I remember Flayra saying a while back that NS2 would be 1/3 new, 2/3 the same. Will this still be the case? Some of the ideas from the podcasts/posts seem to indicate NS2 is starting to deviate from NS1.
<!--quoteo(post=1658172:date=Oct 28 2007, 04:01 AM:name=enigma)--><div class='quotetop'>QUOTE(enigma @ Oct 28 2007, 04:01 AM) <a href="index.php?act=findpost&pid=1658172"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I remember Flayra saying a while back that NS2 would be 1/3 new, 2/3 the same. Will this still be the case? Some of the ideas from the podcasts/posts seem to indicate NS2 is starting to deviate from NS1.<!--QuoteEnd--></div><!--QuoteEEnd--> Flayra said that NS will be 1/3 new, 1/3 improved and 1/3 old. This can be construed as 1/3 the same basically.
I don't know if I like the way NS2 is going, Flayra&Max better start talking about gameplay soon. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--quoteo(post=1658197:date=Oct 28 2007, 09:06 AM:name=Domining)--><div class='quotetop'>QUOTE(Domining @ Oct 28 2007, 09:06 AM) <a href="index.php?act=findpost&pid=1658197"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Flayra said that NS will be 1/3 new, 1/3 improved and 1/3 old. This can be construed as 1/3 the same basically.
I don't know if I like the way NS2 is going, Flayra&Max better start talking about gameplay soon. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
They have given us a few hints. The basic gameplay is going to be fairly similar to NS1, the commander is going to have a more "strategic" role and less baby sitting you saw in NS1. The Dynamic infestation should be quite a change. Still I wouldnt mind some more tidbits <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />.
<!--quoteo(post=1658214:date=Oct 28 2007, 11:17 AM:name=obsid)--><div class='quotetop'>QUOTE(obsid @ Oct 28 2007, 11:17 AM) <a href="index.php?act=findpost&pid=1658214"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They have given us a few hints. The basic gameplay is going to be fairly similar to NS1,<!--QuoteEnd--></div><!--QuoteEEnd--> Basic gameplay being marines aliens and the commander. As far as I understand, that's what remains the same, everything else will be new.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->the commander is going to have a more "strategic" role and less baby sitting you saw in NS1.<!--QuoteEnd--></div><!--QuoteEEnd--> What I want to know is how that will be accomplished. I understand the new 'spell' thing and it can potentially be very fun. (Hi psionic storm, stim packs etc..) But how can you still make it fun to play? Infestation minigame? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
it was actually: 1/3 New, 1/3 Improved and 1/3 the same... not "old" and it shouldnt be construed as that either... it should be taken as:
1/3 of NS which was all fine and didn't warrant changing. 1/3 new material to make the game interesting, exciting and not just a Source-Port. 1/3 of NS which will be similar but improved or reconfigured to add to the experience.
And I HIGHLY doubt that it refers to anything other than gameplay mechanics... the fact it is in the same universe, the same genre and has the same races is a GIVEN and I cannot see it constituting (atleast a significant amount) to the 1/3 same. You grossly dismiss the ability of the developers, and proclaim you dislike the direction they are taking the game... tough ######! if you love NS1 so much, play it, or do as the Fortress Forever team did (good job btw) and re-create/adapt your favourite game to the new source engine! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Team Fortress 2 is not TFC in source, its probably following the 1/3 rule infact!
I cannot wait to see all the exciting new features and the direction the game is going... and I'm not going to condemn the creators of it for changing anything. This is their project, they don't change things to spite you, they do it because it makes their game better. you wouldn't kill your own child!
I still can't fathom how they're planning on 'getting away from players being skulk most of the time'. They make it sound like skulk will simply be a recon class. The idea of changing this somehow, boggles my mind. If the basic alien unit isn't weak, maneuverable and melee, I can only picture the balance of NS2 to be ridiculous <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
<!--quoteo(post=1658250:date=Oct 28 2007, 04:45 PM:name=killkrazy)--><div class='quotetop'>QUOTE(killkrazy @ Oct 28 2007, 04:45 PM) <a href="index.php?act=findpost&pid=1658250"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You grossly dismiss the ability of the developers, and proclaim you dislike the direction they are taking the game...<!--QuoteEnd--></div><!--QuoteEEnd--> I'm assuming this is aimed at me. Some reading comprehension could help.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
All I want to know is where the new mapping guidelines will be and what has changed for mapping layouts to keep in mind and if we can get them asap <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Agreed Kouji. We just need to know the basics, we can do props and textures later. Player sizes, economics (rts? numbers?), Hive setups... Maybe a quip about DI so we can semi-plan for it.
JUST LET US GET STARTED!!! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1658296:date=Oct 29 2007, 01:34 AM:name=StixNStonz)--><div class='quotetop'>QUOTE(StixNStonz @ Oct 29 2007, 01:34 AM) <a href="index.php?act=findpost&pid=1658296"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->JUST LET US GET STARTED!!! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd--> This man here, right here people, speaks the truth!
I'm sick of creating generic_area_001.rmf, sample hallway_001.rmf or testroom_001.rmf. Me wants to know: "Good god y'all, what is it good for!?
Sarisel.::' ( O ) ';:-. .-.:;' ( O ) '::.Join Date: 2003-07-30Member: 18557Members, Constellation
You can always make a competitive mod of NS2 with Lua if the main game fails miserably. I have full confidence that Max and Charlie will not burn the entire concept of the game into the ground - they will make it salvageable at the very least.
Comments
Flayra said that NS will be 1/3 new, 1/3 improved and 1/3 old. This can be construed as 1/3 the same basically.
I don't know if I like the way NS2 is going, Flayra&Max better start talking about gameplay soon. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I don't know if I like the way NS2 is going, Flayra&Max better start talking about gameplay soon. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
They have given us a few hints. The basic gameplay is going to be fairly similar to NS1, the commander is going to have a more "strategic" role and less baby sitting you saw in NS1. The Dynamic infestation should be quite a change. Still I wouldnt mind some more tidbits <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />.
Basic gameplay being marines aliens and the commander. As far as I understand, that's what remains the same, everything else will be new.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->the commander is going to have a more "strategic" role and less baby sitting you saw in NS1.<!--QuoteEnd--></div><!--QuoteEEnd-->
What I want to know is how that will be accomplished. I understand the new 'spell' thing and it can potentially be very fun. (Hi psionic storm, stim packs etc..) But how can you still make it fun to play? Infestation minigame? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
1/3 of NS which was all fine and didn't warrant changing.
1/3 new material to make the game interesting, exciting and not just a Source-Port.
1/3 of NS which will be similar but improved or reconfigured to add to the experience.
And I HIGHLY doubt that it refers to anything other than gameplay mechanics... the fact it is in the same universe, the same genre and has the same races is a GIVEN and I cannot see it constituting (atleast a significant amount) to the 1/3 same. You grossly dismiss the ability of the developers, and proclaim you dislike the direction they are taking the game... tough ######! if you love NS1 so much, play it, or do as the Fortress Forever team did (good job btw) and re-create/adapt your favourite game to the new source engine! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Team Fortress 2 is not TFC in source, its probably following the 1/3 rule infact!
I cannot wait to see all the exciting new features and the direction the game is going... and I'm not going to condemn the creators of it for changing anything. This is their project, they don't change things to spite you, they do it because it makes their game better. you wouldn't kill your own child!
bring on change!
I'm assuming this is aimed at me. Some reading comprehension could help.
Guidelines! Gameplay! Layout samples! Gimme gimme gimme!
JUST LET US GET STARTED!!! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
This man here, right here people, speaks the truth!
I'm sick of creating generic_area_001.rmf, sample hallway_001.rmf or testroom_001.rmf. Me wants to know: "Good god y'all, what is it good for!?
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