The "Ducktape"
ArcL!ght
Join Date: 2007-11-27 Member: 63031Members, Squad Five Blue, NS2 Map Tester
<div class="IPBDescription">i would realy like developer post here</div>So... you remember doom 3 and the ducktape for smg and shotgun... well how if you could make a model which would copy original LMG and "paste" flashlight down on it or on the side.
Or suggestion number two. We all saw aliens the movie (alien 2). And we all remember shoulder lamps.
What do you think bout it?
Or suggestion number two. We all saw aliens the movie (alien 2). And we all remember shoulder lamps.
What do you think bout it?
Comments
Yea that is why I quit doom 3 also. If it was like that in NS2 the aliens would have the advantage..
Unless the comm could make like dynamic lamps that project light throughout the room? That would be cool. What about if when somthing needs to be build there is a factory that builds parts and you have to pick up the parts 'use' and bring them to the waypoint to put them together and weld the pieces together.. That would be insane.. And the aliens have to take dead bodies 'use' and drag them to gorges and they use them to build structures? Or maybe a marine could sacrafice a door for some more metal to make it? Or Res can be pounded into metal? Or layed out into genetic material? Maybee you should be able to have shoulder lamps. What about the laser sight you see in the backround? Maybe the comm could buy laser sight upgrades? Wow I think I just turned this topic into a whole new sudgestion.
but yes a shoulder lamp or lamp on the end of a gun would be much cooler than the light commng from nowhere.
Had some crazy scary moments from the whole flashlight thing... especially when i looked into a dark area, saw red bright spots, figured it was ammo (which also have red spots), began running towards it as i pulled up my flashlight only to see the spots start moving towards me quickly, while the flashlight comes up to show a huge monster (spots were his eyes).
Doom 3's scariness only lasted about the first half of the game, of course, until you got used to the tricks and the enemies. Doesnt mean it wasn't a fantastic game all the way through though <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
...and infinitely better than Quake4...
I am for the idea that when the aliens control an area [have the nearby RT, Hive, or have X amount of chambers, it causes the area to lose it's lighting because the DI "gets into the wiring." And when the marines control an area in a similar fashion [have built RTs, TF, or X amount of something] the area becomes lit up as it would be regularly [before the aliens arrived].
I like the idea of using ducktape on some of the models, gives the weapons a more gritty feel. I do hope the light source in ns2 form flash lights actually comes form a flash light. in ns1 css and other games the light just seams to be sourced near the characters hands rather than an actual light.
I do like some darkness in ns maps. many a time i have survived a rush as a gorge simply by standing in a dark corner and watching the rine team run past me. From a mapping point of view id like maps with lighter and darker routes. so maybe the quickest route to the main nodes and hives was very dark, but time wasnt an issue the rines could take ligher troutes around the edge of the map.
That's fine by me. Just no duct tape flashlight. GHETTO.
but yes a shoulder lamp or lamp on the end of a gun would be much cooler than the light commng from nowhere.<!--QuoteEnd--></div><!--QuoteEEnd-->
I hope that light will play a much more important role than in NS1. I would really like the aliens to be able to use dark rooms to their advantage - possibly even cut power from lights, which could be repaired again using welder. It would add to tactical options, dynamic environment and atmosphere.
I don't care how they put a flashlight on the suit/gun, as long as I can shoot while using it.