Natural Selection Movie
Mapster
Join Date: 2007-11-01 Member: 62796Members
Now i realize that Unknown worlds is NOT a movie company, BUT; i would consider a Natural Selection movie to be pretty awesome if it was on the big screen; I could imagine the gore from the skulks chewing off someones ankles, an Onos devouring a marine and then having the it blow apart fomr the inside out from teh marines grenades.
I could imagine the movie being apart of Aliens and Star Ship troopers if you ask me, the way things can walk on ceilings, swarms of skulks, claws piercing someones chest and having them ripped in half.
Now i may be out of my mind but i had a pretty good idea for a movie but i just gotta get most of it written up, i have the introduction all planned but i dought it's much of a good start; certainly brings tension though.
What is everyones idea about this?
I could imagine the movie being apart of Aliens and Star Ship troopers if you ask me, the way things can walk on ceilings, swarms of skulks, claws piercing someones chest and having them ripped in half.
Now i may be out of my mind but i had a pretty good idea for a movie but i just gotta get most of it written up, i have the introduction all planned but i dought it's much of a good start; certainly brings tension though.
What is everyones idea about this?
Comments
It would need a really good story, I am trying to think of a rough necks rampage episode or two that really kept me on the edge of my seat,
something like that, like its really going ot need some story, or two many questions will exsist.
if you dont do the story some way true to the game game fans will rip it, yet lack of story or holes or the storys based on a pritty epic or average game then you will force none ns fans to hate it and ns fans to love it.
"we need shot guns" "nanites dont work for free grunt"
weedy guy"how does a partical accelerator work". techie"well it rapidly breaks you done into molicules 100th the size of a atom and each molicule is then vector ploted the information is then sent through the nano grid at at 16 terabytes a second..." "lucky nanites arnt pron to enersure"scoffs the big black engineer guy" "were your reformed on the other side" "why not enersure" " cos if they were your arse would be on your face"
perhaps you could do a story were several intergalatic companys come under assult, sevral groups of Tsa are sent to the ships the storys jump from ship to ship from close groups with perticular interesting party make up. one of the out breaks is on a ship thats been docked at a station for so long the out break gets onto the x millatary station. all the groups on other ships and stations make the jump to the x milatary station for quarentine, the more active ships ariveing the to get then selves quatentined the more other ships think the stations still active.
so suddenly you have 4 space craft infested, one space station, and no base of operation to clear ships. from there do they jump to the one ship, clear it out togther, perhaps one ship has no more phase capabitliys after they were damage on tsa arival and needs a infested ship with phase to dock with the infested station and then every one needs to basicly get to a phase.
not much story other than the entire group dynamic evernly comes togther and in play, and finaly do the TSA win cos wow am I sic of movies were the good guys win, well the humanoid good guys. how pissed off would the crowded be to have ther favorite group just get togther as a awsome working dynamic then fate throws a spanner in the works and kills them all.
it sucks being a tsa solider, your rations taste like card board, the wimen have more muscles than you do, your exspendable, you have to kill bugs that will surely kill you if you dont, and you only get paid once the job is done.
bbl building a new comp
Why was the first post about Halo?
It wasn't. You are on a forum which is generally an exchange of thoughts, ideas and comments in discussion of a variety of subjects that are comparable.
lolol (google: uwe boll)
They are making a Halo movie which is based on the video game. Now call me Jaded (or bob) but currently Hollywood sucks. They get a great concept (Tomb radier, Doom) then screw it up, get a great movie/story and then fail to market it or run it property (Firefly, BattleStar Galactica) personally I would like to see a NS movie but only if its done well. The NS team have made a great universe and I would like to read more stories based in it so if any of you are writing ninjas with some good idea's (keep it Canon guys) then go nuts coz you will do a much better job than Hollywood. I have a horrible feeling that any NS movie, if made, would blow. Not due to its potential or possible content but simply because the film industry regularly tries to make movies for everyone which ends up making the movie for no one, with lame, cringe worthy (Pirates of the Caribbean III) shark jumping moments which ruin the whole franchise. Hate to see that happen to NS.
That way there is a lower chance on the movie sucking <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
On a side note, I'm still working on the script for trailers for NS2. They're coming along well. It'll be a 5 part (i think) screenplay/story. There will probably be two different versions--one as a screenplay explaining the scenes/action/stuff, and one as the story to explain the inner thoughts/motives/background/etc.
I'll get it edited by a few of my friends, and then I'll post it up here on this board somewhere.
NS2 could sell a lot of copies if the game is as good as they keep telling us.
it may be a game and it may require lot of work and animation and set ups and so on, but what doesn't?
Gah, this Sanji[i] has been bothering me, isn't it spelled with 2 Is?
Machinema is the only way I think we could possibly get something we would all be happy with.
After seeing what the people who made Red vs Blue can do and the World of Warcraft South Park episode, I am fully convinced that the only way to make a good movie for a computer game is to have it be CGI.
Machinema FTW.
but a movie would be cool, can you get away with a block buster movie in machinema.
Would it be with in our rights to hard edit large portions of the game and is modles for said machinema.
for instant makeing 23 unique marine models.
I, personally, am ONLY writing a SUGGESTIVE "trailer" screenplay that would double as short story and detailed map outline. If anything, it would serve as a very detailed backstory for an awesome map.
In no way can you make a NS movie w/out Flayra's permission, nor is it possible to make a 'decent' movie w/out a lot of cash or an -incredibly- lucky/amazing script and story.
I'm pretty sure that anyone can use a game and make 'sketches' which is exactly what "Red vs Blue" is, but that does take quite a bit of effort, planning and talent to make funny or dramatic. Eh. Also, Red vs Blue didn't make money off of the Halo idea, per se. They made money off of a side-plot of the Halo universe that does not mimic or copy anything related to Halo in most instances. The Red vs Blue skits could have been made from almost any game, but they chose Halo b/c the makers of it played a lot of Halo.
I think the movie idea is silly and pointless b/c there isn't anyone in this community probably with enough motivation, boredom and intelligence to make a 'red vs blue' sorta skit.
And to make any sort of decent movie, you'd need lots fo $$$ imho to do it right, and a hella writer b/c there is hardly ANY backstory for NS which is why I'm even caring enough to do a story.
NS2 needs more story. One story w/ a guy running around crazy, is not -much- of a backstory as it doesn't tell you anything about the universe except it's traditional Sci-Fi.
You can probably make a movie without his permission provided you make it clear that it was not made with the permission of Unknown Worlds Entertainment; you can't <i>make money</i> from the movie without his permission. According to copyright laws, fan-made works are generally accepted, so long as the producer of the work does not reap any sort of income from the work.
I am hopeful that the community will eventually produce machinima and release it freely once the game <i>is</i> released.
<!--quoteo(post=1660756:date=Nov 15 2007, 11:13 PM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Nov 15 2007, 11:13 PM) <a href="index.php?act=findpost&pid=1660756"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In which case the TSA was formed and are payed to clear out infested ships, they may look all clean and spick and spam, but the TSA really are just mercs that are good at what they do.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm not sure where you're pulling this information. According to Jeff Paris' original work, the Trans-System Authority was established to arbitrate disputes between worlds. They were run on a shoe-string budget, though brilliant tactics and training sometimes made them hated by corporations and countries that were used to getting their way through subjugation and a show of force. Then humanity discovered the Kharaa, and the they were called on by the various corporations and worlds belonging to the Trans-System Authority to perform the job that no other grouped wanted: cleaning the Kharaa infestation on those ships and stations the corporations and worlds couldn't afford to lose. The TSA had a reputation established amongst the civilized worlds before the Kharaa revealed themselves in the Mongolian Independent States' Genghis Labs mining facility located at Sanjii; they aren't mercenaries.
-Ryan!
We are on the cusp of this time where I can say, "I speak as a citizen of the world" without others saying, "God, what a nut."
-- Lawrence Lessig
In which case if they did everyones loseing money, and the Tsa have to deal with minimal second rate technology
that may fail, as apose if they were on contract, highest bidder wins, walk in with best equipment on there dim and there time, with out a care of failer, as your entire budget wont be cut if you skrew up, and if the job doesnt get done, form a failer hum obiously you didnt pay enough, or should pay more if you want your station back
And reguardless of reputation certain companys wouldn't agree with said red tape and would try and cut costs and chance it with the kharaa or there own kill teams.
So in turn they went from the police to hired guns, and whos to say certain corparations didnt pay or hire them to settle disputes in there favor.
Merc's is the feeling I got form read same exsact peice years ago and mercs is the same feeling I get while reading it now.
But yes I was trying to remeber what the TSA did before the Kharaa.
Wouldn't it be seriously cool if one day a Natural Selection machinema was shown in theatres around the world, making both Unknown Worlds and the makers of the video a ton of cash?
Plus, I find it odd that some think that you can't have a Red vs Blue kind of thing in NS, I could have sworn I have watched some funny NS videos in the past, especially this one where about a team made entirely of gorges.
...
Merc's is the feeling I got form read same exsact peice years ago and mercs is the same feeling I get while reading it now.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.ablens.net/readarticle.php?article_id=11" target="_blank">Techtrope Frontiersmen Article</a>.
Some relevant quotes:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->TSA History
For those of you who have been living in an asteroid for the past 100 years, a brief history of the TSA: around midway through the last century, the Kensky/Libovah team discovered phase gate technology, which transformed human civilization. Or more accurately, the idea of gate technology did - phase gates themselves proved horrifically expensive, and the further the distance and heaver the mass, the more expensive they were. Nevertheless, every major government, consortiums of smaller governments, and a few corporations that were as rich as governments, all set out to build them. This period, enthusiastically called The Expansion, nearly bankrupted everyone who touched it, and stripped our solar system of resources. In its aftermath, those without gates felt left behind, and those with gates were desperate to protect their investment and recoup their expenses.
A fierce military buildup ensued, destroying hopes of economic recovery, and an even fiercer covert war transformed the new trans-system powers into paranoid and ruthless establishments, whose citizens lived under constant scrutiny and suspicion. A condition that phase gates exacerbated - most systems had one gate, and whomever controlled the gate basically controlled that system's burgeoning industrial habitations: in current parlance, "population abuse." After eight years of conflict - mainly small incidents that rarely escalated into large scale combat -- the power struggle, for the most part, stabilized. The trans-systems still had giant armadas, and most of their soldiers had never seen conflict. They were left with two options - costly and outright war that would lead to decades of chaos and no clear victors, or to somehow cement the situation and finally turn their efforts to recouping their phenomenal investments. Thankfully, their economic needs overrode their military ones. Diplomats replaced generals, lawyers and political-theorists replaced mercenaries and soldiers.
A different sort of conflict ensued, a laborious battle of rhetoric and negotiation, legions of politicians mixing it up over disarmament and trade routes, and after another two years of uneasy truce the Trans-System Authority was officially convened in Nova Scotia. Modeled very loosely on the previous century's U.N., it contained delegates from all nations and trans-system corporate entities, and oversaw the drafting of the Charter. The Charter is the blueprint for a multi-systemed civilization. The TSA would act as an unaffiliated and nonbiased body, ensuring that the laws of the Charter were respected and enforced. These laws protected both its members and those left behind by the new society (hopefully heading off insurrection and terrorism). In order to enforce these laws, it was given a budget for a small military. Since this time, when people refer to the TSA, they are usually discussing this military force, as opposed to the Trans-System Council, which is formed of delegates from the member bodies, and is convened in times of crisis.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->When the alien threat first arose in the Ariadne Arm, the existing militaries all had a go at it: United America, N.F.O., and a score of smaller trans-system and cargo companies sent in their forces to deal with the problem. The results were ugly - ships filled with dead soldiers and civilians that had to be destroyed before reaching base, or worse - entire stations scuttled, trillions of dollars lost (the people on board were already dead). There were two reasons for the failures: 1. the forces were, for the most part, inexperienced and woefully unprepared to deal with such an unorthodox threat; 2. getting the forces to the infested ships was difficult - often meant negotiating passage through gates, and the forces were usually so far away that by the time they arrived the infestation was out of control.
There seemed to be only a couple of options: declare a quarantine on the whole of the Arm, destroy anything that tried to come out, and call all the ships and stations and people in it a loss; or a protracted and expensive ship-by-ship, station-by-station campaign that looked as if it could not be won. Ever cost conscious, the corporations and governments favored the former. To the TSA, with its long history of standing up against these same institutions on human rights and expansionist issues, abandoning those people and the entire sector was intolerable. They mounted a detailed and lengthy proposal, that went something like this:
The TSA insisted that if humanity did not learn to overcome the alien threat, its future expansion was doomed. "It's a dangerous universe," they seemed to be saying. "Either we fight for our right to be here, or we may as well just give up." There was also the point that in order to defeat the aliens it was necessary to learn more about them, and that wasn’t going to happen from behind a blockade. We needed to see them, face to face.
Previous attempts to take back infested ships had, they said, been done "by the book" - as if it were a worker revolt, ship mutiny, or terrorist action. Combined with poor deployment and bureaucratic delays, Admiral Studaber went so far as to call these attempts "feeble and amateurish." It was possible to take back the ships and stations, and further, to set up a fast-response network in the Ariadne Arm that would stop the alien threat cold, until we could learn enough about them to reverse, and neutralize them entirely. Clearly, they said, the TSA was the only organization capable of mounting such an effort.
There is, they reasoned, no other organization that every government and corporation would allow on their ships, stations and outposts - and trust not to exploit such access. No other armed force whose soldiers are screened for fanaticism, racism or behavior-altering national bias. And no other force already configured to deploy to so many distant and varied theaters of conflict.
Give us the budget, they said, and we will create a new force specifically created to deal with the alien threat, and others like it, wherever expansion pushes into new and uncharted space. "Call them the Frontiersmen," the proposal concludes, "standing on the edge of the unknown, between all of humanity and whatever would threaten it."
With surprising and somewhat suspicious speed, the proposal passed through the Trans-System Council and into effect. Money was diverted, hardware and enlistment restrictions abolished, and seemingly overnight, the Frontiersmen were born.<!--QuoteEnd--></div><!--QuoteEEnd-->
Mercenaries they are not.
-Ryan!
If a man be gracious and courteous to strangers, it shows he is a citizen of the world, and that his heart is no island cut off from other lands, but a continent that joins to them.
-- Francis Bacon
Well it would be stupid to make a movie/remake of a game that someone else made and think that you will make money off it without permission.
It's like saying "Hey, i might as well try and make Natural Selection 2 in the half-life 2 episode 2 engine and make more than Unknown Worlds!"
It just won't happen.
Mercs they are, so what if the soliders them selves arnt racist or biased, their goverment is and you know damn well they are going to clear the ships for those that pay through there teeth.
as apose to those wavering on the idea. Its scarey enough that everyone part of this council voted near instantly for it, you can tell hands are being tied.
Mercs they are, so what if the soliders them selves arnt racist or biased, their goverment is and you know damn well they are going to clear the ships for those that pay through there teeth.
as apose to those wavering on the idea. Its scarey enough that everyone part of this council voted near instantly for it, you can tell hands are being tied.<!--QuoteEnd--></div><!--QuoteEEnd-->
Mercenaries are soldiers of questionable morals who <i>only</i> fight to get paid. The TSA are fighting to protect their home and that alone prevents them from being labeled as mercenaries. All soldiers get paid, you get a paycheck just like any other job. The difference between a mercenary and a soldier is why he/she fights. Mercenaries will fight for the highest bidder, the TSA will fight to protect those who need help most.
I have to disagree that mercenaries are of questionable morals. All soldiers are trained to kill other human beings, so are all fighting men and women of questionable morals? Hardly. Some mercenaries fight for more than who pays them the most, but they do try to get the cash they need to get the job done and make sure their families are looked after back at home in the (likely) event they die. Never read The Dogs of War, did you? Albeit it is as fictional novel, but the author was basing this off of true events he was reading in Operational Security (OpSec) materials (debriefings and intel sources).
From what I read in the above quotes, the marines are like mercenaries, but run by a UN like organization. It would be like a country saying "We gotta wage war but we can't go broke doing it"
From what I read in the above quotes, the marines are like mercenaries, but run by a UN like organization. It would be like a country saying "We gotta wage war but we can't go broke doing it"<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess morals is the wrong word; I was thinking loyalty. I'm not saying all mercenaries are bad people(although I would say the word mercenary has a negative connotation). Yes mercenaries can fight to feed their families but they're fighting for money for their families, not to protect their families. That's the main distinction. That and that the TSA are answerable to a higher authority whereas a mercenary group is only "loyal" to the highest bidder. The TSA are much more akin to a more autonomous UN peacekeeping force.
<img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
Read the quotes from the official article I posted in this thread. The TSA were originally established as little more than a peace-keeping force. If you can find anything that implies otherwise, aside from the "feelings" you get when you read the article, then please cite or quote your source. Mercenaries work for the highest bidder, or those who can afford their services. The Frontiersman work to protect humanity from the threat of the Kharaa. The only difference may be the idealism in accomplishing the goals set out for them, but the Frontiersman are in no way mercenary in their work. They are the underdogs, and they became notorious fighting for the underdogs who needed protecting from callous corporations and governments. They may have technology now, but only because the members of the Trans-System Authority recognize the very real threat of the Kharaa, and know that only the TSA has the ingenuity and talent to mount a successful defense against this mysterious threat taking down station after station in the Ariadne Arm.
The definition I found for mercenary read, essentially, "A professional soldier hired for service and motivated solely by a desire for monetary or material gain." A Frontiersman shouldn't take the job because he or she hopes to get paid; they should take the job only because they are ready to be "standing on the edge of the unknown, between all of humanity and whatever would threaten it."
Mercenaries take the safe jobs. The ones that don't involve enemies strong in tooth and claw.
-Ryan!
Old beliefs die hard even when demonstrably false.
-- E. O. Wilson
Instead of pitching a movie right away, how bout we try other media. Books, graphic novels, etc... just to get a storyline down.
Better than going all half cocked into hollywood with no real idea what to make it be about.