Good article on the process of pitching games
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
in Off-Topic
I know a lot of people who read these forums are interested in game development, so I figured I'd pass along <a href="http://www.gamespot.com/news/6183997.html" target="_blank">this</a> excellent Gamespot article on the process of pitching games. It matches my experience working the game industry quite well, and gives some of the reasons we didn't bother pitching Natural Selection 2 to publishers.
Comments
Publishers cater to people who are less informed, less demanding and more frequent in their purchases of videogames. I'm glad UWE didn't go to this type of financier for funding - they just wouldn't get Natural Selection.
This is why online distribution (Steam) is such a great idea. Publishers doesn't face huge losses if their online distributed game doesn't sell as expected, which allows some great games to see the light, for example Defcon and Darwinia.