Sam and Max: Season 2
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*chortle*Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
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I just finished playing <a href="http://www.telltalegames.com/samandmax/icestationsanta/" target="_blank">season 2, episode 1</a> of Sam and Max and must say it's as good, if not better than season 1 was. The first season had me chuckling, but this time around there were a few zingers that really hit their mark. I also enjoyed the new hint system, after a while of wandering in circles once it gave a subtle hint that pointed me in the right direction. Anyone else been playing the new Sam and Max series?
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I recently purchased and played HL2:EP1 and HL2:EP2 back to back and I found EP2 to be much improved over EP1! I felt the pacing to be expertly refined into a non-stop ride with the appropriate highs and lows, tensions and moments of reflection. Thinking back and comparing EP1 to EP2 I can see the refinements that Valve made to the 'feel' and the flow of the game, I suspect a similar phenomenon has taken place with Sam and Max. The episodic content allowing the developers to refine their material incrementally, rather then deliver it all unrefined in one big go.
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Do the games follow the same kind of humour writing as the TV show?
Do the games follow the same kind of humour writing as the TV show?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes very similar. They use a couple of lines from the original game too as a throw back. After getting through the second episode I'm starting to like it more. At first I thought the joke were a bit, well, not funny. Now that I've gotten to know/remember the characters a bit the humor is really coming through for me.