NS2 Gorge and Kharaa Building.

yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
On dynamic infestation there could be like pods that occasionally grow in random places that can be collected by gorges and stored in pouches on their back. The pouches are normally flat and when a gorge eats a pod it gets moved into these stretchy pouches on its back.

These pods are required to make structures along with the normal resource requirement.

Process for building a structure as a Gorge (taken from current gameplay, as rumored changes to the skulks role will probably influence this process):<ol type='1'><li>Spawn as skulk.</li><li>Evolve into Gorge.</li><li>Collect pods from the DI surrounding the hive or if late in game from an area where the DI has spread.</li><li>Move to decided area for structure placement, using menu to decide what structure to drop.</li><li>When selected the Gorge regurgitates (vomits up) a pod to be placed, the pod would be colored differently from another structures pod when regurgitated.</li><li>Gorge drops the pod on the place where it wants the structure to be situated, it could be sticky to be placed on walls. If the area is meant to be unbuildable it could be flagged as an un-stickable area so the gorge could pick up the pod and move it to a more suitable area.</li><li>Pod sticks and starts to grow. Gorge now can cultivate (use) to make it grow faster, something similar to the medic in TF2s' healing beam.</li><li>After some time DI starts to grow from the base of the structure where through more time a pod might grow.</li></ol>
There are some benefits to this system, pods can be moderated easier by the server and it would feel more natural. If the amount of structures on the map are becoming too many, pods will become harder to find. When the maximum of structures is reached no more pods will be able to be found until structures are destroyed.

Also a Gorge with many pods in its pouch may be a target that a marine might re-think attacking as pods could be attached to some death event so depending on how many pods a gorge is carrying the death event may get more and more intense. Some sort of gas, or bablers erupting from the corpse.

Comments

  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    yoda the last bit sounds feasable, sort of.

    i think you might need to go back over the lore of the kharaa and the ns universe, if any one can find it.

    basicly the gorge is a big balloon, inside he he rapidly produces bacterium in servral forms, those forms he can then call on, obiously he produces a perticular type of bacterium faster based on the more res he has. he then obiously through his facial kegel mucles spits, vomits, sprays, spinnerets and regurgitates said desired bacterium's, which most of gorges attacks seam to be a off take of additional materials that arnt nessaceryly needed in processsing these chambers, sort of like slag when you break down raw iron ore.

    adding a tedious chore of haveing to grow DI grow pods, carry to location at a slowed rate, grow DI plant pod, cure pod, is just going to be a pain in the ass in my opinion, since a marine can shoot the chamber down before you could cure it.
    you need a method thats is almost bareable for both sides. like a gorge can drop two structures but anymore than that hes going to have a tought time healing them before the marine shoots them down. if it one structure sure he will get it built but by that time hes most likely already been killed.

    hum whats the moveing ring, moveing back and furth, back and furth really, really slowly, oh its a gorge building well he hasnt been at it for long ill go kill his ass, hum hes been at it for ages well we wont go walking thru there with out the entire team.

    the only bit i see fesable is if the glow pods do make it in game yes it could be intersting to see gorge spit suck or pull them form the infestation and mainfest them with im him self to create some sort of suicide bomber, probly not his play style but a extra defence on death or extra attack oil slick, something it seams fesable, but as arequirement for structures.

    you would almost need marines to follow a schematic indovidualy fasten ever bolt tiet solder all the circuts load all the bullets into the belt feeds, tune the sonic frequency of the seige guns and all sorts of whack out ###### to put building time remotely on par. and even then its still nto dynamic and based on the map rate of pods per infestation or if ther are any pods left. you would need to drop a bolt every 5 seconds and have to go chaseing it thru the map as it randomly shoots off and rolls depending on its surfce.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    I still think it would be cool :'(
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    I think this is a great idea; using pods growing in the dynamic infestation to start buildings would also let a gorge eventually evolve into something better, as all his or her resources are no longer being spent on things every Kharaa is calling for, like another resource tower.

    And while it is good to consider the storyline, I don't think story should drive gameplay (in a multiplayer game). I think this idea has a lot of benefits to be considered, and the intellectual property can be changed after the fact to match whatever is in the best game that can be made.

    -Ryan!

    Destroying rainforest for economic gain is like burning a Renaissance painting to cook a meal.
    -- E. O. Wilson
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    I did also have this idea, if you dont like the brilliant structure building idea (even if I say so myself <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />);

    When in a confrontation the gorge can excrete one of these pods that are full of a kinda fast expanding jello foam goo stuff that makes a small structure that fits to a specific area and is very sticky to marines, however it only has a short half-life, lasting a total of 5 seconds. So its deployed as a goo that is squirted on the ground and then it foams up allowing a gorge to make a short sticky wall or obstacle to hide behind or to barricade a tight passage.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    Personally, I've seen quite a few gorges just sitting there, staring into a wall waiting for their res to tick over so they can build a structure. Even if the pod idea wasnt implemented as a joint requirement for building but instead was a requirement for an ability, it would give the Gorge player something else to be mindful of locations of ripe pods and how many they have stored in their pouch.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    yes the pods could and should be used by kharaa to benifit them in some way, most likely for the gorge

    but honoustly think what yoru original idea is asking

    you want use to grow and fill a room with infestation a large enough area so pods can grow, hum 1 minute past. 20 seconds for pods to grow once enough Di in a area, hum gorge has to get said pod spits it down, chases rolling pod, now how far is he carrying said pods at slower speed? ok pod dropped now you want me to spend that same amount of res or any res at all to turn this into something which then takes time to cure it and build the structure. hum a extra 40 seconds?

    now i want to build a second chamber since one chamber when the marines already have shot guns and comeing at your hive, your teams been pissing about they need three chambers for upgrades yet you cant even errect one in a 3-4 minute window, so you got to build a second chamber but a combat gorge just stole all your pods and has ran into battle, have fun growing another room, more pods carrying said pod to were you are doing your building, more res used, cure.

    ok so obiously things need to be speed up maybe we up the timer of how fast DI spread's it can now consume a small room with a gorges help in 30-40 second pods take 10 seconds to grow as soon as enough Di is in a certain area. grapple hook pod from across the room pull it strait to the build area, drop it use a little res, and it builds its self nearly instantly with out gorge watching it or builds it for a few seconds say 3.
    ok so now you have a chamber built in a timely fashion, so that you dont have to recounter balance the marines, lets face it no one wants spend 3 minutes building a single structure.

    But at what cost to make this idea feasable, DI now can consume maps at a rapid rate becomeing too gimicky, other gorges can still steal your pods, you have a game breaking grappleing hook, or yoshi tougne. and in the whole time that your trying to build this structure, if you die at any point bar the last 3 seconds the chamber isnt built has no way of building its self, on the plus side you still have your res, yet there nothing stoping marines from moveing through your area and setting up a forward base.

    compared to runing through the map spraying DI, spam a couple of quike bound chamber keys consumeing normal res, hideing behind a wall building multiple structures which build them selves slowly if no ones there, and healing multiple structures.

    marine comes has to cheack acctualy notice things arnt built, rush you all to kill you and hopeing your dont build your chambers, then he needs to get to a safe spot to take out your chambers, cos garrenteed there is a OC in there fireing at him or soon to be built OC, while hes trying to take out your chambers you can still and make it back to that point at least twice.

    hum you say multiple chambers, cool grow a room eat a few pods plant a few chambers, if you havent died by now grats, if you have you have a DI infested room with out lights to scare marines, and nothing standing in there way to get to your hive and kill you when you res? but at least you still have res.

    also note i didnt say your idea's ######, ###### off, i just said in my opinion it doesnt seam fesable, lore wise and game play wise, that perhaps you should revist your idea as some of it has merit.

    I can under stand what your saying what your trying to achive, cool make hte gorge a little more fun and active, but i certainly wasnt destroying rain forests or billion dollar paintings.

    Also we cant go thru life giveing everyone ground breaking props, you did, cool, sweet. other wise you will dumb down evolution and create a feble, emo human race. were the moment any and every tiny insignificant little thing they do, doesnt get the credit they think they should get as they dont know any better, they break down at the drop of a hat, were any number of possable emotionaly driven out comes could errupt...slit your wrists much?

    Did my original comment give posative critasisum, giveing him ample fuel that he could draw from to possable open his eyes and revaluate his idea, or give it some more merit. it certainly did.

    Did i say he was a ###### head and he should F off, no i certainly didnt.

    Posative

    Negative.


    dont worrie mate not targeting you, in any way but its clear some people, thought i was.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1657454:date=Oct 24 2007, 04:58 AM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Oct 24 2007, 04:58 AM) <a href="index.php?act=findpost&pid=1657454"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you want use to grow and fill a room with infestation a large enough area so pods can grow, hum 1 minute past. 20 seconds for pods to grow once enough Di in a area, hum gorge has to get said pod spits it down, chases rolling pod, now how far is he carrying said pods at slower speed? ok pod dropped now you want me to spend that same amount of res or any res at all to turn this into something which then takes time to cure it and build the structure. hum a extra 40 seconds?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ok, because the gorge is a little tanky pudge-meister I don't think holding the extra pods would slow him down terribly much. The said pods are not _that_ big they are about 1/8th the size of the gorge.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->now i want to build a second chamber since one chamber when the marines already have shot guns and comeing at your hive, your teams been pissing about they need three chambers for upgrades yet you cant even errect one in a 3-4 minute window, so you got to build a second chamber but a combat gorge just stole all your pods and has ran into battle, have fun growing another room, more pods carrying said pod to were you are doing your building, more res used, cure.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I envisage the pods being plentiful, not so much as a chore to find they grow rapidly on DI in little clumps. However when the maximum number of structures is reached they begin to taper off, or perhaps there are two types of pods, structure pods and offense/defense pods so you need to think ahead to balance which ones you think you will need when you are moving from hive to hive or going out to build some rts.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->ok so obiously things need to be speed up maybe we up the timer of how fast DI spread's it can now consume a small room with a gorges help in 30-40 second pods take 10 seconds to grow as soon as enough Di is in a certain area. grapple hook pod from across the room pull it strait to the build area, drop it use a little res, and it builds its self nearly instantly with out gorge watching it or builds it for a few seconds say 3.
    ok so now you have a chamber built in a timely fashion, so that you dont have to recounter balance the marines, lets face it no one wants spend 3 minutes building a single structure.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is abit more to what I had in mind, except DI is not a pre-requisite for a growth site, it can grow on any surface as long as the mapper hasn't decided nothing can grow in the specified location. DI grows in little colonies around the pod becoming chamber where more pods can grow.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->But at what cost to make this idea feasable, DI now can consume maps at a rapid rate becomeing too gimicky, other gorges can still steal your pods, you have a game breaking grappleing hook, or yoshi tougne. and in the whole time that your trying to build this structure, if you die at any point bar the last 3 seconds the chamber isnt built has no way of building its self, on the plus side you still have your res, yet there nothing stoping marines from moveing through your area and setting up a forward base.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought more along the lines of having to walk over to a pod and pick it up with your mouth swallowing it, and then bringing it back up to use in desired manner.

    Furthermore, I didn't take any criticism the wrong way, criticism is the way things improve. It just must be constructive and dealt with in a tactful manner. Keep it comming, its good.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1657448:date=Oct 24 2007, 05:11 AM:name=yoda)--><div class='quotetop'>QUOTE(yoda @ Oct 24 2007, 05:11 AM) <a href="index.php?act=findpost&pid=1657448"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally, I've seen quite a few gorges just sitting there, staring into a wall waiting for their res to tick over so they can build a structure. Even if the pod idea wasnt implemented as a joint requirement for building but instead was a requirement for an ability, it would give the Gorge player something else to be mindful of locations of ripe pods and how many they have stored in their pouch.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I could see gorges being tenders of infestation. It would encourage perma-gorging again, which isn't a bad thing. The problem with perma-gorging originally was that it wasn't that fun to do because you were just sitting their waiting for res. Battle-gorging is an option of course but very risky since you're slower than pretty much every other alien.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    Battle-gorging could be made viable with some of the pod-mechanics. But then again gorges are not meant to be offensive by design. This is why I think this idea would give gorges abit more of an interesting gameplay dynamic than previously conceived.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i think aliens needs two types of res, 1 for building and 1 for evolving and abilites. They are both tied to ammount of res points as normal, except only the 1 res reserve gets used up when you evolve and the 2nd only gets used up when you build.
    Then gorges can then do that thing where they suck the res out of the nodes to build extra buildings <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->i think aliens needs two types of res, 1 for building and 1 for evolving and abilites. They are both tied to ammount of res points as normal, except only the 1 res reserve gets used up when you evolve and the 2nd only gets used up when you build.
    Then gorges can then do that thing where they suck the res out of the nodes to build extra buildings<!--QuoteEnd--></div><!--QuoteEEnd-->

    I still kinda like the idea of having a dependency to build something, it gives the gorge player something else to do than just walk around waiting for res (yes i know there is more to it but it would make it more interesting still).
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    i think one of the things that keeps a gorge alive is lack of moveing lack of being picked up on motion, gorges only move that slow and or lerks not flying with celerity. sure its boring, but some times it does the job. i sit there stairing off into the distance most of the time not cos of res, but cos of motion, only when that marines trying to ninja jump my wall and is beyond the point of no return, do i jump out and spit his ass.

    hum i wouldnt think pods should just grow anywere on any surface with out the presesnce of DI, as long as that surface is ordained to grow them. if there is not DI there your going to have a tough time makeing it seam plasable or resonable, if you mean you spawn pods, pods grow and start spawning DI in turn growing more pods, i still really think accumulating a first season of pods is going to be a bit of a wait, also what if map sizes increase or players need to go over board on chambers. its going to get exspotentaly harder to find a pod no.

    whats limiting marine structures?, this is one of the issues with starcraft, zerg v protoss, tho still very balanced, suddenly the zerg need to grow a drone, one of three at a time for said time for each hive, kill off that drone to get a structure, if that structures killed and not cancled drone dies, yet a single protoss can zip around spawn a million pilons and piss off in the blink of a eye, only costing the res of a structure which also builds its self. and has sheilds as well as health.

    if your completely trading pods for res, to build chambers hum, its a start, you would still need to keep the build time relatively the same, but evently its going to get harder to find a pod?

    i still think its going to need a lot more tweaking to be worth while to put into NS2 imo, and even then i think other things almost every thing would need tweaking around it.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->hum i wouldnt think pods should just grow anywere on any surface with out the presesnce of DI, as long as that surface is ordained to grow them. if there is not DI there your going to have a tough time makeing it seam plasable or resonable, if you mean you spawn pods, pods grow and start spawning DI in turn growing more pods, i still really think accumulating a first season of pods is going to be a bit of a wait, also what if map sizes increase or players need to go over board on chambers. its going to get exspotentaly harder to find a pod no.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, because DI grows from the pod as well when a structure is planted, then pods grow from the that DI. I kinda reinforces a spreading idea for aliens instead of just intermittent random chambers around the map.

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->if your completely trading pods for res, to build chambers hum, its a start, you would still need to keep the build time relatively the same, but evently its going to get harder to find a pod?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pods would be a requirement + res to make a structure.

    This idea was trying to bring both the gorge some more diverse game-play and make DI into more of an important aspect to the game, instead of just graphics eye candy.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    yeah we will have to see what DI brings to the game.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    Yeah, well with the about page saying flamethrowers. One would assume that the flamethrower will be used to push back DI, but the motivation to for that is still unknown. The DI is probably the key selling point for the game at the moment, at least for new players because theres really nothing else like it in any other game. So making it a central part of the push and pull struggle would be beneficial in my mind.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    shameless bump <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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