Model rotation
Steve0
Join Date: 2007-07-17 Member: 61615Members
<div class="IPBDescription">Mentioned in the podcast</div>Its a cool idea and all but overall , i dont think it should be implemented. Reason beeing its almost to disoerienting, if you have played Alien versus Predator 1/2 you will know what i mean, they have like arrows point ing to where floor is and stuff but its still to silly.
Keep it as it is for now like in NS , otherwise i think its gonna cause to many problems ;S. Id like to make tactics to kill someone as a skulk rather then try to work out if im on a ceiling or not.
I also think from a mapping perspective you would have to have decent clipping on almost every wall/ceiling also , as the camera is gonan snap like crazy almost throwing you off what your trying to do.
Keep it as it is for now like in NS , otherwise i think its gonna cause to many problems ;S. Id like to make tactics to kill someone as a skulk rather then try to work out if im on a ceiling or not.
I also think from a mapping perspective you would have to have decent clipping on almost every wall/ceiling also , as the camera is gonan snap like crazy almost throwing you off what your trying to do.
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Its a suggestion not to put it in ^_^
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