Killcam
Fang_Xianfu
Join Date: 2004-09-04 Member: 31344Members
So I was talking to a friend who's bought CoD4, and he mentioned a feature the online multiplayer has - when you get killed, you see a brief replay from that person's PoV.
I understand if there are technical issues that stop you doing this, but bear in mind that this would be <i>awesome</i>. I was so struck by this and how fitting it is for NS that I thought I'd stop lurking and post for once <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> There are so many times in NS where you're all "OMGWTF, how did that guy kill me!?" - this would let you see exactly how. I would love if NS2 could do this. That is all.
I understand if there are technical issues that stop you doing this, but bear in mind that this would be <i>awesome</i>. I was so struck by this and how fitting it is for NS that I thought I'd stop lurking and post for once <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> There are so many times in NS where you're all "OMGWTF, how did that guy kill me!?" - this would let you see exactly how. I would love if NS2 could do this. That is all.
Comments
Agree. Good for Halo 2.5 or whatever but not NS.
You'd need to make sure that most, if not all, of the alien HUD is not shown; otherwise too much information could be derived from it.
I think it could be a pretty sleek feature though, and would definitely be another feature to add on the 'box' with minimal dev time. Perhaps take it even further, and make a cinematic experience out of it: add an FGD entity that acts as a camera for the killcam. You could set the active distance, so that if a player is within range of the cam and dies, he sees the kill from the cam. Would be way cooler than simply showing the other player's view. (When not in range of a camera, it would default to a player's view).
just a thought <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
just a thought <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
i think you are onto something killkrazy <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
its nice to see the people actually using the forum to make gather ideas and turn them into better ones - instead of 100 turrets posts lol
edit : if techinally possible - this could be done in a smaller window while your a spectating including the colour correction to set the mood or even the team colours- marines could see it through a more blueish nanite view and aliens through orange one etc as long as it retains the atmosphere it would be great. perhaps even in fast forward or have the final blow in slow motion for emphisis.
Plus, xenociding in the middle of a group of marines will be that much more fun, as you would get to see the effects of your sacrifice first hand, rather than a black screen and a few icons in your HUD marking kills.
-Ryan!
Whether it's the best of times or the worst of times, it's the only time we've got.
-- Art Buchwald
if the camera, either third person or third was done well it could look really cool and add to the atmosphere. im going to give examples from two hl2 mod as examples
CS on some cs servers when u get killed, u get a kill cam showing the line the bullet traced in to ur head and a sound clip from quake saying "head Shot". this can be fun, but it feels rather lame to me, and kills any atmosphere or immersion involveing a terrosim situation.
Hidden Source - on this mod u dont get a kill cam but when u get killed in a round u can either watch other players on cctv round the map or watch from 1st person in cctv style. I really like this it adds a lot to the game immersion.
NS could use a kill camm but stylise it to make it feel rational and immersive. If u get shot by a rine u cud get a kill cam with a kind of stylised hud as if ur screen was from a monitoring camera like they use on the aliens films. If u get wasted by a skulk u cud get a red tinted covex style camera.
I quite like arcady play mechanics but not arcady styling, i would like them to disquise any arcady elements in ns2 but leave them there.
so im pro kill camm, if its dressed up well
There is not need to tell a marine where exactly the skulk that just ambushed him has been hiding. Everyone would know every hiding spot after a couple of rounds.
<b>Pros</b>
Being dead and waiting to spawn would be less boring.
As you can see I'm not sure about this feature.
A+++++ idea for either the first person (shows more skill in terms of the precise aiming or positioning) or the third-person (overall idea and area). Anything to help new players find out how -not- to get pwned is good.
It WOULD really help players understand how they died. A lot of new players dont listen to the sounds, or know how to yet. So even an unsilenced skulk can run up behind them (or a silenced, or cloak, or leaper, or fade, whatever), and they die without even seeing their enemy. This can be REALLY frustrating for a new player, but the killcam would fix this whole issue.
Interesting proposal. Do you think this would get used by new players though? I tend to believe unless the replay is forced on them(until they/the server turns it off) the average player wouldn't bother looking at replays, they'd rather be playing. If it was at the end of the match it would have to be glaringly obvious and maybe have some kind of incentive like an achievement. You could get the 'shutterbug' achievement for watching an hour worth of replays or something.
I understand if there are technical issues that stop you doing this, but bear in mind that this would be <i>awesome</i>. I was so struck by this and how fitting it is for NS that I thought I'd stop lurking and post for once <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> There are so many times in NS where you're all "OMGWTF, how did that guy kill me!?" - this would let you see exactly how. I would love if NS2 could do this. That is all.<!--QuoteEnd--></div><!--QuoteEEnd-->
I compleatly agree, it should be optional though, you will learn where you are weakest at.
<!--quoteo(post=1660403:date=Nov 13 2007, 01:32 AM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Nov 13 2007, 01:32 AM) <a href="index.php?act=findpost&pid=1660403"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agree. Good for Halo 2.5 or whatever but not NS.<!--QuoteEnd--></div><!--QuoteEEnd-->
I dont agree with you corpsman, it would be good for "NS2" as a addon option.
I dont have much to say and im tired, so Ill just state it, Kill replay or "Killcam" Would be good, or maby...
Being able to save the game that you are in, sorta like a replay and able to go from EVERYONES viewpoints "Commanders" Aliens, ect. It would be good for newbies to look over some awsome games and possibly even learn something from it also. Or maby people could use it as proof of their scores? like
Guy:"Omfg man i got 27/0 on this game"
Sceptic:"Where is your proof?"
Guy: "Sends link to the replay file"
Sceptic: " WoW o_0"
edit*
<a href="http://en.wikipedia.org/wiki/Half-Life_TV" target="_blank">http://en.wikipedia.org/wiki/Half-Life_TV</a> it seems HLTV is still around, and better than ever. and in that case im sure it'd be extremely simple to just hook the demo being recorded and set up a way to grab the last few seconds before you died, a fixed position focused on you, a way to exit it (press space bar) and a time elapse (respawn timer?) exit... and show the user this short demo while they wait to spawn, it'd only have to be a buffer of.. what, 3 seconds? that can constantly over-write itself and so be a tiny file-size and not take much to load
might even be possible to create a "highlights" reel for competitive games, where the game cleverly detects exciting / special / eventful parts of the game, and chops all the parts together, and with the devs making everything in LUA, if they dont feel like doing it, perhaps its possible for the community to develop something like this and have it run as a mod on competitive servers
I never said it could be easy, i understand there is a sertain ammount of work that needs to go into this to make things happine right. So i dont expect it to be instantly in the game. Or to happin. I(we) just can make suggestions and give ideas hopefully they have or havent thought of yet.
you have to remember, Max seems to be an amazing programmer. he has built his own game engine and all kinds of other tools which (if they were easy) should be in abundance, but arnt. I think it's safe to say that if they want to do something, technically its not beyond them <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> the hard part is justifying it and then making it work in terms of gameplay !
I do a fair amount of PHP Programming (scripting) and things i never thought would be possible suddenly become so when you learn the ins and outs of a language.
Everything takes work, it is important to remember how much work but in the grand scheme of things I don't think this would be a particularly taxing feature since spectating is built into HL2.
A replay death would be sweet too. Imagine you are a onos and you get knifed by a marine...a replay would make it that much more epic. Just my two cents.