Killcam

Fang_XianfuFang_Xianfu Join Date: 2004-09-04 Member: 31344Members
So I was talking to a friend who's bought CoD4, and he mentioned a feature the online multiplayer has - when you get killed, you see a brief replay from that person's PoV.

I understand if there are technical issues that stop you doing this, but bear in mind that this would be <i>awesome</i>. I was so struck by this and how fitting it is for NS that I thought I'd stop lurking and post for once <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> There are so many times in NS where you're all "OMGWTF, how did that guy kill me!?" - this would let you see exactly how. I would love if NS2 could do this. That is all.

Comments

  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
  • invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
    good for learning about ur mistakes, but it makes the game feel quite arcady i havent played CoD4 but i think they had this feature since CoD1 on the multiplayer. If a game feels arcady it can ruin the atmosphere, and according to some of the threads on this forum atmosphere is very important. I think it wud be a good thing if it was a server side option, so some servers used it and others didnt. it could also be irritating in very competative games, cos ure enemys would learn your moves.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1660385:date=Nov 12 2007, 06:30 PM:name=invader Zim)--><div class='quotetop'>QUOTE(invader Zim @ Nov 12 2007, 06:30 PM) <a href="index.php?act=findpost&pid=1660385"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->good for learning about ur mistakes, but it makes the game feel quite arcady<!--QuoteEnd--></div><!--QuoteEEnd-->


    Agree. Good for Halo 2.5 or whatever but not NS.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Nah, have it as both a server and a client option. If the server allows it, the client can either have it on or off. If the server does not allow it, noone has it.

    You'd need to make sure that most, if not all, of the alien HUD is not shown; otherwise too much information could be derived from it.

    I think it could be a pretty sleek feature though, and would definitely be another feature to add on the 'box' with minimal dev time. Perhaps take it even further, and make a cinematic experience out of it: add an FGD entity that acts as a camera for the killcam. You could set the active distance, so that if a player is within range of the cam and dies, he sees the kill from the cam. Would be way cooler than simply showing the other player's view. (When not in range of a camera, it would default to a player's view).
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    Reading the color_correction thread, and having played COD4 myself... with some high contrast and a more "cinematic" correction applied while watching the replay, this could add alot of atmosphere to the game in making it feel like you're in a movie / plot and your death has had a significant enough impact on it that it warranted a whole scene.

    just a thought <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I'm not sure why this would make the game "arcady" <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited November 2007
    <!--quoteo(post=1660465:date=Nov 14 2007, 04:09 AM:name=killkrazy)--><div class='quotetop'>QUOTE(killkrazy @ Nov 14 2007, 04:09 AM) <a href="index.php?act=findpost&pid=1660465"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Reading the color_correction thread, and having played COD4 myself... with some high contrast and a more "cinematic" correction applied while watching the replay, this could add alot of atmosphere to the game in making it feel like you're in a movie / plot and your death has had a significant enough impact on it that it warranted a whole scene.

    just a thought <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    i think you are onto something killkrazy <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    its nice to see the people actually using the forum to make gather ideas and turn them into better ones - instead of 100 turrets posts lol

    edit : if techinally possible - this could be done in a smaller window while your a spectating including the colour correction to set the mood or even the team colours- marines could see it through a more blueish nanite view and aliens through orange one etc as long as it retains the atmosphere it would be great. perhaps even in fast forward or have the final blow in slow motion for emphisis.
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    Showing the kill from a third-person point of view could easily do that same thing as showing the kill from the other person's point of view while retaining most of the atmosphere of the game. The camera idea already mentioned is a brilliant idea, though I imagine it would be quite difficult to implement compared to a simple third-person view of the kill.

    Plus, xenociding in the middle of a group of marines will be that much more fun, as you would get to see the effects of your sacrifice first hand, rather than a black screen and a few icons in your HUD marking kills.

    -Ryan!

    Whether it's the best of times or the worst of times, it's the only time we've got.
    -- Art Buchwald
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    yeah I am sold ether way kill cams can be fun, err I think some people really need to go back and dig up some of the old NS one forums, NS is ment to be arcadey with atmosphere, other wise your gun would have immence recoil. err bunny hop, moveing really fast for near on forever, rapid killing fast stratagy. man if this was 2d with would be a classic like double dragon. or cannon fodder.
  • invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
    im going to go back on what i said earlier

    if the camera, either third person or third was done well it could look really cool and add to the atmosphere. im going to give examples from two hl2 mod as examples

    CS on some cs servers when u get killed, u get a kill cam showing the line the bullet traced in to ur head and a sound clip from quake saying "head Shot". this can be fun, but it feels rather lame to me, and kills any atmosphere or immersion involveing a terrosim situation.

    Hidden Source - on this mod u dont get a kill cam but when u get killed in a round u can either watch other players on cctv round the map or watch from 1st person in cctv style. I really like this it adds a lot to the game immersion.

    NS could use a kill camm but stylise it to make it feel rational and immersive. If u get shot by a rine u cud get a kill cam with a kind of stylised hud as if ur screen was from a monitoring camera like they use on the aliens films. If u get wasted by a skulk u cud get a red tinted covex style camera.

    I quite like arcady play mechanics but not arcady styling, i would like them to disquise any arcady elements in ns2 but leave them there.

    so im pro kill camm, if its dressed up well
  • TestosteronTestosteron Join Date: 2006-12-29 Member: 59299Members, Constellation
    edited November 2007
    <b>Con</b>
    There is not need to tell a marine where exactly the skulk that just ambushed him has been hiding. Everyone would know every hiding spot after a couple of rounds.

    <b>Pros</b>
    Being dead and waiting to spawn would be less boring.

    As you can see I'm not sure about this feature.
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    NS has such a VERY high learning curve, that I think that this could definitely show the -bad- players just exactly -how- they got whooped.

    A+++++ idea for either the first person (shows more skill in terms of the precise aiming or positioning) or the third-person (overall idea and area). Anything to help new players find out how -not- to get pwned is good.
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    There's enough ambushing positions in any decently built map that it would not matter that new players learned them quickly. If the skulk hid to the top left of a door, he could hide the next time on the bottom right. Proper use of voice chat has the same end result anyways (since theres no death-equals-muting like in CS).

    It WOULD really help players understand how they died. A lot of new players dont listen to the sounds, or know how to yet. So even an unsilenced skulk can run up behind them (or a silenced, or cloak, or leaper, or fade, whatever), and they die without even seeing their enemy. This can be REALLY frustrating for a new player, but the killcam would fix this whole issue.
  • MisereMisere Join Date: 2004-03-28 Member: 27568Members
    The kill cam could be alternativly used as an after match option. Run through all of your deaths via different angles to see how and where it was done. This means that you could learn from your mistakes without giving away too much in match. This would also counter the "arcady" objection raised. Several times I have been nailed and wanted to know where the other player was.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1661089:date=Nov 18 2007, 07:44 PM:name=Misere)--><div class='quotetop'>QUOTE(Misere @ Nov 18 2007, 07:44 PM) <a href="index.php?act=findpost&pid=1661089"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The kill cam could be alternativly used as an after match option. Run through all of your deaths via different angles to see how and where it was done. This means that you could learn from your mistakes without giving away too much in match. This would also counter the "arcady" objection raised. Several times I have been nailed and wanted to know where the other player was.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Interesting proposal. Do you think this would get used by new players though? I tend to believe unless the replay is forced on them(until they/the server turns it off) the average player wouldn't bother looking at replays, they'd rather be playing. If it was at the end of the match it would have to be glaringly obvious and maybe have some kind of incentive like an achievement. You could get the 'shutterbug' achievement for watching an hour worth of replays or something.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2007
    Again how is this an "arcady" feature. Is it because an arcady game like CoDx has it, makes it arcady <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> Also WTH is arcady for a freaking word anyways <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • VmanVman Join Date: 2007-09-11 Member: 62251Members
    <!--quoteo(post=1660370:date=Nov 12 2007, 09:29 PM:name=Fang_Xianfu)--><div class='quotetop'>QUOTE(Fang_Xianfu @ Nov 12 2007, 09:29 PM) <a href="index.php?act=findpost&pid=1660370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I was talking to a friend who's bought CoD4, and he mentioned a feature the online multiplayer has - when you get killed, you see a brief replay from that person's PoV.

    I understand if there are technical issues that stop you doing this, but bear in mind that this would be <i>awesome</i>. I was so struck by this and how fitting it is for NS that I thought I'd stop lurking and post for once <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> There are so many times in NS where you're all "OMGWTF, how did that guy kill me!?" - this would let you see exactly how. I would love if NS2 could do this. That is all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I compleatly agree, it should be optional though, you will learn where you are weakest at.

    <!--quoteo(post=1660403:date=Nov 13 2007, 01:32 AM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Nov 13 2007, 01:32 AM) <a href="index.php?act=findpost&pid=1660403"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agree. Good for Halo 2.5 or whatever but not NS.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I dont agree with you corpsman, it would be good for "NS2" as a addon option.

    I dont have much to say and im tired, so Ill just state it, Kill replay or "Killcam" Would be good, or maby...

    Being able to save the game that you are in, sorta like a replay and able to go from EVERYONES viewpoints "Commanders" Aliens, ect. It would be good for newbies to look over some awsome games and possibly even learn something from it also. Or maby people could use it as proof of their scores? like

    Guy:"Omfg man i got 27/0 on this game"

    Sceptic:"Where is your proof?"

    Guy: "Sends link to the replay file"

    Sceptic: " WoW o_0"
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    edited November 2007
    i thought HLTV (Half-life TV) was standard on source games? i havent played for quite a while now, but i remember it being an integral part of TFC, CS and HL1... it was a bit buggy back then but it was damn good and undoubtedly the basis for structures like the halo3 theatre mode

    edit*

    <a href="http://en.wikipedia.org/wiki/Half-Life_TV" target="_blank">http://en.wikipedia.org/wiki/Half-Life_TV</a> it seems HLTV is still around, and better than ever. and in that case im sure it'd be extremely simple to just hook the demo being recorded and set up a way to grab the last few seconds before you died, a fixed position focused on you, a way to exit it (press space bar) and a time elapse (respawn timer?) exit... and show the user this short demo while they wait to spawn, it'd only have to be a buffer of.. what, 3 seconds? that can constantly over-write itself and so be a tiny file-size and not take much to load

    might even be possible to create a "highlights" reel for competitive games, where the game cleverly detects exciting / special / eventful parts of the game, and chops all the parts together, and with the devs making everything in LUA, if they dont feel like doing it, perhaps its possible for the community to develop something like this and have it run as a mod on competitive servers
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    not a bad idea but i don't think it's as easy to do as everyone makes it out to be
  • VmanVman Join Date: 2007-09-11 Member: 62251Members
    <!--quoteo(post=1661275:date=Nov 20 2007, 04:40 AM:name=N_3)--><div class='quotetop'>QUOTE(N_3 @ Nov 20 2007, 04:40 AM) <a href="index.php?act=findpost&pid=1661275"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->not a bad idea but i don't think it's as easy to do as everyone makes it out to be<!--QuoteEnd--></div><!--QuoteEEnd-->

    I never said it could be easy, i understand there is a sertain ammount of work that needs to go into this to make things happine right. So i dont expect it to be instantly in the game. Or to happin. I(we) just can make suggestions and give ideas hopefully they have or havent thought of yet.
  • eoyeoy Join Date: 2004-11-18 Member: 32860Members
    I'm personaly totaly against anything that distorts the view by adding scanlines or similar to make it camera like, it's simply annoying. TF2 also has something similar, only in TF2 it's just annoying that you don't get to see the full replay but just a kill-shot.
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->not a bad idea but i don't think it's as easy to do as everyone makes it out to be<!--QuoteEnd--></div><!--QuoteEEnd-->
    you have to remember, Max seems to be an amazing programmer. he has built his own game engine and all kinds of other tools which (if they were easy) should be in abundance, but arnt. I think it's safe to say that if they want to do something, technically its not beyond them <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> the hard part is justifying it and then making it work in terms of gameplay !

    I do a fair amount of PHP Programming (scripting) and things i never thought would be possible suddenly become so when you learn the ins and outs of a language.
  • VmanVman Join Date: 2007-09-11 Member: 62251Members
    edited November 2007
    Yes but i don't think its that simple to say "Im going to do this!" and expect it to be done, things take allot of work, i don't make games i make maps for a entirely different game (Wc3) and programming (triggering) that is actually hard >_< (for me) and takes hours of checking and rechecking. Anyway, I don't expect to see it there, but i never said the creators of NS couldent do it. It might just appear is irrelevant to them seeing as so many other games have things simalar maby NS2 might want to do something (slightly) different to make playing their game a (more) unique experience.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1661393:date=Nov 21 2007, 04:32 AM:name=Vman)--><div class='quotetop'>QUOTE(Vman @ Nov 21 2007, 04:32 AM) <a href="index.php?act=findpost&pid=1661393"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes but i don't think its that simple to say "Im going to do this!" and expect it to be done, things take allot of work, i don't make games i make maps for a entirely different game (Wc3) and programming (triggering) that is actually hard >_< (for me) and takes hours of checking and rechecking. Anyway, I don't expect to see it there, but i never said the creators of NS couldent do it. It might just appear is irrelevant to them seeing as so many other games have things simalar maby NS2 might want to do something (slightly) different to make playing their game a (more) unique experience.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Everything takes work, it is important to remember how much work but in the grand scheme of things I don't think this would be a particularly taxing feature since spectating is built into HL2.
  • TiletronTiletron Join Date: 2004-08-27 Member: 30955Members
    a killcam would be awesome! I know the Doom movie might not be the best example, but... <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • Dark RageDark Rage Join Date: 2007-12-05 Member: 63081Members
    I think a kill cam would be a great idea. It has already been mentioned but a lot of new players to NS had no idea what killed them. Even a quick zoom in like TF2 would be good because it would show who killed you and at the same time would help new players learn what to look for (I should watch those vents because that's where the little doggy came from and bit me last time).

    A replay death would be sweet too. Imagine you are a onos and you get knifed by a marine...a replay would make it that much more epic. Just my two cents.
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