Assassin's Creed
Quaunaut
The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
in Off-Topic
<div class="IPBDescription">Take your time.(Potential spoilers)</div>Just wanted to get a thread going on this, as I'm completely floored. Freerunning is brilliant. The combat is pretty fun(if simple). The world is very realistic, beautiful, and completely immersive.
The story is nothing short of insane. Bioshock's story was remarkable for everything it did for you- this will be remarkable for everything it lets you think for yourself.
Anyone else finding the story to be the most attractive part of the game? I can't believe just how much it causes you to think when you aren't playing.
The story is nothing short of insane. Bioshock's story was remarkable for everything it did for you- this will be remarkable for everything it lets you think for yourself.
Anyone else finding the story to be the most attractive part of the game? I can't believe just how much it causes you to think when you aren't playing.
Comments
Yeah, thats how it was for me with the first two too. The story took over at Hit #6.
Two year warranty at Best Buys ftw. lol
I want to play some War Hawk too which is 23780570235 > than Halos imo.
The cities are great fun to explore, it really is a very well presented world and the story so far has been well done.
I wonder how moddable the game will be when it's released for the PC. It would take some titanic effort to match the art team's work, but maybe someone is willing to throw new twists in the old cities.
Any combat tips? I think I heard you could be able to break someones neck after you have hit him with a strong sword slash, and throwing knives, do I need more then one to actually get to throw em? There's no "looting your stuff back" after throwing one? I've also noticed you can punch and kick while going up/down ladders, it feels much better then slashing them up (which is waaaaay to easy, at least now. Probably beaten 18 knights surrounding me with only counter attacks).
Overall it's awesome but needs as said some roleplaying to have fun all the way through. I miss the #1 hit city tho, it was much more pleasant then the gray murky castle.
Any combat tips? I think I heard you could be able to break someones neck after you have hit him with a strong sword slash, and throwing knives, do I need more then one to actually get to throw em? There's no "looting your stuff back" after throwing one? I've also noticed you can punch and kick while going up/down ladders, it feels much better then slashing them up (which is waaaaay to easy, at least now. Probably beaten 18 knights surrounding me with only counter attacks).
Overall it's awesome but needs as said some roleplaying to have fun all the way through. I miss the #1 hit city tho, it was much more pleasant then the gray murky castle.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can still "Gentle Push" 'cause the guards aren't on the lookout too much. By the 2nd time you visit Damascus, you aren't gonna touch the guards without serious worry, and by 3rd you're getting chased nearly the moment you get on a Rooftop. They get REALLY agressive.
As for combat tips: While counter-kills are good and all, they are only insanely good in the first half- after that, you really do need to begin practicing your timing for main attacks, counter-kills, and grab-counters. Just wait til you get to the 3rd city and they start using combos against you- if you don't counter the first, you're gonna get owned. And later, the Templars hit so hard that blocking their hits still hurt, the only thing that doesn't is countering.
You can throw Knives til you're out- you probably just haven't gotten them yet. No, you can't loot it back, BUT, look for fatter guys on the street, target them, and pickpocket 'em- each has several knives. Or, go back to Masyaf.
In general, the game starts out easy as hell and gets much, MUCH harder as time goes on. Your 9th 'kill'(I won't spoil it here) requires a ton of setup around the kill area, a ton of planning on how you're going to handle it, and then near perfect execution.
Also, you return to each city 3 times. In terms of fun, I'd list 'em like this: Jerusalem #1, Acre #2(the gray castle), Damascus #3(this one never really gets too interesting to me, beyond my first time there).
I finished it a bit earlier tonite, so here comes the fun.
#1: Story finishes out very, VERY nicely. Altair certainly learns how to be a real Assassin, and follows the 3 Tenets pretty closely. And the "Real World" story tells quite a bit, but then ends, setting up the sequels nicely. I wouldn't be surprised if this was the only Assassin's Creed where 95% of the game is in the past- probably 50/50 in the future.
#2: The gameplay doesn't get repetitive, it gets repetitive on paper- yes, in each town you can interrogate, pickpocket, eavesdrop, and do mini-hits/time-limit collections. Thing is, the towns are so varied, even just within themselves, that the amount of stuff you do is nothing short of brilliant. Where your first time doing a mini-Assassination its pretty easy(not much more than getting behind them and stealth killing), by the 3rd you're tailing them closely and nailing them at perfect times, and then quickly having to get out before some guard freaks.
#3: Combat fixes itself by increasing the difficulty later. It eventually becomes a TON of fun, very enjoyable- taking on 10 guys feels like a practice in restraint and guesswork(the good kind- picking up on the way soldiers move before they strike).
#4: The ending is still bogus, gameplay wise. Where you practice the entire game being stealthy and being as invisible as possible, then running away and etc, suddenly the ending is all combat all the time. Its fun, but it feels like I'm being thrown from my element.
Overall, I'd give it a high 9. Nearly perfect, and ######ing brilliant. I'm gonna do the same thing with this as I did in GTA too- piss off cops/guards just so they'll chase me and spend my time running. Tons of fun figuring out fast ways around the city.
Also: WATCH TIL THE END OF THE CREDITS, MMK!? THE WORLD TURNS 100% SANDBOX!
I don't think most people have figured it out but you can fight regular battles with the wristblade/assassination knife. Firstly, you need to engage battle the normal way (which makes Altair auto draw his sword) then pull out the wristblade. Now you can fight with dodge and counter attacks but not blocks, obviously. It's a bit buggy however, doesn't quite respond unless you have the specific attacker targeted. The counter moves are always finishing the attacker and their much more gruesome, not to talk about how awesomely badass it looks.
I'm currently at my second time in Damascus, can't say the guards are much whinier then before, I'll see if Jerusalem is any different. I mean, sure they are on to you as soon as you get on to a roof but all they need is a push and your anonymous again.
Oh, and I almost cry out in laughter every time I hear a templar shout his gibberish at me.