Mappery
Stinky
Join Date: 2007-12-16 Member: 63182Members
<div class="IPBDescription">Keeping Crates to a Minimum</div>Hello everyone,
I have been making levels for all sorts of mods (HL,NS,CS,CS:S,HL2DM,TFC,etc.) casually, just intended to be played among friends and I at LANs and such. Lately, I've rediscovered how much fun mapping can be, and have been observing how much progress is being made in NS2.
So, in my spare time, of which there is little, I decided to do alittle mappin'.
Here's a screenshot of just the very beginning of my work. If you think it looks familiar, that's probably because it's an interpretation of one of the pieces of concept art. Obviously it doesn't fit perfectly (it's always hard to make ends meet between making it look good and making it not slow your computer down to .00001 fps) mostly because there aren't any textures that I could find that would match the concept quite right (I'm hoping NS2TR will change all that)
[attachment=35788:ns_hype20000.jpg]
Anyways, I'd always appreciate if anyone has some opinions as to how you'd like this particular hallway to look. Who knows, this even may grow into a release map!
Another map I made is for portal and it basically shows what "tubes" would be like if they used portal-style doors. I'm not going to release the map or any pictures because I'm pretty sure Flayra and Max will want to show people these things when they're good and ready (don't want to get people all hyped up for no reason). It is formed with an extra "tube-room" (please don't make that the official title) much like an old NS ready-room in a way, which is completely separate from the rest of the map. The tubes (portals) just lead to this room where it's all green and gooey and foggy and alieny. Performance-wise, it works very smoothly (although I have a higher-end machine... kinda curious how it would work on a low-end one) and it's quite fun. Mappers will appreciate this method of tubes because it gives them lots of freedom to do what they want with the "tube-room".
Alright this is a long post. Gorge! <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
PS Keep it up, devs. If NS2 is all that I hope it is, I may even forgive you for nerfing the lerk back in NS, Flayra =)
I have been making levels for all sorts of mods (HL,NS,CS,CS:S,HL2DM,TFC,etc.) casually, just intended to be played among friends and I at LANs and such. Lately, I've rediscovered how much fun mapping can be, and have been observing how much progress is being made in NS2.
So, in my spare time, of which there is little, I decided to do alittle mappin'.
Here's a screenshot of just the very beginning of my work. If you think it looks familiar, that's probably because it's an interpretation of one of the pieces of concept art. Obviously it doesn't fit perfectly (it's always hard to make ends meet between making it look good and making it not slow your computer down to .00001 fps) mostly because there aren't any textures that I could find that would match the concept quite right (I'm hoping NS2TR will change all that)
[attachment=35788:ns_hype20000.jpg]
Anyways, I'd always appreciate if anyone has some opinions as to how you'd like this particular hallway to look. Who knows, this even may grow into a release map!
Another map I made is for portal and it basically shows what "tubes" would be like if they used portal-style doors. I'm not going to release the map or any pictures because I'm pretty sure Flayra and Max will want to show people these things when they're good and ready (don't want to get people all hyped up for no reason). It is formed with an extra "tube-room" (please don't make that the official title) much like an old NS ready-room in a way, which is completely separate from the rest of the map. The tubes (portals) just lead to this room where it's all green and gooey and foggy and alieny. Performance-wise, it works very smoothly (although I have a higher-end machine... kinda curious how it would work on a low-end one) and it's quite fun. Mappers will appreciate this method of tubes because it gives them lots of freedom to do what they want with the "tube-room".
Alright this is a long post. Gorge! <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
PS Keep it up, devs. If NS2 is all that I hope it is, I may even forgive you for nerfing the lerk back in NS, Flayra =)
Comments
By the look of this one screenshot we can't tell what the theme you are going for is, but since everything looks grey and... well grey, I am guessing it's some sort of place where cleanliness isn't a neccesity. So why does it look like you just mopped the floor? Not trying to be sarcastic, but I am, know what I mean? I would add maybe a few "items."
And I worked for a good hour mopping that floor.
The NS2TR alpha screenshots thread also seems to have died out...
The NS2TR alpha screenshots thread also seems to have died out...<!--QuoteEnd--></div><!--QuoteEEnd-->
alpha screenshots thread!! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> ?? wherez0rs ?
lol yeah, i never heard of these either...