New Job

CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
edited November 2007 in Off-Topic
<div class="IPBDescription">Functionality Tester at SEGA Europe</div>I are excited! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

I'll be testing on all platforms (including handhelds). Initially it'll be on a contract with the possibility for extension.

[Edit] W00t!!!!1111ONEONEONEEXCLAMATIONMARK <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
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Comments

  • dRaGGin_loWdRaGGin_loW Join Date: 2007-11-01 Member: 62790Members, Constellation
    Congratulations!!

    Lucky <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> I'd love to playtest stuff from Sega. Tell em to make a new (good) sonic game!! lol =P
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Congratulations. May you enjoy your job and uhm... wait, where do you live and where have you got to move to for this?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1661865:date=Nov 26 2007, 01:42 PM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Nov 26 2007, 01:42 PM) <a href="index.php?act=findpost&pid=1661865"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Congratulations. May you enjoy your job and uhm... wait, where do you live and where have you got to move to for this?<!--QuoteEnd--></div><!--QuoteEEnd-->I live in South East London and the job's in West London so I'm moving to stay with family for the duration of the contract or for as long as takes to save enough to start renting there if the contract is extended.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    remember to tighten up the graphics on level 3... people always mess that part up.

    from what I've heard testing can be very monotonous. So it sounds cool but I wish you lots of patience.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Does it pay well? That's the only way I'd be able to force myself to play games I don't want to in the most boring ways possible over and over again for hours each day. I mean, I wouldn't normally want to transmute what I do for leisure into work.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Not sure how much one guy can influence an entire dev team, but complain about how crappy the games are until they make a good one. With no new characters, one per game is too much...
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    It doesn't pay amazingly, it's pretty much the bottom rung of the ladder. As for monotony, I will at least be testing for a company big enough that it produces games for different genres and platforms, so that should mix it up more than the in-house stuff. Also I was told all of the games sent to this particular QA office are late alpha or beta, so it's not like it's pure early alpha feature testing or anything.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    That's kinda neat, except SEGA hasn't made a decent game since PSO. Tell them to cut the Sonic bullsh*t and focus on NiGHTS so it won't suck.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1661895:date=Nov 26 2007, 06:52 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Nov 26 2007, 06:52 PM) <a href="index.php?act=findpost&pid=1661895"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's kinda neat, except SEGA hasn't made a decent game<!--QuoteEnd--></div><!--QuoteEEnd-->

    That is true.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1661895:date=Nov 26 2007, 06:52 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Nov 26 2007, 06:52 PM) <a href="index.php?act=findpost&pid=1661895"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's kinda neat, except SEGA hasn't made a decent game since PSO. Tell them to cut the Sonic bullsh*t and focus on NiGHTS so it won't suck.<!--QuoteEnd--></div><!--QuoteEEnd-->Super Monkey Ball?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    Omg I would love to see a awsome 3d directX 10 compatiable version of R-type, if they included the same button cheat codes that would rock.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--quoteo(post=1662000:date=Nov 27 2007, 07:39 AM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Nov 27 2007, 07:39 AM) <a href="index.php?act=findpost&pid=1662000"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why?<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->R-Type<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's f*ing why. Don't be ridiculous ;O
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Congrats Crispy!

    Suddenly my seasonal position with the U.S.P.S. feels... inadequate. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1662005:date=Nov 27 2007, 04:45 PM:name=Depot)--><div class='quotetop'>QUOTE(Depot @ Nov 27 2007, 04:45 PM) <a href="index.php?act=findpost&pid=1662005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Congrats Crispy!

    Suddenly my seasonal position with the U.S.P.S. feels... inadequate. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Better than nowt <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Naw, mailhandler at a bulk mail center. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1662014:date=Nov 27 2007, 12:27 PM:name=Depot)--><div class='quotetop'>QUOTE(Depot @ Nov 27 2007, 12:27 PM) <a href="index.php?act=findpost&pid=1662014"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Naw, mailhandler at a bulk mail center. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    He's just being modest, he really delivers mail personally by pony.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    OMG R-Type

    This guys got to be a god, this is always what i used to try and do complete lvls with out fireing a shot unless it is cearly obious that theres no way through. note this guys playing Super R-type *Gag
    <a href="http://www.youtube.com/watch?v=nlcKb4q1__c" target="_blank">http://www.youtube.com/watch?v=nlcKb4q1__c</a>

    and this guy goes ok, watch his first attempt at the last stage well done.
    <a href="http://www.youtube.com/watch?v=6b0ZRFJQ17A" target="_blank">http://www.youtube.com/watch?v=6b0ZRFJQ17A</a>

    but then he just tottaly owns everything.

    before we got a computer i used to spend quite a bit on sega games when wasnt out with mates.
    hope you can help them bring out some great titles.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    nice one! even if it doesnt pay that well, or it gets monotenous, just think of all of the people that have to dig ditches to make just enough money to get through the week and then drink their worries away.........

    actually what i meant to say even if it pays bad, and is boring after a while, you have your foot in the door of the games industry and it'll most likley lead to a job you do enjoy or that pays good (same thing? lol)
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I start today. After I've read the contract and NDA I'll try to do something a little along the lines of what Urinal-Cake did when he went to Epic.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited December 2007
    Okay, I've had a look at the NDA and as I understand it I'm not allowed to talk about specific SEGA company policies or processes, or about any unannounced games. I'm also not allowed to talk in-depth about any game I have seen in the office or tested myself.

    That doesn't leave me much I can talk about, but what I can probably say without risking losing my new favourite job of all time is that I'm playtesting a game called Viking: Battle for Asgard on the XBox360. Sadly I'm not allowed to say if it's good or bad, or if it's buggy or not, or how far along in development it is.

    To make this post a bit less of a let down I will talk a bit about how much more fun this job is than my last one. My last job was in recruitment and I was working my ###### off 54 hours a week with barely any lunch break at all. I was earning ~41% more in recruitment but I started early (08.00) and finished late (19.00). I didn't really have a love for what I was doing, and it was a very pressurised job.

    Here at SEGA I have frequent breaks, I'm doing something I actually enjoy, and I'm on the late shift so I don't have to drag my sorry ass out of bed until 1.00 PM at the latest if I really don't want to. It's a relaxed and collaborative atmosphere, which doesn't mean no work is done. I find myself much more driven because I'm actually working on helping improve something I care about. As far as dress code; you can wear pretty much what you want within reason, and there doesn't seem do be any anti-piercings/tatoos policy. There is a good mix of people here, to the extent where the 'geek' stereotype totally flies out the window. It's also not as male-dominated as you might think, I'd say 10-20% of people here are girls (more so in the localisation teams), with some occupying positions of seniority right up to the top.

    <b>Bug testing</b>
    Finding bugs (or 'bugging') is a much more mechanical process than I'd even guessed it might be. Having done playtests for a HL2 total conversion mod I can compare the different bugging processes. When you work on a mod you're in contact with the developers so you can log bugs a LOT faster because you don't have to be as precise, so the programmers/artists can always ask for clarification if needs be and it won't waste a lot of time. Also you usually bug check at shorter intervals, playtesting whenever a new piece of code is in or a new section of a level has been completed. This allows you more focus, but on the other hand mod teams don't really ever produce the sheer volume of work that a commercial developer can. What a large mod team could accomplish in a week, a developer could accomplish in a day.

    When a bug is logged it must be done very precisely and in a specific format. This varies from developer to developer, but generally you'll be asked to categorise the bug (which area of gameplay it affects, e.g. AI, collision, graphics) classify the bug (how severe or 'game-breaking' it is) and always give steps to reproduce, which have to be written in a very straightforward manner. Once submitted, it will be checked for clarity and accuracy before being passed onto the developer. The developer will attempt to fix it and send it back, at which point the testers have to 'regress' it. Regression (from the Latin 'to go back') means checking it has been fixed once the developer claims to have fixed it. Once it has been successfully regressed the bug is marked as 'closed, fixed', and that's where the story usually ends.

    Hopefully I didn't say anything I shouldn't have! :x
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    interesting stuff. do you have to fill bug finding quotas/do you get rated against your bug-searching co-workers?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1663040:date=Dec 6 2007, 06:34 AM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ Dec 6 2007, 06:34 AM) <a href="index.php?act=findpost&pid=1663040"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Bug testing</b>
    Finding bugs (or 'bugging') is a much more mechanical process than I'd even guessed it might be. Having done playtests for a HL2 total conversion mod I can compare the different bugging processes. When you work on a mod you're in contact with the developers so you can log bugs a LOT faster because you don't have to be as precise, so the programmers/artists can always ask for clarification if needs be and it won't waste a lot of time. Also you usually bug check at shorter intervals, playtesting whenever a new piece of code is in or a new section of a level has been completed. This allows you more focus, but on the other hand mod teams don't really ever produce the sheer volume of work that a commercial developer can. What a large mod team could accomplish in a week, a developer could accomplish in a day.

    When a bug is logged it must be done very precisely and in a specific format. This varies from developer to developer, but generally you'll be asked to categorise the bug (which area of gameplay it affects, e.g. AI, collision, graphics) classify the bug (how severe or 'game-breaking' it is) and always give steps to reproduce, which have to be written in a very straightforward manner. Once submitted, it will be checked for clarity and accuracy before being passed onto the developer. The developer will attempt to fix it and send it back, at which point the testers have to 'regress' it. Regression (from the Latin 'to go back') means checking it has been fixed once the developer claims to have fixed it. Once it has been successfully regressed the bug is marked as 'closed, fixed', and that's where the story usually ends.

    Hopefully I didn't say anything I shouldn't have! :x<!--QuoteEnd--></div><!--QuoteEEnd-->
    I would be surprised if you have. That's a very generalized view and basically how all software testing with an established process goes. I work for a defense contractor and we have a very similar process. I am a bit surprised it's so formal but I guess that makes sense being SEGA and all. Does it always go back to the person that wrote the code?(If you can answer that?)
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1663061:date=Dec 6 2007, 02:47 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Dec 6 2007, 02:47 PM) <a href="index.php?act=findpost&pid=1663061"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->interesting stuff. do you have to fill bug finding quotas/do you get rated against your bug-searching co-workers?<!--QuoteEnd--></div><!--QuoteEEnd-->From what I can tell after a couple of days, it is monitored but I've seen no evidence of people being compared against eachother. You are given checklists to do by the end of the day, but these don't tend to expect the unexpected. I think there may be some behind-the-scenes comparison work going on, but only to find out which individuals are better at finding which kinds of bugs. For example, I tend to find a lot of level-design oriented bugs because I've used WorldCraft/Hammer before, so I pick up on collision errors (including third-person camera collision) and graphical glitches in the environment models and missing geomtery faces. Others are very good at checking for exploits in AI behavioural and event scripting. I'm guessing that the team leads pick up on which people are good at what so the bugchecking gets completed faster and more accurately.

    Yesterday I was going through the game and checking all the NPC audio/text to make sure it was correct and that it was triggered properly. That might be because I scored highly on a spell-checking test at the interview stage, or it might be because they want all new starters to get to grips with all areas of bug checking.

    <!--quoteo(post=1663082:date=Dec 6 2007, 06:03 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Dec 6 2007, 06:03 PM) <a href="index.php?act=findpost&pid=1663082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would be surprised if you have. That's a very generalized view and basically how all software testing with an established process goes. I work for a defense contractor and we have a very similar process. I am a bit surprised it's so formal but I guess that makes sense being SEGA and all. Does it always go back to the person that wrote the code?(If you can answer that?)<!--QuoteEnd--></div><!--QuoteEEnd-->Someone got fired (and got SEGA in trouble) because he slated some games on a blog that someone eventually linked to him, so they're extra vigilant on this point. I don't actually know if the bug goes back to the person who coded/scripted/made it. That's down to the developer and what sort of structure they operate within their dev team.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    So, how did you find out about this job? How did you get it? What skills did they want?


    All in all, congrats <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1663172:date=Dec 7 2007, 12:31 PM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ Dec 7 2007, 12:31 PM) <a href="index.php?act=findpost&pid=1663172"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, how did you find out about this job? How did you get it? What skills did they want?
    All in all, congrats <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Thx. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />


    I found out about it via <a href="http://www.gamesrecruit.co.uk/" target="_blank">GamesRecruit</a> RSS feed. It specialises in UK industry vacancies, which is a good thing because most focus on the US and Canada. I find using <a href="http://www.google.co.uk/ig?hl=en" target="_blank">iGoogle</a> as a homepage linking lots of recruitment RSS feeds makes jobhunting a little less tiresome.
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    <!--quoteo(post=1663347:date=Dec 9 2007, 09:38 AM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ Dec 9 2007, 09:38 AM) <a href="index.php?act=findpost&pid=1663347"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thx. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    I found out about it via <a href="http://www.gamesrecruit.co.uk/" target="_blank">GamesRecruit</a> RSS feed. It specialises in UK industry vacancies, which is a good thing because most focus on the US and Canada. I find using <a href="http://www.google.co.uk/ig?hl=en" target="_blank">iGoogle</a> as a homepage linking lots of recruitment RSS feeds makes jobhunting a little less tiresome.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Holy ###### google can do that?
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1663353:date=Dec 9 2007, 01:29 PM:name=NeonSpyder)--><div class='quotetop'>QUOTE(NeonSpyder @ Dec 9 2007, 01:29 PM) <a href="index.php?act=findpost&pid=1663353"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Holy ###### google can do that?<!--QuoteEnd--></div><!--QuoteEEnd-->
    umm, yah?

    That is what iGoogle basically is. It is a Feed Reader.

    open up iGoogle
    Add Stuff
    Add RSS Feed
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    I once worked for a company doing EA testings on WII, Xbox, Xbox-360, PS3 and that portable PS thingy. That was about 2 years ago.

    Salary was low ($8Cdn).

    I worked there for about 2 weeks only because I had found something else closer to my current career. I took that testing job because I was curious.

    You basicly do the followings :

    - test specific situations and write down the result vs expected results
    - you may test games that not all graphics have been done (just gameplay coding).
    - you may wind up in annoying bugs that have nothing to do with what you are testing and therefore do not report about them (like falling through a 2-3 pixel width whole and falling into void)
    - you have a deadline and possibly a maximum trial amount to do it
    - if you do not report enough bug reports, they may start to come down on you (thinking you are just wasting time playing or doing other non productive things)
    - they tend to promote people that do very detailed and clear bug reports (constant quality types of reports)
    - getting your way up the ladders toward development is possible but very slow
    - you have to report your hours almost like using a punch clock
    - no benefits and often, misssing hours on your pay checks
    - expect just about every types of people working with you and therefore, some might get on your nerves or you cannot stand them (but being able to work with Anybody is a quality they appreciate)
    - expect to see nerds or geek being game testers (saw a few which were like, get a life man !)
    - office space and equipement usualy is cramped and looking more like a warehouse then anything else (well at least where I was).
    - and other things which I probably forgot ...
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