<!--quoteo(post=1655272:date=Oct 11 2007, 07:46 AM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Oct 11 2007, 07:46 AM) <a href="index.php?act=findpost&pid=1655272"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Has anyone done the Terminal Velocity Achievement? The one which you have to fall 30,000 feet. How long do you have to fall into an infinite loop to do it?<!--QuoteEnd--></div><!--QuoteEEnd-->
Not too long.
I went into a corner, shot one portal in the ceilings corner above me and one in the floors corner. Went to the bathroom, came back and tada...
<!--quoteo(post=1655287:date=Oct 11 2007, 02:48 AM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Oct 11 2007, 02:48 AM) <a href="index.php?act=findpost&pid=1655287"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If your Portals are a little off though, you start moving, and eventually you'll land on ground.<!--QuoteEnd--></div><!--QuoteEEnd--> That's one of the techniques of the game... Basically, start somewhere, look straight up, shoot portal, without moving sideways at all, look straight down, shoot portal, <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />?, profit!
I can't seem to get the 30k feet achievement either. maybe I need to try a room with higher ceilings, but I've fallen for like 10 minutes and nothing happened.
i just loaded up 13advanced and made a loop in the beginning right next to the elevator, took a shower, came back and i had it. Looking down and having portal funnel checked is the key to staying in the loop, as soon as i looked around i went out of it.
<!--quoteo(post=1655216:date=Oct 10 2007, 07:48 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Oct 10 2007, 07:48 PM) <a href="index.php?act=findpost&pid=1655216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really like "The Cube" ( b grade movie, but not bad) influence<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't know, I used the cube as a tool and just deflected energy balls with it. T<span style='color:#000000;background:#000000'>he last sub-puzzle I did before burning it where it's a small side room I just used the cube to bounce the thing into the receiver. </span>I forget, was it even possible to make portals in there? For a companion cube, you definitely didn't have to take much care of it.
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
<!--quoteo(post=1655346:date=Oct 11 2007, 04:58 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Oct 11 2007, 04:58 PM) <a href="index.php?act=findpost&pid=1655346"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know, I used the cube as a tool and just deflected energy balls with it. T<span style='color:#000000;background:#000000'>he last sub-puzzle I did before burning it where it's a small side room I just used the cube to bounce the thing into the receiver. </span>I forget, was it even possible to make portals in there? For a companion cube, you definitely didn't have to take much care of it.<!--QuoteEnd--></div><!--QuoteEEnd-->
No, all the walls and floor and cieling in there were metal.
<!--quoteo(post=1655346:date=Oct 11 2007, 06:58 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Oct 11 2007, 06:58 PM) <a href="index.php?act=findpost&pid=1655346"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know, I used the cube as a tool and just deflected energy balls with it. T<span style='color:#000000;background:#000000'>he last sub-puzzle I did before burning it where it's a small side room I just used the cube to bounce the thing into the receiver. </span>I forget, was it even possible to make portals in there? For a companion cube, you definitely didn't have to take much care of it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thats how I did it.
The Advanced Chambers are awesome. Could only complete four, because I had to play through EP2, which is just as awesome as Portal.
The chamber with the couple of sentries that are caged is amazing. How can something so simple as a cage make the level so much more complicated. Makes for completely different thinking than the first time. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--quoteo(post=1655319:date=Oct 11 2007, 07:36 AM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ Oct 11 2007, 07:36 AM) <a href="index.php?act=findpost&pid=1655319"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Portal Funnel?<!--QuoteEnd--></div><!--QuoteEEnd--> Under options, the computer helps you center yourself when going through ground portals.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
<!--quoteo(post=1655351:date=Oct 11 2007, 01:22 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Oct 11 2007, 01:22 PM) <a href="index.php?act=findpost&pid=1655351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Under options, the computer helps you center yourself when going through ground portals.<!--QuoteEnd--></div><!--QuoteEEnd--> oh, nifty.
And I haven't even started on the advanced maps yet.
My opinion is based on the amount of fun I've had while playing. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
Portal has a really bizarre tone, and it works fantastically. I don't think I've ever found something to be simultaneously so hilarious and sinister, silly and scary.
<!--quoteo(post=1655363:date=Oct 11 2007, 08:15 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Oct 11 2007, 08:15 PM) <a href="index.php?act=findpost&pid=1655363"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><span style='color:#000000;background:#000000'>The cake is a lie! The cake is a lie! The cake is a lie! The cake is a lie!</span>
Is it just me or does some of Portal have a little bit of an NS forums feel?<!--QuoteEnd--></div><!--QuoteEEnd-->
That might have to do with the fact the T_H_E_M is one of the guys that did that game?
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
I think it kinda more like a general internet thing. Anyway, I finally completed it! I had to segment my playtime cause I was getting nauseous from playing it. Kinda funny how the last level made up half of the game, but it was pretty fun <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Completed advanced. I'm not so intent on completing the achievements since they don't present as much of a challenge as the TF2 ones. For instance, getting all the cameras just seems like a chore transparently designed to increase game time (which is essentially what the XBox achievements system is all about).
<!--quoteo(post=1655362:date=Oct 11 2007, 12:12 PM:name=moultano)--><div class='quotetop'>QUOTE(moultano @ Oct 11 2007, 12:12 PM) <a href="index.php?act=findpost&pid=1655362"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Portal has a really bizarre tone, and it works fantastically. I don't think I've ever found something to be simultaneously so hilarious and sinister, silly and scary.<!--QuoteEnd--></div><!--QuoteEEnd-->
I completely agree.
I'm still having a hard time getting over the experience that was Portal. The second half was absolutely terrifying to me. The psychological atmosphere that was suddenly created with almost no change in the gameplay is really what amazes me. I spent most of the escape in claustrophobic fear, completely absorbed by the voice's maniacal taunts. I'm still haunted by the lack of answers and the way Portal ties into the HL universe.
<span style='color:#000000;background:#000000'>I was expecting a straight port of Narbacular Drop, which had a certain continuity throughout, so I really imagined I would be done at level 19. The escape took me completely by surprise, and as such I didn't realize how long it really was. I ran for my life the entire time, hoping it would end! Still, there was continuously reason for a smirk with the voice's humorous comments. When you think that there's one weapon, and almost no enemies to speak of, it's an incredible feat of story-telling. </span>
I think I'll be writing my thoughts in a clearer format soon. But again, a salute to Them, who will hopefully relay our appreciation to the rest of the team.
<!--quoteo(post=1655266:date=Oct 11 2007, 01:29 AM:name=im_lost)--><div class='quotetop'>QUOTE(im_lost @ Oct 11 2007, 01:29 AM) <a href="index.php?act=findpost&pid=1655266"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This game also showed me that only two speakers of mine still work, out of a 5.1 speaker system. Probably due to me leaving them connected while changing settings, contrary to the sound manager's instructions. Once I figured that out, I was able to turn off closed captioning.<!--QuoteEnd--></div><!--QuoteEEnd-->
They might still be working. I had that problem where, if I put my ear up to the 'not working' speakers, then it would just be a very quiet, dull, monotonous sound. But they are still working, it just has to do with your speaker settings, and sometimes the windows speaker settings won't work and you need some sort of weird company-developed (your sound card's company) sound-board-controller-thing just to make it work.
Just saying, don't throw those speakers out, trouble shoot the hell out of it. Somewhere in your system you are not set to 5.1 surround sound and it's conflicting, and it could be set somewhere where you can't access, IE, a setting on a control panel that you don't actually have yet. Thats how it was for me.
I'm still having a hard time getting over the experience that was Portal. The second half was absolutely terrifying to me. The psychological atmosphere that was suddenly created with almost no change in the gameplay is really what amazes me. I spent most of the escape in claustrophobic fear, completely absorbed by the voice's maniacal taunts. I'm still haunted by the lack of answers and the way Portal ties into the HL universe.
<span style='color:#000000;background:#000000'>I was expecting a straight port of Narbacular Drop, which had a certain continuity throughout, so I really imagined I would be done at level 19. The escape took me completely by surprise, and as such I didn't realize how long it really was. I ran for my life the entire time, hoping it would end! Still, there was continuously reason for a smirk with the voice's humorous comments. When you think that there's one weapon, and almost no enemies to speak of, it's an incredible feat of story-telling. </span>
I think I'll be writing my thoughts in a clearer format soon. But again, a salute to Them, who will hopefully relay our appreciation to the rest of the team.<!--QuoteEnd--></div><!--QuoteEEnd--> That almost exactly describes my experience. <span style='color:#000000;background:#000000'>I played through the entire escape without a single break because I was so frantic. I seriously though the end of the game was going to be me getting pushed into the fire, and I actually panicked. I was like, "holy ######, that's a ballsy way to end a game." I think I would have actually liked it better though if you'd never found out who the voice was and just made it out into the sunshine with it still screaming behind you. The boss fight was a ton of fun though, and great voice acting.</span>
<!--quoteo(post=1655382:date=Oct 11 2007, 10:50 PM:name=RuBy)--><div class='quotetop'>QUOTE(RuBy @ Oct 11 2007, 10:50 PM) <a href="index.php?act=findpost&pid=1655382"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm still having a hard time getting over the experience that was Portal. The second half was absolutely terrifying to me. The psychological atmosphere that was suddenly created with almost no change in the gameplay is really what amazes me. I spent most of the escape in claustrophobic fear, completely absorbed by the voice's maniacal taunts.<!--QuoteEnd--></div><!--QuoteEEnd-->Huh. I felt more like "Yes! Finally." because I was no longer a worried, slightly bored/irritated lab rat, but my own person, and with the voice pleading with me not to ruin its ###### I felt like I was the one in charge.
<span style='color:#000000;background:#000000'>I saw it coming, mainly because of the hints of behind the scenes stuff elsewhere and the fact that GLaDOS told me that when the testing ended I would be "missed."</span>
I noticed those hints too but it was still somewhat surprising because I guess I was having so much fun playing through the rooms I didn't stop to think about it too much.
Comments
Not too long.
I went into a corner, shot one portal in the ceilings corner above me and one in the floors corner. Went to the bathroom, came back and tada...
So it takes not more than 5m.
That's one of the techniques of the game... Basically, start somewhere, look straight up, shoot portal, without moving sideways at all, look straight down, shoot portal, <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />?, profit!
Portal Funnel?
I will mention one thing.
I found that if I stayed looking down I was good, if I looked up I would fall out within the next 2 iterations.
I haven't gotten the award yet, but it was the first thing I poked at when I got the second half of the gun.
that movie was terrible..lol
No, all the walls and floor and cieling in there were metal.
Thats how I did it.
The Advanced Chambers are awesome. Could only complete four, because I had to play through EP2, which is just as awesome as Portal.
The chamber with the couple of sentries that are caged is amazing. How can something so simple as a cage make the level so much more complicated. Makes for completely different thinking than the first time. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Under options, the computer helps you center yourself when going through ground portals.
oh, nifty.
Portal > Episode 2
And I haven't even started on the advanced maps yet.
My opinion is based on the amount of fun I've had while playing. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
The cake is a lie!
The cake is a lie!
The cake is a lie!</span>
Is it just me or does some of Portal have a little bit of an NS forums feel?
The cake is a lie!
The cake is a lie!
The cake is a lie!</span>
Is it just me or does some of Portal have a little bit of an NS forums feel?<!--QuoteEnd--></div><!--QuoteEEnd-->
That might have to do with the fact the T_H_E_M is one of the guys that did that game?
I completely agree.
I'm still having a hard time getting over the experience that was Portal. The second half was absolutely terrifying to me. The psychological atmosphere that was suddenly created with almost no change in the gameplay is really what amazes me. I spent most of the escape in claustrophobic fear, completely absorbed by the voice's maniacal taunts. I'm still haunted by the lack of answers and the way Portal ties into the HL universe.
<span style='color:#000000;background:#000000'>I was expecting a straight port of Narbacular Drop, which had a certain continuity throughout, so I really imagined I would be done at level 19. The escape took me completely by surprise, and as such I didn't realize how long it really was. I ran for my life the entire time, hoping it would end! Still, there was continuously reason for a smirk with the voice's humorous comments. When you think that there's one weapon, and almost no enemies to speak of, it's an incredible feat of story-telling. </span>
I think I'll be writing my thoughts in a clearer format soon. But again, a salute to Them, who will hopefully relay our appreciation to the rest of the team.
They might still be working. I had that problem where, if I put my ear up to the 'not working' speakers, then it would just be a very quiet, dull, monotonous sound. But they are still working, it just has to do with your speaker settings, and sometimes the windows speaker settings won't work and you need some sort of weird company-developed (your sound card's company) sound-board-controller-thing just to make it work.
Just saying, don't throw those speakers out, trouble shoot the hell out of it. Somewhere in your system you are not set to 5.1 surround sound and it's conflicting, and it could be set somewhere where you can't access, IE, a setting on a control panel that you don't actually have yet. Thats how it was for me.
"hey its me!!! DONT SHOOOT <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />!"
"put me down!"
"where did you go!?"
"i see you"
"there you are"
haha i love these things. imagine if turrets could be knocked over in ns.. i think they would have to increase the damage on the turrets !
I'm still having a hard time getting over the experience that was Portal. The second half was absolutely terrifying to me. The psychological atmosphere that was suddenly created with almost no change in the gameplay is really what amazes me. I spent most of the escape in claustrophobic fear, completely absorbed by the voice's maniacal taunts. I'm still haunted by the lack of answers and the way Portal ties into the HL universe.
<span style='color:#000000;background:#000000'>I was expecting a straight port of Narbacular Drop, which had a certain continuity throughout, so I really imagined I would be done at level 19. The escape took me completely by surprise, and as such I didn't realize how long it really was. I ran for my life the entire time, hoping it would end! Still, there was continuously reason for a smirk with the voice's humorous comments. When you think that there's one weapon, and almost no enemies to speak of, it's an incredible feat of story-telling. </span>
I think I'll be writing my thoughts in a clearer format soon. But again, a salute to Them, who will hopefully relay our appreciation to the rest of the team.<!--QuoteEnd--></div><!--QuoteEEnd-->
That almost exactly describes my experience. <span style='color:#000000;background:#000000'>I played through the entire escape without a single break because I was so frantic. I seriously though the end of the game was going to be me getting pushed into the fire, and I actually panicked. I was like, "holy ######, that's a ballsy way to end a game." I think I would have actually liked it better though if you'd never found out who the voice was and just made it out into the sunshine with it still screaming behind you. The boss fight was a ton of fun though, and great voice acting.</span>