Static Defenses, and The Achilles Heel Mechanic

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  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1673771:date=Mar 20 2008, 06:13 PM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Mar 20 2008, 06:13 PM) <a href="index.php?act=findpost&pid=1673771"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Isn't that what an RTS plays like anyways? I liked that aspect of NS. It caused your team to have to adapt to new threats or be NATURALLY SELECTED OUT. (i.e.: nature says you are all dead, or to quote TAK, "epic fail.")<!--QuoteEnd--></div><!--QuoteEEnd-->
    Of course this is just my opinion based on my experience, but while hard counters (which is what specialization encourages) make for good RTSs and RPGs they make for poor FPS games. If your ice unit is strong against my is strong against my rock unit but weak against my fire unit then you're (starting) to build strategic depth. But now imagine you're the ice unit and I'm the fire unit. Your attacks are ineffective against me while mine are super effective; you're not going to have fun and will probably feel frustrated because:
    a.) You can't change your unit easily; that's the commander's decision/tech to research.
    b.) This ice/fire match up has negated or severely impared your FPS combat skill as a player
    If there are a lot of hard counters you and I going to feel frustrated a fair amount of the time and the game simply won't be fun. FPS games(and most multiplayer games in general) are about learning from your mistakes and getting better. Hard counters in NS2 games prevent this because the technology is chosen by a single player.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Of course. But these are <b>static defenses</b>.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1673918:date=Mar 22 2008, 06:21 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Mar 22 2008, 06:21 AM) <a href="index.php?act=findpost&pid=1673918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Of course. But these are <b>static defenses</b>.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Are these static defenses going to be fighting only each other?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    This is why I hate perfect counters.

    I like units being a balance for one another, but I hate rock/paper/scissor mechanics.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    The great thing about it is that rock/paper/scissors counter mechanics can be soft!

    Geeze.
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