This sucks... thankfully thats what airlocks do :x
nrby
Join Date: 2002-03-05 Member: 270Members
I've wanted to put a working airlock into a map for a while now, and heres the result of a few mispent hours. It basically sits in the map as a trap or whatever, not disrupting the game flow but as an intresting interactive feature. The airlock can only be triggered from outside in the corridor, and when its triggered, the inner door slams shut and various sirens and lights start going off. After a few seconds the gas is pressurized, the gravity drops and the outer door opens slowly sucking the unfortunate bob or marine out into the coldness of space where you promptly die.
It is reasonably solid, its protected against people blocking the main door by a func_wall toggle, which is crude but effective. Multisources sort out the rest. Its fully resetable (and does) and takes around 30 seconds to complete one cycle.
Attached is an avi or it in motion. Hope you like it.
<a href="http://csnation.counter-strike.net/barney/personal/airlock.avi" target="_blank">Airlock video</a>
It is reasonably solid, its protected against people blocking the main door by a func_wall toggle, which is crude but effective. Multisources sort out the rest. Its fully resetable (and does) and takes around 30 seconds to complete one cycle.
Attached is an avi or it in motion. Hope you like it.
<a href="http://csnation.counter-strike.net/barney/personal/airlock.avi" target="_blank">Airlock video</a>
Comments
Very nice effect, but it could definitely use a particle system <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Actually, *everything* could and should use at least 1 particle system! I recommend particles being sucked off the walls once the door is open fully. Ever played Luigi's Mansion on Gamecube? If you use your vacuum-cleaner on the walls, a bunch of dust comes off and gets sucked up -- same idea as here.
Its a shame you can't use little models for particle systems, or randomly choose from a few sprites, because then you could have cool stuff like little scraps of sheet metal and wires being pulled out heh.
The room isn't very useful for gameplay, even less so than the giant tower in a DoD map that two goof-offs with "nazi" in their names kept alternating climbing to the top and jumping off while the other watched.
But its a cool goof-off room.
-Jacius
And pinky ya hehe, it's one of my favorite movies. corny, but entertaining.
Some air should be seen to escape when the doors are opened too as Jacius said, just as a visual clue as to why your flying out the door.
narby, it would totally be fun to have a resource node in there. almost impossible to defend adequately and therefore could become a point of frequent contest. I think it would look better if the lights were dimmer, that way when the sirens started going off it would be far more of a contrast and the danger would be evident
As for that tower, think about what if an allied solider got up there. You can see most of the Nazi side of the map there and no one ever looks that high.