TF2 Stats Released

TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
<div class="IPBDescription">Fireaxe is good for sniping</div><a href="http://www.steampowered.com/status/tf2/tf2_stats.php" target="_blank">TF2 stats</a> aren't as detailed or as awesomely formatted as <a href="http://www.dayofdefeat.com/stats/" target="_blank">Day of Defeat: Source's stats</a> but they're still cool. For example, on 2fort, blue wins about 50% of the time, it's a stalemate about 15% of the time, and red wins about 35% of the time. On the other symmetrical map, well, red wins less that 30% of the time compared to blue's ~55% win chance. The moral of the story: red sucks. Unless the map is dustbowl, where red wins 70% of the time. Lame.

Comments

  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    edited December 2007
    I wonder why. is it because the person with the fastest connection/computer usually gets to the server first and when he hits random, it puts him on blue? or are the maps really unbalanced?

    also I'm amazed snipers get the most points. I think of them as almost entirely useless. I never play one and I very rarely get killed by one so I don't know where all their points are coming from. maybe from sniping really bad players on really bad pub servers.

    scouts and engies are the most popular even though they get very few points or kills per hour.

    it's really sad that the average life for most classes is about 40 seconds. that's *average*. that means half the time, your average player dies less than 40 seconds after spawning. so in other words, they spend about 30% of their time dead.

    if by far most damage is done with the rocket launcher, why doesn't the soldier have the most kills? maybe it takes deployables into account.

    I like that fists are the third most powerful weapon per hit =p

    makes sense that bonesaw gets the most crits. medics build up a lot of 'momentum' with all their healing assists, then when they see a vulnerable person and whip out their bonesaw, it has a good chance to crit.

    the death maps are cool. you can see where everyone dies to snipers as soon as they walk to the balcony in 2fort =p and that room of death that is the first cap point on dustbowl.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Granary is also symmetrical, and here blue wins more as well. Quite puzzling. It's got less stalemates than well and 2fort though.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    This caught my eye:

    <a href="http://imageshack.us" target="_blank"><img src="http://img98.imageshack.us/img98/5062/mysterydeathsfb0.jpg" border="0" class="linked-image" /></a>
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Glitching, probably. There are areas on the maps where you can get under the ground or stuff like that.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Well, this proves melee weapons have 2-3 times as big a chance to crit as other weapons, if proof was needed.
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    <!--quoteo(post=1663266:date=Dec 8 2007, 06:06 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Dec 8 2007, 06:06 PM) <a href="index.php?act=findpost&pid=1663266"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if by far most damage is done with the rocket launcher, why doesn't the soldier have the most kills? maybe it takes deployables into account.<!--QuoteEnd--></div><!--QuoteEEnd-->
    My guess would be it takes into account damage done over the targets hitpoints. If you look at it, it's the second highest crit rate of the ranged weapons, high damage per shot, and Soldier is a commonly played class, meaning a lot of people are getting one shotted by rockets, and the damage that took them well into negative hitpoints is being counted.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Why the hell is the Pyro's shotgun a good chunk weaker than everyone elses?
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    <!--quoteo(post=1663280:date=Dec 8 2007, 02:48 PM:name=Aldaris)--><div class='quotetop'>QUOTE(Aldaris @ Dec 8 2007, 02:48 PM) <a href="index.php?act=findpost&pid=1663280"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My guess would be it takes into account damage done over the targets hitpoints. If you look at it, it's the second highest crit rate of the ranged weapons, high damage per shot, and Soldier is a commonly played class, meaning a lot of people are getting one shotted by rockets, and the damage that took them well into negative hitpoints is being counted.<!--QuoteEnd--></div><!--QuoteEEnd-->
    don't forget nonkilling damage. it's a long range, easily spammed explosive weapon that people love to fire into crowded rooms. also, self-inflicted damage during rocketjumps and prep is most likely also counted.
  • ZupiCoZupiCo Custom titles rule&#33; Join Date: 2003-03-22 Member: 14792Members
    <!--quoteo(post=1663266:date=Dec 8 2007, 07:06 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Dec 8 2007, 07:06 PM) <a href="index.php?act=findpost&pid=1663266"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wonder why. is it because the person with the fastest connection/computer usually gets to the server first and when he hits random, it puts him on blue? or are the maps really unbalanced?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmm, you may be on to something. Also, what team does the server place you on when you hit random and both teams have an even amount of players? I haven't really thought about it, the logical thing would be the team with the least points, but I'm not sure. Also, a few wins may be from a single person joining the server just running around waiting for players, most probably in the blue team.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Why is the average damage distance lowest on the syringe gun... even below melee...? <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> I also find it curious that the #2 capper is the pyro, never would've guessed that.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1663310:date=Dec 8 2007, 07:02 PM:name=A_Boojum_Snark)--><div class='quotetop'>QUOTE(A_Boojum_Snark @ Dec 8 2007, 07:02 PM) <a href="index.php?act=findpost&pid=1663310"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why is the average damage distance lowest on the syringe gun... even below melee...? <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> I also find it curious that the #2 capper is the pyro, never would've guessed that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Pyro's are one of the best cappers in pubs b/c everyone just runs away from them <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1663293:date=Dec 8 2007, 11:43 PM:name=ZupiCo)--><div class='quotetop'>QUOTE(ZupiCo @ Dec 8 2007, 11:43 PM) <a href="index.php?act=findpost&pid=1663293"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hmm, you may be on to something. Also, what team does the server place you on when you hit random and both teams have an even amount of players? I haven't really thought about it, the logical thing would be the team with the least points, but I'm not sure.[...]<!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually, the logical thing would be to pick a team at random. >_>
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I can give a fairly decent reason right here: Blue blends better with your eyes. They even use a bit of a darker blue than they do red, or at least it seems that way. I think that could certainly be a major part of it.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1663286:date=Dec 8 2007, 10:17 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Dec 8 2007, 10:17 PM) <a href="index.php?act=findpost&pid=1663286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why the hell is the Pyro's shotgun a good chunk weaker than everyone elses?<!--QuoteEnd--></div><!--QuoteEEnd-->Because it takes crits into account, and you get more crits with a good K:D ratio, which pyros generally don't have. While engis do. I hate engineer shotgun, it gets crits every 3 shots and kills me dead.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    edited December 2007
    <!--quoteo(post=1663340:date=Dec 9 2007, 06:38 AM:name=Align)--><div class='quotetop'>QUOTE(Align @ Dec 9 2007, 06:38 AM) <a href="index.php?act=findpost&pid=1663340"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because it takes crits into account, and you get more crits with a good K:D ratio, which pyros generally don't have. While engis do. I hate engineer shotgun, it gets crits every 3 shots and kills me dead.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But according to the page all 4 shotguns are critting about the same, 5 to 5.7% of the time or so.

    I think the real reason is that the shotgun is the pyro's only long range weapon, so most of it's shots are at targets where not all the pellets hit, therefor less damage per hit.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I must have super bad luck then.

    Which isn't that unlikely considering that EVERY SINGLE TIME someone attempted to melee me the last week, once they actually hit it'd ALWAYS be a crit and kill me instantly.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    According to those stats I should use the wrench and the bonesaw more.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1663374:date=Dec 9 2007, 05:55 PM:name=A_Boojum_Snark)--><div class='quotetop'>QUOTE(A_Boojum_Snark @ Dec 9 2007, 05:55 PM) <a href="index.php?act=findpost&pid=1663374"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But according to the page all 4 shotguns are critting about the same, 5 to 5.7% of the time or so.

    I think the real reason is that the shotgun is the pyro's only long range weapon, so most of it's shots are at targets where not all the pellets hit, therefor less damage per hit.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That was my first thought also, however it doesn't work, why?

    Avg dmg RANGE is shorter then other classes.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Well... no. Pyro's shotgun is shorter HWG and longer than Engy and Soldier.
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