP_Demon
Nothing to see here. Join Date: 2005-01-28 Member: 38754Members, Constellation
<div class="IPBDescription">Wolves win again?!</div><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b><u>TWG XVI Postgame</b><!--sizec--></span><!--/sizec--></u>
Contents:
1. Result
2. Awards
3. Players
4. TWG XVII Host Signups
5. My Thoughts
6. Extra
==================================================
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u>1. Result<!--sizec--></span><!--/sizec--></u>
<b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Wolves</b><!--colorc--></span><!--/colorc--> win yet again. Epilogue will be up ASAP.
==================================================
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u>2. Awards</u><!--sizec--></span><!--/sizec-->
This game's MVP is <b>Eternaly_Lost</b>, who gave the wolves enough time to win. Way to go Eternaly_Lost <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
==================================================
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u>3. Players</u><!--sizec--></span><!--/sizec-->
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Eternaly_Lost (Redemption Onos) (Lynched Day One)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Thansal (Silence/Celerity/Cara Xeno Skulk) - Even Seer (Did not survive)<!--colorc--></span><!--/colorc-->
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->im_lost (Silence/Cloak Fade) - Wolf (Survived)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->TheFeniX (Adren/Celerity Charge Onos) (Did not survive)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Xentor (Silence Lerk) (Did not survive)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Soul_Rider (Silence/Adren Gorge) (Wolfed Night One)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Faskalia (Redemption/Celerity Gorge) - Psychic (Lynched Day Three)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Nightstalker (Cloak Skulk) (Wolfed Night Two)<!--colorc--></span><!--/colorc-->
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Gwahir (Celerity+ Lerk) - Wolf (Survived)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Isamil (Celerity/Focus Meta Fade) - Odd Seer (Lynched Day Two)<!--colorc--></span><!--/colorc-->
Night Zero:
Wolves forefit first kill
Day One:
Eternaly_Lost is lynched (5-way!)
Night One:
Wolves kill Soul_Rider
Isamil seers Soul_Rider
Day Two:
Isamil is lynched
Night Two:
Wolves kill Nightstalker
Thansal seers Gwahir
Day Three:
Faskalia is lynched, humans have no way to recover.
Wolves win.
==================================================
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u>4. TWG XVII Host Signups</u><!--sizec--></span><!--/sizec-->
Now accepting signups either via PM or e-mail at EMPDemon at Gmail dot com.
Preliminary deadline is <b>Saturday, September 29th</b>, but I have no issues with extending it if people need more time.
==================================================
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u>5. My Thoughts</u><!--sizec--></span><!--/sizec-->
Now I'm wondering if the Graeae is underpowered, the game was too small for the Graeae, or if the humans still need to adapt to new strategy from two seers instead of one.
More to come. Maybe, it was small and quiet so I don't really have a lot to say.
==================================================
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u>6. Extra</u><!--sizec--></span><!--/sizec-->
I honestly don't think I have anything to say here this time around.
Oh, and the setting was based on the ns_veil map if you didn't already know.
Contents:
1. Result
2. Awards
3. Players
4. TWG XVII Host Signups
5. My Thoughts
6. Extra
==================================================
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u>1. Result<!--sizec--></span><!--/sizec--></u>
<b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Wolves</b><!--colorc--></span><!--/colorc--> win yet again. Epilogue will be up ASAP.
==================================================
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u>2. Awards</u><!--sizec--></span><!--/sizec-->
This game's MVP is <b>Eternaly_Lost</b>, who gave the wolves enough time to win. Way to go Eternaly_Lost <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
==================================================
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u>3. Players</u><!--sizec--></span><!--/sizec-->
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Eternaly_Lost (Redemption Onos) (Lynched Day One)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Thansal (Silence/Celerity/Cara Xeno Skulk) - Even Seer (Did not survive)<!--colorc--></span><!--/colorc-->
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->im_lost (Silence/Cloak Fade) - Wolf (Survived)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->TheFeniX (Adren/Celerity Charge Onos) (Did not survive)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Xentor (Silence Lerk) (Did not survive)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Soul_Rider (Silence/Adren Gorge) (Wolfed Night One)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Faskalia (Redemption/Celerity Gorge) - Psychic (Lynched Day Three)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->Nightstalker (Cloak Skulk) (Wolfed Night Two)<!--colorc--></span><!--/colorc-->
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Gwahir (Celerity+ Lerk) - Wolf (Survived)<!--colorc--></span><!--/colorc-->
<!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Isamil (Celerity/Focus Meta Fade) - Odd Seer (Lynched Day Two)<!--colorc--></span><!--/colorc-->
Night Zero:
Wolves forefit first kill
Day One:
Eternaly_Lost is lynched (5-way!)
Night One:
Wolves kill Soul_Rider
Isamil seers Soul_Rider
Day Two:
Isamil is lynched
Night Two:
Wolves kill Nightstalker
Thansal seers Gwahir
Day Three:
Faskalia is lynched, humans have no way to recover.
Wolves win.
==================================================
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u>4. TWG XVII Host Signups</u><!--sizec--></span><!--/sizec-->
Now accepting signups either via PM or e-mail at EMPDemon at Gmail dot com.
Preliminary deadline is <b>Saturday, September 29th</b>, but I have no issues with extending it if people need more time.
==================================================
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u>5. My Thoughts</u><!--sizec--></span><!--/sizec-->
Now I'm wondering if the Graeae is underpowered, the game was too small for the Graeae, or if the humans still need to adapt to new strategy from two seers instead of one.
More to come. Maybe, it was small and quiet so I don't really have a lot to say.
==================================================
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u>6. Extra</u><!--sizec--></span><!--/sizec-->
I honestly don't think I have anything to say here this time around.
Oh, and the setting was based on the ns_veil map if you didn't already know.
Comments
my thoughts through out the game <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
this game kinda sucked tbh.
No one active. The actives got killed, etc <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I really think we need larger games for it to be more interesting.
Oh well.
we will see next game!
Oh well
Expect the second part sometime "today". (Again, past midnight my time. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)
The reason I never voted to save myself on day2 was because I forgot/was kind of busy.
I didn't contact soul_rider before he died.
Why did people jump on me? I prefer putting pressure on people than just random votes.
The reason I never voted to save myself on day2 was because I forgot/was kind of busy.
I didn't contact soul_rider before he died.
Why did people jump on me? I prefer putting pressure on people than just random votes.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://spreadsheets.google.com/pub?key=pPsU6Xq-ptjvwTpnGLpsqaQ" target="_blank">Final vote tallies of each day</a> (now with spreadsheet version of player table!)
If you look, both the wolves were the only two to vote for you that day (which, because of how thin the votes were spread, was enough for the lynch). So you see, they had a damn good reason to jump on you. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
As I said before we can only judge if the Graeae is balanced by the results, and so far we are 100% wolf win, but with only 2 games so far this is not an accurate thing to judge against.
As I said before we can only judge if the Graeae is balanced by the results, and so far we are 100% wolf win, but with only 2 games so far this is not an accurate thing to judge against.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well I was the first wolf target this game, but I died, so they went with you.
The problem is that we did not have a guardian, who should have guarded you on night 1, as it to be expected that they would target you.
I don't think this wolf win was very hard for them to earn, Last game, THeFenix said everything was going against the humans... This game was even worse, No one wanted to talk, and by the time they got around to it, the wolfs had won.
I expected that fate to fall on me this game. Surprisingly, nobody suspected me of being a wolf simply because I was still alive.
Oh yeah, I get to be the first person with all four colors in my sig now.
Updated signatures will be posted this weekend. I still have no idea to play a game though.
Unless I missed an e-mail (which doesn't seem likely, but is possible), I have <b>no hosting applications</b>.
And I definitely don't want to host the third time in a row.
...So, yeah...
Unless I missed an e-mail (which doesn't seem likely, but is possible), I have <b>no hosting applications</b>.
And I definitely don't want to host the third time in a row.
...So, yeah...<!--QuoteEnd--></div><!--QuoteEEnd-->
So basically, No game until someone steps up and saids they want to host.
I think I got it. I know TheFenix and Nightstalker where making game plans, I have to look in with them.
i will be submitting my game plan for the next twg pending some revisions, basically the same as the one ive been trying to push, with a few changes...
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><b>Game Basics</b>
It'll be the same thing as I tried to do last game, with a few mods. Heres the gist....CT vs T (T are the "wolves") takes place in cs_Assault and ce_oil rig, with the Mini Game taking place between both maps. Role in the storyline does not indicate role in game.
<b>Game Size</b>: 15-18 players, perhaps more if there is enough interest. I may cut it down depending on things go during the elections.
<b>Roles</b>: Guardian: Normal, can guard 1 person per night with a 99.9 percent chance of success
Seer: Normal, can look into 1 person per night and see if they are wolf or human.
Psychic: normally, receives a pm each night to know how many wolves are left in the game, does not know who they are though
<b>Wolves</b>: 3-4 wolves, if enough people, 5-6. Normally, can wolf one person each night with a 99.9 percent chance of success.
<b>Storyline</b>
I'm basing this game off the simplest of rules, no special powers other than what I've mentioned. The premise of the game is a counter terrorist cell has received a special assignment, to recover a stolen top secret weapon. No one knows what this weapon does, but the power of it is so great that in the wrong hands the world could change forever. There is another faction of terrorists that wants this weapon. These people are werewolves. they have managed to infiltrate an unknown number of their agents into this CT team. All this takes place in a world based off the previously mentioned maps.
<b>Mini game</b>:
Located somewhere in one of the rooms there is a bomb that is set to go off. No one except me knows when it will go off, and anyone in that room or one adjacent room will die when it goes off (The adjacent room is decided when the person who plants it tells me what corner they planted it in). When someone finds it, they disarm it, and it becomes theirs. They can then plant the bomb in any room and a 1.5 day (1 day and 1 night, so when its planted during the day, it goes off the next night) timer starts. When two days pass the bomb goes off, unless it is found by someone else, and then the whole thing happens again. Once the bomb goes off, the mini game is done.
<b>Item list</b>:
Shotgun: allows the holder negate the effects of instalynch, and kills last person to vote for them. Instead of going to night immediately, I'll let make the applicable post in the forum and the day will continue.
Body Armor: Prevents from being wolfed for one night
AWP: Allows player to kill one other player, does not count as instalynch, so possible 2 deaths in one day
HE Grenade: If person wolfed at night, random wolf killed, if held by wolf, random human is killed.
Night Vision : Allows player to look into one other player and see if wolf or human (PM use at night)
Superman MOD : Allows person to move about the map to any location, no matter the distance.
Radar : Allows person to know the location of all the items, not what item it is though.
Medpack : Can revive one player does not matter cause of death ( PM use during the night)
Ammunition: Allows person to reuse any item in their inventory a second time (effect does not apply to grenade or ammunition)
Mp5: Allows person to remove one vote from themselves and place it on another person (can only be used once per day) Use is posted in the thread.
Defusal Kit: If bomb goes off and person is in adjacent room, negates the effect of the bomb.
Well thats about it, I won't reveal the map till the game starts. There are only 2 starting points (one for T one for CT). See you all then!!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
Quick edit: Yes, I know I'm overdue on the epilogue. Quit badgering me about it.
"TWG XVII: Everyone Dies"
<img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
...I want to say something else so it doesn't seem like a worthless post, but I just can't think of anything.
If the game size is smaller than anticipated (ie. 8-12 players), then the item list will be cut down accordingly. I'm thinking -1 item per 2 players below 15. What items that are removed, I'll decide depending on the number of players. However, I'm working on getting in contact with everyone that played in the past, so hopefully there will be a larger response. I'm also advertising on a few other forum site I'm a member of, so I'm hoping that might net us a few more players. Anyways thats it for my game, and I'm hoping theres a few other host takers so I don't just win by default. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
If the game size is smaller than anticipated (ie. 8-12 players), then the item list will be cut down accordingly. I'm thinking -1 item per 2 players below 15. What items that are removed, I'll decide depending on the number of players. However, I'm working on getting in contact with everyone that played in the past, so hopefully there will be a larger response. I'm also advertising on a few other forum site I'm a member of, so I'm hoping that might net us a few more players. Anyways thats it for my game, and I'm hoping theres a few other host takers so I don't just win by default. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
My phone number changed <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Anyway, Email is the best way to reach me, and I have desided against hosting for a while, as I have a term paper to write, and a major project due in 2 weeks. But I do have time to play.
Eeek, whoops. Masters project got in the way. Still in the way.
I can try to do these signatures within the next two weeks, when I get a break.
Unfortunately, unless the game starts beyond 11/15 and possibly in December, I probably will not join. Last semester of school and all that stuff in the way.
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=103205" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=103205</a>