Mods you'd like to see for NS2

HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
<div class="IPBDescription">feel free to link to other threads/suggest things that have been done</div>Feel free to suggest things that have already been done/suggested, and paste links to other threads.

I haven't seen a thread like this on the forums yet (may have been made, I don't know), but I think that if UWE really deliver, we could see some interesting mods from the community.

Now I'm pretty sure I'm gonna catch a lot of flak for some of these ideas for mods that I'd like to see in NS2, but here they are:

First and foremost (on the assumption that they go through with it and don't add it in to the original), Combat. I've always considered Combat as a different style of play that added variety to NS - where NS Classic is the fusion of RTS elements and FPS, NS Combat is the fusion of FPS and RPG elements (namely experience and leveling and associated upgrades) - not as an inferior game-mode, but an alternative.

Second, a DOTA-style game. "yuck", I hear you mutter - well, people are still playing "warcraft 3" five or six years after it was released - and primarily for DOTA (which isn't to suggest that it could do the same for NS2, but i think it'd be interesting to play). I, personally, only play DOTA occasionally - with friends that are regrettably obsessed with it :/ But I think that, on a simple level, it may be quite easy to have a dota-style gameplay mod implemented with what NS2 provides.

On the assumption that they do implement view rotation (for skulks, possibly lerks), I'd like to see a mod/custom maps where marines have.. magnetic shoes or something. Marines wall-walking, ###### yeah. - Perhaps you might even have global 'cage' deathmatch arenas (ie. gravity is parallel to the radius of the sphere you're trapped inside, last man/alien standing.)
While we're at it, why not have some Zero-G environments? Where the jetpack, the Lerk, and possibly the leap would be king. Pity the poor fool that by some mis-step floats and hovers in mid-air. (Maybe even, a fade could blink into mid-air, cut up a poor floating marine, then blink back to the ground where it has better movement ability.)

Dynamic Infestation brings about new possibilities. A Territory Control game (i'm thinking combat-esque, but perhaps classic-esque). At the start of the round, dynamic infestation covers half of the "ground" of the map (alien territory), and the other half is free and well-lit (marine territory).
Perhaps the flamethrower should be disabled or limited.
The goal of the round would be to spread your influence, and limit the aliens/marines to their hive/command room respectively, for a set cumulative amount of time eg. a minute. (Hive runs out of sustenance (self-consumes without sustenance), Command runs out of power (back-up power source runs out))
Every player should have a little bar/icon on their HUD that displays the 'flow of the battle', so they would know when to attack and push on, and when to defend and push back.
I'm not entirely sure what the mechanism would be to bring about the spread of your team's influence (controlling points? resource towers? more kills than the other team makes your influence spread faster?).
And not sure how players would upgrade their equipment or life-form ('money', distributed resource system, maybe keep the commanders and unified resource model from vanilla NS?). Any ideas?
Just after I wrote this, I saw this somewhat related thread <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103512" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=103512</a>

Go ahead and comment, make suggestions, give your own ideas. But, try to be nice <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

Comments

  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Might add in some links later, but...

    Epic Maps. Like how there are Siege maps, this would be another twist on standard NS classic.

    Basically, adding in superunits, and the environments to accommodate them. Even though we've put forward many solid suggestions and proposals for new superunits, such as game-ending 200 res aliens or huge Mechs, I kinda feel like the devs won't actually risk it.

    I've been learning and practicing all aspects of game design recently, and feel like this would be a perfect project to undertake. The hardest part would be the actual coding/scripting in of the new vehicles/classes. But, I could model a huge Mech, model a huge Alien, and skin them both.

    The mapping would be the easiest for me, since its where I have the most experience already, but would basically be about half a normal NS style of map, and the other half be wide open areas. Such as a massive Mech hangar/contruction line, or an outdoor area, or whatever. It would still contain RTs and such, but would be the staging area for the Superunit battles.

    Basically I would try to plan it so that the first while of the matches is completely normal. Normal NS battles would occur in all areas of the map. Perhaps extra walls and visblockers could be in place for the first 5 minutes of each round to help normalize the gameplay in these massive areas. Etc.

    But the superunits would come. Either by rush, or by res control, or by whatever. And they'd be awesome.



    Boo. Ya.
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1665565:date=Dec 29 2007, 12:24 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Dec 29 2007, 12:24 AM) <a href="index.php?act=findpost&pid=1665565"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Second, a DOTA-style game. "yuck", I hear you mutter - well, people are still playing "warcraft 3" five or six years after it was released - and primarily for DOTA (which isn't to suggest that it could do the same for NS2, but i think it'd be interesting to play). I, personally, only play DOTA occasionally - with friends that are regrettably obsessed with it :/ But I think that, on a simple level, it may be quite easy to have a dota-style gameplay mod implemented with what NS2 provides.<!--QuoteEnd--></div><!--QuoteEEnd-->
    How can you have DOTA when every player already is basically a hero?

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Perhaps you might even have global 'cage' deathmatch arenas (ie. gravity is parallel to the radius of the sphere you're trapped inside, last man/alien standing.)<!--QuoteEnd--></div><!--QuoteEEnd-->
    That actually sounds extremely interesting, as long as it isn't a sphere. I have no clue how you could code a push away from the center along normals, even thinking about it makes my head hurt. It'd take an infinite amount of trigger_pushes. A cube would be significantly easier. It'd be especially fun if it was a marine only death match.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    Id like to see a mod that puts marines against marines, and aliens vs aliens. I enjoyed MvM maps in NS1 to no end. It never got old for me, but I only played them when they were available, and that wasn't oo often. Maybe not so popular I guess, but I loved it!
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    Hmm, mod ideas...

    Rescue:
    I want to rescue civilians, scientists, mercenaries, other militaries, or whoever. They aren't like hostages, more like refugees, who provide atmosphere, moral dilemmas, more gallows humor, back ground info on the battle ground, etc. I want to see the people that live in the places we fight with the Kharaa over.

    This is only really a mod idea if I don't see it in the main game <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited December 2007
    <!--quoteo(post=1665615:date=Dec 30 2007, 12:12 AM:name=Domining)--><div class='quotetop'>QUOTE(Domining @ Dec 30 2007, 12:12 AM) <a href="index.php?act=findpost&pid=1665615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How can you have DOTA when every player already is basically a hero?<!--QuoteEnd--></div><!--QuoteEEnd-->
    *shrug*

    <!--quoteo(post=1665615:date=Dec 30 2007, 12:12 AM:name=Domining)--><div class='quotetop'>QUOTE(Domining @ Dec 30 2007, 12:12 AM) <a href="index.php?act=findpost&pid=1665615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That actually sounds extremely interesting, as long as it isn't a sphere. I have no clue how you could code a push away from the center along normals, even thinking about it makes my head hurt. It'd take an infinite amount of trigger_pushes. A cube would be significantly easier. It'd be especially fun if it was a marine only death match.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I... suppose. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
    but if a sphere <b>were</b> possible, (i think) it'd definitely be cooler.

    <!--quoteo(post=1665648:date=Dec 30 2007, 05:43 AM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Dec 30 2007, 05:43 AM) <a href="index.php?act=findpost&pid=1665648"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Id like to see a mod that puts marines against marines, and aliens vs aliens. I enjoyed MvM maps in NS1 to no end. It never got old for me, but I only played them when they were available, and that wasn't oo often. Maybe not so popular I guess, but I loved it!<!--QuoteEnd--></div><!--QuoteEEnd-->
    MvM is going in officially iirc. AvA, according to claims, will be easy enough to script in.

    <!--quoteo(post=1665669:date=Dec 30 2007, 08:19 AM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Dec 30 2007, 08:19 AM) <a href="index.php?act=findpost&pid=1665669"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rescue:
    I want to rescue civilians, scientists, mercenaries, other militaries, or whoever. They aren't like hostages, more like refugees, who provide atmosphere, moral dilemmas, more gallows humor, back ground info on the battle ground, etc. I want to see the people that live in the places we fight with the Kharaa over.

    This is only really a mod idea if I don't see it in the main game <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    just wanted to add to that (from my post in another thread)
    <!--quoteo(post=1665681:date=Dec 30 2007, 11:04 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Dec 30 2007, 11:04 AM) <a href="index.php?act=findpost&pid=1665681"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Think about it, this is several years on. Anyone that locked himself in a vault would be dead by now. Save the civilian rescue situations for mods. (Unless NS2 deals with a new outbreak of the Kharaa? where such a thing would be viable fiction-wise). It wouldn't be too bad - it'd be different from hostage rescue in that, the 'terrorists' would be out to -kill- the 'hostages', not hold them. People could have, as you said, locked themselves in the vault - or perhaps for colonies, in their very own prisons. And the goal of the marines would be to firstly clear and hold the rescue route, free the civilians, and lead them to safety while other marines provide covering fire. The goal of the aliens would be to eliminate all human life - I think perhaps the marines should have a "boost" the more civilians they save, and the more that are killed, the less 'favour' or '(public) support' they have/their mission has, and they lose the "boost" associated with it. I think I'll quote it and add it to my mods thread.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1665684:date=Dec 29 2007, 09:53 PM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Dec 29 2007, 09:53 PM) <a href="index.php?act=findpost&pid=1665684"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->MvM is going in officially iirc. AvA, according to claims, will be easy enough to script in.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It was supposed to be in NS1 too. I'm not holding my breath.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1666002:date=Jan 3 2008, 12:28 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jan 3 2008, 12:28 AM) <a href="index.php?act=findpost&pid=1666002"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It was supposed to be in NS1 too. I'm not holding my breath.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Really? Well hmm, I don't see how it would be hard to implement MvM once you've already fleshed out AvM, since everything's pretty much already there. And there's no reason they wouldn't put it in.

    But yeah, Mods, Mods.
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