Gorganot,Commander, and waiting room
FarMcKon
Join Date: 2003-10-06 Member: 21476Members
I like the Gorganot idea, and wanted to expand on the idea.
When starting a new game from the waiting area, instead of walking through a door and dropping into a game, there should be a team-setup room or menu. In that room/menu marines can pick their commander, and aliens can pick their Gorgonat. When both are selected OK, the gorganot and the commander-marine are dropped into the map, and they have 45 sec 'drop in' time. They each pick a spot (visual feedback on what is a valid spot, etc) to build their base.
As soon as the gorganot drops a hive, it turns into a regular gorge and can start building. As soon as the marine drops the comm he can start building some base defense. They could hunt each other if they were crazy, but during this time if either dies they just respawn, and if they don't build in time both default to a standard location. While the drop in happens, the grunts are in follow-camera mode.
There is a natural tradeoff, because if either picks a location fast they have some lead-time to start building a base. Or they cross the map to somewhere far (or pick slowly and carefully) they have less of a headstart building up before the grunts arrive.
This new start system would make the game start seem more natural in my opinion The teams can pick a leader/commander to start with before dropping into action The commanders get some time to setup without constant harassment. It adds variety to hive and comm placement. The 'waiting' members of the team can organize and talk strategy while they wait (maybe pick squads or something if that becomes part of the game).
I don't think it's a perfect idea, but I do think it has some merit. Maybe someone can spin off this idea and make something even cooler?
When starting a new game from the waiting area, instead of walking through a door and dropping into a game, there should be a team-setup room or menu. In that room/menu marines can pick their commander, and aliens can pick their Gorgonat. When both are selected OK, the gorganot and the commander-marine are dropped into the map, and they have 45 sec 'drop in' time. They each pick a spot (visual feedback on what is a valid spot, etc) to build their base.
As soon as the gorganot drops a hive, it turns into a regular gorge and can start building. As soon as the marine drops the comm he can start building some base defense. They could hunt each other if they were crazy, but during this time if either dies they just respawn, and if they don't build in time both default to a standard location. While the drop in happens, the grunts are in follow-camera mode.
There is a natural tradeoff, because if either picks a location fast they have some lead-time to start building a base. Or they cross the map to somewhere far (or pick slowly and carefully) they have less of a headstart building up before the grunts arrive.
This new start system would make the game start seem more natural in my opinion The teams can pick a leader/commander to start with before dropping into action The commanders get some time to setup without constant harassment. It adds variety to hive and comm placement. The 'waiting' members of the team can organize and talk strategy while they wait (maybe pick squads or something if that becomes part of the game).
I don't think it's a perfect idea, but I do think it has some merit. Maybe someone can spin off this idea and make something even cooler?
Comments
so expand on it in the gorganot thread.... sigh....
And I aprove of your idea, sounds better than just a random player.
I think the marine deployment should be the same, they have the option of relocating if they want (this strategy isn't seen a lot the in the current ns due to the powers of beacon however)