my fear
douchebagatron
Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">of lua</div>since this game is going to be so easily moddable by basically anyone, im afraid that there are going to be so many varying gametypes that each server is going to be different, which could tear apart the community since none of it has a whole lot in common anymore. kinda like the split between people who love class vs people who love combat. except this time its going to be dozens of smaller groups of people.
its also one of the things i stopped playing wolfenstein: enemy territory. every server you join has something completely different going on and 20 minutes of downloading before you get to where you can play.
if i want to play ns2, what guarantee is there that ill be able to play it?
its also one of the things i stopped playing wolfenstein: enemy territory. every server you join has something completely different going on and 20 minutes of downloading before you get to where you can play.
if i want to play ns2, what guarantee is there that ill be able to play it?
Comments
- Classic, mp_blockscripts 0 servers
- Classic, mp_blockscripts 1 servers
- Combat, mp_blockscripts 0 servers
- Combat, mp_blockscripts 1 servers
- Siege/funmaps, mp_blockscripts 0 servers
- Siege/funmaps, mp_blockscripts 1 servers
Now for each category, add a bunch of variations cause of "mods" (lerklift, extralvls, for example...) and we're left with a really, really divided community. Oh yeah, not to mention the gap between competitive/pubbing scenes, but that's another story.
It's like taking a bag of rice (representing the NS community), opening it, and throwing it as far as you can. *Splat*. Divided, spread-out. And an empty bag. Now we're giving everyone an <a href="http://www.solousa.com/store/shop_image/product/7cf477c2ec481de590e818184397ecd4.jpg" target="_blank">air blower</a> to add to the mess?!
Ah well, i may be overreacting, but to resume; i share the same concerns.
I made a flame a while back- which I still stand by- saying it's a bad idea to support modding for an indie game where the population won't be large enough to support everyones tastes.
Games like Halo get away with it as there's over a million players and the gameplay is so simple that hugely different gametypes still feel like Halo. When I join a 30 player combat server and see a gorge planting an OC and marines zipping around the map with level 10 cybernetics I'm like "WTF MR BEN GG"
Just have to wait and see though in the end.
Seige and funmaps were never really a problem pre-co mode, they were just obscure side distractions, something to do if you got bored. CO mode was the problem, and the problem was FAR less the community and FAR more the fact that development all of a sudden had to support two fundamentally dissimilar game modes with all the same player classes.
From a game perspective it's just not beneficial to force people to play the game a certain way. People who would only play NS mode will only play NS mode weather or not Co mode exists, and people who would only play Co mode would only play Co mode weather or not NS mode exists, people who like playing both have the fun option of doing either. It's not a problem to the PLAYER to have multiple game modes, frankly it's just selfish to tell everyone else they should be playing the game the same way you do, the problem is simply developmental, one development team can't support two fundamentally different games sharing all the same content in any fair sane way.
Lua is just expounding what people can do in terms of third party modification and server customization, it's not the responsibility of the dev team to ensure any modification is balanced or fair, it's the responsibility of the lua dev, and therefore it's not a problem. It's not creating a split in the community, it's just putting more options out there for people who are interested. More game modes doesn't matter when one dev team doesn't have to diplomatically negotiate between two sides of a community wanting changes and balance in the game that would ruin the other game mode.
I agree.
I think that aslong as the devs don't try to alter the gameplay by compromising between two dissimilar gameplay modes, the original game play could work and be popular alongside other, more obscure, modes. Also, I think that any third-party game modes will effectively be regulated and voted on purely by the amount of traffic and playtime each modification receives.
After all, LUA brings with it greater control of the game, and is therefore bound to bring with it many very decent modifications that aren't game play altering, aswell as a load of awful ones. It's really just up to players to sort the good ones from the ###### ones.
Furthermore, as KungFuDiscoMonkey also mentioned earlier in the thread, the clan scene is likely to provide clean, or at least consistent servers.
NATURAL SELECTION OF MODS HO HO HO I WIN AT PUNS.
If NS2 is boring enough to spark 500 lua projects intent on fixing what NS2 did wrong in the first place, I don't really see the downside to lua. If the game, NS, is good, by default people will take longer to get around to modifying it since they'ed rather be playing for the most part.
I want to make sure that when people play NS2, they don't end up playing siege/Instagib/BGH by accident. No reason to put in all our work for that...
But many people play in more than one region of the NS server topology and that will still be possible with more custom modded servers, since the changes will be server-side, not client-side (as far as I understood the concept of LUA).
Remember the territory-plugin fo combat? It was kinda big for some time and everybody liked it. After a few month noone wanted to play it anymore and all the servers dropped it. That is exactly what will happen to heavy modifications in NS2. Some features will be loved and spread of many servers, others wont and will be forgotten soon.
Of course, it might jeopardize parts of the consistent/static environment of equal servers, but I believe the net benefit from it will be larger, both for the players and UW. The fact that modification is openly accepted from the start might make it easier for the community to also accept and encompass all different varieties the modded game might have to offer.
All in all I can't wait to see what comes out of the large bunch of creative players after NS2 has been released.
After enjoying the real, released game first and playing it to death, of course.
lol custom mod server has more people playing 24/7 then normal NS server u should be thanking Mod server because by now NS would of been DEAD to the world and no 1 would look back at
Guns is always full. You cant be more full than full.
I dont know if there actually are modded (likely CO) servers that are always full, cuz i just filter by mapname 'ns'. Either way, Vanilla NS is still alive and kicking.
I dont know if there actually are modded (likely CO) servers that are always full, cuz i just filter by mapname 'ns'. Either way, Vanilla NS is still alive and kicking.<!--QuoteEnd--></div><!--QuoteEEnd-->
It seems to me that most NS server are full of bots
Right click on the top bar of the server list, near the Lock symbol. You'll see 'Bots' in the little menu thing, click that and suddenly there'll be a new symbol column. That shows what servers have bots.
And bots are in all types of servers, NS and CO alike. At worst, theres 2 NS servers with people in them (and no accompanying bots.. many servers are people vs bots on separate teams). At best, around peak hours, theres like 10 NS servers without bots.
I also find an odd bug in the server listing. Many times i'll refresh the list, and not see BAD for example. My filters are 'ns' (so no combat), an Must Not Be Empty. Then i go into my Favourites and see that Bad is half full and on an NS server. After that, it shows in my main server listing. Very weird bug that I hope doesnt happen to everyone, because that could easily kill a server over time.