different classes of turrets
dudepuppet
Join Date: 2007-10-24 Member: 62727Members
<img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" /> and <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" /> are not good enough maby an extra barrel on the turrets or 2 its not the same price but will be like 25 res to get a 2 barreld turret and 30 to get a 3 barrel turret they have the same dammage but 2 times or 3 time the amount of bullets per shot
Comments
I always wondered why they didn't create upgradable turrets. I mean if you really wanted you could turret farm, so why not just give the existing turrets a larger build radius requirement, but then even that out with upgradable ones. Less lag on the servers right? It would be a better turret, but cost the marines more res, and if the alien worked together even though it would be a turret you wouldn't want to take on alonem, you could really rape these marine res "investments."
we need to bring this idea to the attencion of an admin or one of the programers to see waht they think
What I'm thinking is a turrets thats abit more expensive than a normal turret or could be an upgrade for a turret, a Grenade turret. A slow firing grenade turret would stop skulks from sitting and chewing on a structure instead the skulk would have to dodge the grenade when its lobbed towards them and then take a few chomps out of the structure and then dodge the grenade again. The grenade would kill a skulk in one hit if it does hit.
What I'm thinking is a turrets thats abit more expensive than a normal turret or could be an upgrade for a turret, a Grenade turret. A slow firing grenade turret would stop skulks from sitting and chewing on a structure instead the skulk would have to dodge the grenade when its lobbed towards them and then take a few chomps out of the structure and then dodge the grenade again. The grenade would kill a skulk in one hit if it does hit.<!--QuoteEnd--></div><!--QuoteEEnd-->
Now tell me how aliens are supposed to be balanced to counter this new upgrade.
This thread is basically: HAY GUYS GIVE US UBERLAZERPEWPEWCANNONNUKES OF INSTAGIB WHICH KILL EVERY ALIEN ON THE MAP. Oh and don't give the aliens anything to compensate for it.
supporters:
I'm not saying it ain't doable, but prettty damn hard <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
lol so true or hmg trrts or or ELECTRIC TURRETS that are stronger than average elec buildings
This thread is basically: HAY GUYS GIVE US UBERLAZERPEWPEWCANNONNUKES OF INSTAGIB WHICH KILL EVERY ALIEN ON THE MAP. Oh and don't give the aliens anything to compensate for it.<!--QuoteEnd--></div><!--QuoteEEnd-->
check my othere post about <u>NEW ALIEN CHAMBERS</u>
once again, this problem might not happen with the source engine
marines can already do that, you just spread them out to cover the map the same way aliens do with oc spam. he's talking about being unable to drop guns with too many structures in the area, which is frustrating. they fixed the turret spam issue by giving structures a no-build radius around them, but havent fixed the issue of not being able to drop weapons if there are too many structures in the area.
ultimately the only real way to prevent the enemy from spamming turrets/chambers over the whole map, IS TO GET OUT THERE AND KILL THE BLOODY THINGS.
if you let the opposing team cover the map with structures, its your own fault, and the game will end soon anyways....
Would prefer if there was a limit to one per TF, or if the upgrade allowed you to deploy one turrent at a greater distance to give more flexablity with TF placement rather than turn farming into the maine marine weapon.
Upgrading res point? Yes if you could only do it to one or if it was automatic (1st RT draws at rate 1.5, once you build second its rate drops to 1) else again come backs would be too hard if the other team as 9 upgraded res collectors to your single one.