Getting and hold nodes
tallmidget22
Join Date: 2007-02-03 Member: 59859Members
Join Date: 2007-02-03 Member: 59859Members
Comments
Another way is Phase Gates. Many commanders place PGs right in the hives. Try instead placing them at the node outside the hive, such as Power Core in Origin. Doing this lets you still cover the hive, while holding an extra node, and your marines being able to get to the other nodes more quickly.
Mines are great too. A single pack of mines, given to a marine who is decent enough to follow your orders with them, can place a mine behind each of 4 nodes; this will let each node generally have quite a longer life, at the cost of only 2 res (which a node pays off in 8 seconds). Well worth it.
Don't electrify, except nodes that have PGs beside them; in that case, its the best defense you can buy.
There is none. Try yelling at them until they do it.
While playing often I'll yell/tell/scream over the mic that "xxx" res tower is under attack. Does me doing that help? I don't know for sure, but I wouldn't be surprised that it helps more often than not, we wouldn't want the entire team looking at their map at the same time.
As long as you keep your base intact, marines spawn at 50-70% effectiveness, depending on arms lab upgrades and can easily take out skulks.
After/if you have lost a lot of nodes, send 1-2 people to recap easily defendable nodes and nodes with little enemy concentration.
The end.
Also, if you're tired of players that can't do their thing, join the ANSL. At least there if someone can't do their thing you have a good reason to yell at them.
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Asmodee's advice is priceless btw.