Commander repairing

MisereMisere Join Date: 2004-03-28 Member: 27568Members
<div class="IPBDescription">New job for the com</div>A new tech with the com can research. This gives all buildings a repair button which when clicked starts to repair the building to half or 3/4 damage at the cost of res and half as fast as welding.


Now the reply to this will be that it makes the marines more like the aliens but I don't buy that as there is a res cost to repairing rather than free repairing, its slower than a welder so not as efficent, plus you don't get full health.

Comments

  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    So it takes away from the welder uses? I am not figuring out why we need this vs the team welding structures. If they don't stand there weldign anymore, then it removes the bait function, and it removes the "get to spot X" function from the game. Part of eating marine structures is that they will rush to aid the structure when the aliens are eating it. If they no longer have to weld it, then the aliens won't approach it the same. Would this make that availability go away, or would it add to it.

    I do eat structures to get rid of them of course, but mostly I do it so the marnies have to come and try to weld them. That's the majority of the reason. If they are trying to weld say a res tower, now the fades and skulks have something to go for. Also, with rines no longer sitting at res towers welding, the lerks gas is not as useful.

    I could see this as a cool idea, but it sounds like it would affect the game alot!
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    hmm.. i gotta agree.. welding is pretty important and affects the gameplay. but essentially corpsman: the repair function is somewhat of a gamble for the marine commander, since you're spending resources, and the alien may well just come back and bite it near to death again. you might waste resources. it's also a decision for the commander - order a marine to weld it, risk an ambush; or repair it and hope the alien's gone away. (assuming the commander isn't an ###### and doesn't care if you die)
  • MisereMisere Join Date: 2004-03-28 Member: 27568Members
    I see it as haveing several functions.

    One when your losing Res all over the map it could be used to repair far apart areas when you have limited marines cover or few players who are not listening coz they are new. When they start complainning about the lack of items getting dropped you get to point to their lack of welding as the reason. Hopefully they will get the message and start wlding.

    Also say a phase gate is going down and marines are phasing through, the com can opt to spend res raparines the phase allowing the marines to keep their guns out.

    A tf etc going down you can click repair to give the marines on foot more time to get to it.

    This will never replace welding, just add to it.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    hmm, yeah, i definitely like it. i hope the devs read this and think about it
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i like this idea, but i like the weld bot idea more <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
    my only problem with this is the rines response to being asked to weld something. if rines know the comm has the ability to repair even if its not cost effective they may refuse to do welding cos the comm can do it. I think this idea may be quite good if it was a secret for all comms and the grunts never knew about it.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    The weld bot can already serve this function, in terms of both cost and response time - if the Commander had one move to forward base positions. Plus, it leaves an area still vulnerable, the Commander uses weld bot, the Kharaa just take the weld bot out because of a lack of defense for the weld bot.

    Also, those new players having trouble? Well, guess they could follow the weld bot to the Commander's desired location for it. There is also incentive there to follow something that can repair your armor <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • CataclyzmCataclyzm Join Date: 2005-01-06 Member: 33031Members
    If implemented, I would like to see that the building can not begin its repairing process until x secs after receiving damage. That way a skulk can take down an RT at the same current rate.
    I see a potential issue with the electrified structures. It is already hard enough for skulks to take down electrified TFs and RTs. Over time they can wear them down. But, imagine how much it would stink if a failed rush on a TF brought it down to one bar and the marines were not able to quickly reinforce the position with a welder. By the time a sizable force respawns that TF will surely be back up to strength... unless the commander does not have the resources to repairs it or is unaware of the attack. The repairing of structures for the marines should be awarded through the use of a welder that is moved into position.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    Yeah this Idea directly conflicts with the weldbot. It makes more sense to me than the weldbot since this is a much simpler solution. The weldbot is much more versatile though since to could also weld doors/marines.
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    lol like command and conquer....while a building is being repaired your money should slowly drain as well.
  • spawnof2000spawnof2000 Join Date: 2007-09-01 Member: 62111Members
    just for the sake of argument but this makes marines more like aliens dont you want them to be more asymetrical?
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    the weldbot have aready the Jop
    NS2 need this feature not
    and i mean the comm can all buildings sett to reapair
    that make it harder as fade to kill rt
    then he blink away if he spott some marines
    and in this time can the rt repair its self
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