Portal Technology in Natural Selection

JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
<div class="IPBDescription">Wouldn't you like to see....</div>We've played Portal in all its fun cake infused glory. Its fun and amazing, and the technology behind it is quiet useful and interesting.

So here is my proposition for using similar concepts in Natural Selection.



Phase gates, and Infantry Portals are the first things that come to my mind as benefiting from using portal tech. I remember times where I rappidly mashed my Use key to warp to the right place via phase gate and either killed a teamate by warping inside him or got chopped while getting my barings after the warp.

What to do?

Why not have a max limit of four phase gates per map. When you go up to one phase gate and hit the Use key it brings up a portal two way door way to the existing phase gates, four portals if there are four phase gates, one if theres only one etc. These portals are simple two way portal doorways aranged around in a circle or square like fashion around the phase gate. You can look through them. You can shoot through them, and go through them. But these portals only stay open for four seconds so you can't camp with them. Then they recharge for four seconds, rinse and repeat. This helps because A) You can see where your going before hand B) You can shoot at where your going before hand, and C) No exploding teamates with your existance.

Can Kharaa go through phase gate two way portals? Why yes they can, so be smart with using it.

Infantry Portals would use it in a specific fashion to stop spawn camping. First you start in a room, it could look like a ship hanger, dropship, asthetics don't matter, all that matters is that you have your gun and your in a safe place. Then you go to a button. You press it. A one way portal opens up to an infantry portal. You can shoot throught, you can jump through, and they can't come in. It stays open as long as you need to exit it. The portal faces only one direction, so Kharaa can camp the back of the IP and chomp it, there by closing the portal.

These are just some thoughts about possibilities and they seem to be very Marine side oriented. So if you have any good ideas for Portal tech for Kharaa or Marine your thoughts and speculations are just as valid as mine. Personally, I think portals are very cool when used in moderation and could make NS2 a very interesting and fun game.

Comments

  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    I believe there was a massive topic about Portal and Phasegates some time ago here. Might wanna search for it, alot of good ideas there too.
  • JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
    I looked around and searched Portal and Phase gates but couldn't find the thread your talking about. If you have a link, I'd appreciate looking over it.

    Though off topic, I did in my search come across an interesting idea on the Kharaa and their base mechanics..

    What if Kharaa, like Marines, could build their hives anywhere on the map? Of course there would be a proximity zone where you couldn't build two hives on each other or within a certain distance but it could be very feasable and possibily very balancing for the Kharaa. Keep those Marines on there toes.

    Anyway, back to portals...
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    as for the technology on its own, sure it could be useful, though I dont know about shooting through portals. Sure the effect needs a revamp, as all it is now is a little partical effect. kharaa moveing through portals has been a long asked item and i belivie its still in the I&S FAQ for ns one as a definate not going to happen.

    i dont know what should be done in this area thers a clone thread there sa portals thread so undisided, but i definatley think this technology should be used.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    yup its been brought up a lot of times - the problem is that the search thingy on this forum never seems to work properly, its not easy enough to do a quick search - the amount of effort it takes easily outweighs the fact that someone might yell at you lol.

    on topic!
    i think it would be very cool to use potral tech of some kind - but instead of having exactly like portal where you are free to walk and shoot objects through, i think it would be more fun to have it like this:
    the phase gate is exactly the same as it is now only
    when you hit "e" / use button the bottom circle area of the phase gate opens up
    the marine jumps down through the portal, and is now in "limbo" (the marine can press "E" anytime to pop back out)
    now the commander can select the phase gate and teleport the marines to a desired location.
    This happens when the commander clicks where he wants the marines to arrive
    portals open and the marines all fall through with in a certain radius.
    The disadvantage being that the marines can't get back.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    the phasegates goto lots of different places though, and its not the same as a portal cos you can't shoot through it.
    its also a bit of a blatant rip :s
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    i actually like the way phasegates look and work in ns1, and i'd be pretty devastated if they went all portally in ns2. a big glowing phase on the ground lighting up the room is heaps better than a swirly window. plus i like the fact that you cant see on the other side of the phasegate, it just adds that much more excitement, phasing into the unknown. if they wanna add some sort of menu system to select phasegates then that could be good, but keep the current look/feel of them.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Some time ago I suggest that the fade should be able to create and use portals or one (support-)alien could create portals, which could be used by all aliens.
    Imho it fits more to aliens than marines considering their hit and run playstyle.

    Using portals for infantry portals or phasegates would just be too good for the marines.
    If you don't guard phasegates, you are supposed to risk death after phasing and with multiple ips it's easier for marines to avoid a spawncamp than for the aliens anyway.
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    it would be ridiculous to replace Phasegates with Portals.
    they (in my pov) work in completely different ways.

    Portals bend space-time to create a bridge between two points making hte distance Zero.
    Phasegates demolecularize the object, transfer the data/molecules from point A to B and then remolecularize them. (using nanotech? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)

    and iirc Infantry Portals arnt even portals at all, but a sort of Star Trek transporter room thing, where marines are "energised" into the field from a space ship <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />


    plus its gimmicky
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    No, the story says that the phase gates use some quantum function we don't know about yet. Wormholes? Hence why they are called Quantum Phase Gates.

    I don't like the idea of seeing where you are going for the same reason Buzzou mentioned. And also, you shouldn't be able to pick the phase gates you wish to travel to, forces the commander to keep the total amount down while not restricting him.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    <b>MARINES</b>

    After giving it some thought, I think portal tech, as seen in Portal, would be interesting in the Natural Selection universe in the following fashion. Keep the Infantry Portals and Phase Gate roughly the same, only place that see through, shoot through portal in the center of the structure, and it can only appear in the structure.

    <u>Phase Gate:</u>

    So marines jump in one end, pop out the other, flip over and land on the floor of their destination. Anyone who dropped a portal on the floor and then a portal on the floor elsewhere and jumped in will know what I am talking about.

    Only, in this situation, there is no possibility of placing the portal with a "gun", it can only be done with a structure. Without the structure, the portal doesn't exist.

    Other balances would be, someone looking through the portal only sees the ceiling in the room where the other gate is placed. The chances of being able to defend a phase gate from the other side should be slim to none, and you must jump through if you want to defend and hold that position.

    <u>Infantry Portal:</u>

    With the addition of a drop ship "gate room" where marines spawn out of sleep / clone chambers, then the marines can try to wait and jump through at the same time to the Infantry Portal.

    This drop shop gate / spawn room would also add atmosphere, IMHO.

    <b>KHARAA</b>

    The one place I see the portal would shine would be the Fade. Instead of blink, he could appear to melt through walls if the portal that the fade places was invisible to the marine's eye.

    For those who will miss the Fade's blink, if you have played Portal you would realize that you will get far more air time and mobility with this if you use it correctly. In fact, I wouldn't be surprised if this gives Fades even more of an advantage in speed and agility, as well as the surprise factor of popping up behind the enemy.

    If you still think that doesn't make the Fade unique enough, I would give the sucker the ability to clip through structures and possibly even marines as a ability that also makes the Fade appear "faded" or "see through". Have the fade be able to take half damage and deal half damage during the ability too.

    <b><u>Come on, think of the possibilities!</b></u>
  • MisereMisere Join Date: 2004-03-28 Member: 27568Members
    Phase gates: I like them the way they are except for the following addition already covered in a prevous post in the commander webb thread by J!.

    The comander has a list of Phase GATES and the room they are in from a pop up menu. One can select one as Primary phase (maybe this could be a TECH or cost res every time you change primary phases?). Once a Marine phases they go to this one first and then will cycle through the rest in the order that they where built. After 15 seconds the next time the marine phases it will be straight to the primary phase again even if there are more on the list he has not visted. This way the marines can GL 30 rounds into the OC nest, phase back to base, reload and phase straight back. Alternately if the marines "shift+use" then they could either phase directly to the primary phase or get a location menu.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    I like the idea of a phase gate appearing as a hologram, projecting a portal above it, letting you simply walk through both directions.

    Alternately, I think it would be cool if, when multiple gates were built, the inner "nexus" of the gate would expand into a third dimension, where when you walked into it you'd be in a little room shaped like a triangle (or hexagon, or whatever, corresponding to the number of gates on the map) and it would let you walk through any gate from there (including the one you came in from).
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1661894:date=Nov 26 2007, 01:50 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Nov 26 2007, 01:50 PM) <a href="index.php?act=findpost&pid=1661894"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the idea of a phase gate appearing as a hologram, projecting a portal above it, letting you simply walk through both directions.

    Alternately, I think it would be cool if, when multiple gates were built, the inner "nexus" of the gate would expand into a third dimension, where when you walked into it you'd be in a little room shaped like a triangle (or hexagon, or whatever, corresponding to the number of gates on the map) and it would let you walk through any gate from there (including the one you came in from).<!--QuoteEnd--></div><!--QuoteEEnd-->
    That would strain a lot of people's computers.
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