What ever happened to BUS/Nexus?
napi
Join Date: 2003-03-01 Member: 14172Members, Constellation
Hallo all,
I've not been active in NS for.. umm... nigh on 3 years now!
Found my way back into the IRC room a few days ago and figured I'd see if the old account is still up! And it is - although without the PT status. Boo
Anyhoo, I was wondering; did anything ever get announced about BUS/Nexus in the last 3 years? One of lifes biggest mysteries to me that thing was...
I've not been active in NS for.. umm... nigh on 3 years now!
Found my way back into the IRC room a few days ago and figured I'd see if the old account is still up! And it is - although without the PT status. Boo
Anyhoo, I was wondering; did anything ever get announced about BUS/Nexus in the last 3 years? One of lifes biggest mysteries to me that thing was...
Comments
Read all the blogs and listen to the pod casts, then come back and ask if its important, or if its just sort of blured the lines and became dynamic enviroments.
Also unholy thread necromancers are still walking among us!
Looking at the remnants my best guess is that it was supposed to be something like we have now in NS2, recording stats from games, recording which servers and when games were played, balance teams according to skill etc.
Not to bore you too much, here are the contents of the .h files. This just tells you what the functions are called and what arguments they take. Looking at the CPP files they seem to be reasonably named and do what it says on the tin.
Nexus client:
Nexus server:
Nexus tunnel to client:
Nexus tunnel to server:
In a few different places you can see commented out references to nexus:
In AvHConsoleCommands.cpp, in function BOOL AvHGamerules::ClientCommand( CBasePlayer *pPlayer, const char *pcmd ).
This function handles console commands on the server, like a player attempting to join team one or two (or three or four...).
AvHNetworkMessages.cpp, in void Net_InitializeMessages(void), on the server, it registers a message and recieves an integer code used when transmitting or receiving that message:
In AvHPlayer.cpp