Dynamic Alien Upgrades
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Join Date: 2003-09-27 Member: 21247Members
<div class="IPBDescription">See and read what i mean</div><u><b>Dynamic Alien Upgrades</b></u>
The Alien team have 3 Upgrade Chambers and maximum of 3 Hives.
By pressing a button/key you get a new menu if you are in the hive...like this:
<img src="http://i6.tinypic.com/8e6m6ht.jpg" border="0" class="linked-image" />
You can add or subtract, the Limit for all Aliens is 200%.
But with this menu, you can adjust what you need.
If the enemys have Heavy Armor, you better add all to health and armor.
If you need to capture ressource tower or something add more to speed.
After Change it, you going to gestating for some seconds...maybe
Thats all what i want to say.
If you get celerity upgrade, you get XX% more, according to which chamber you have, the limit is 300%? (50%? movement + 50%? defence chamber)
If its not balanced, you get an locked value at the speed,armor and health, according to what chamber you have.
The Alien team have 3 Upgrade Chambers and maximum of 3 Hives.
By pressing a button/key you get a new menu if you are in the hive...like this:
<img src="http://i6.tinypic.com/8e6m6ht.jpg" border="0" class="linked-image" />
You can add or subtract, the Limit for all Aliens is 200%.
But with this menu, you can adjust what you need.
If the enemys have Heavy Armor, you better add all to health and armor.
If you need to capture ressource tower or something add more to speed.
After Change it, you going to gestating for some seconds...maybe
Thats all what i want to say.
If you get celerity upgrade, you get XX% more, according to which chamber you have, the limit is 300%? (50%? movement + 50%? defence chamber)
If its not balanced, you get an locked value at the speed,armor and health, according to what chamber you have.
Comments
Wow, that idea sound really cool!
Could this be the way to unlock chambers from hives and avoid Kharaa players from ######ing each other out if the wrong chamber is dropped? It looks like it to me.
Though, would there be a way to do it quickly? Some sort of quick select default values? Templates of a sort?
And could it be like the less difference in the values from the previous values would mean less gestation time?
So (just for discussion), 1 hive we have a scale of 50 to balance the three traits, 2 hives a scale of 70, 3 hives a scale of 100. Chambers allow you to place a higher percentage in one trait over the others, and hives give you a larger scale overall.
you could also add attack speed / strenght and also adrenaline - so you could sacrifice say speed for a fast chewer that doesnt run out of adrenaline and can chew down towers easy <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> - or would that me more of a chamber thing ? perhaps every chamber would have a thing like this too.
only problem with a system like this is balancing it could be hard. but thats what beta test are for <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Let me know if i got the core of this idea: add more flexibility to alien lifeforms.
In NS1 there are chamber upgrades to differentiate play-styles of lifeforms: a silence/regen fade would work differently from celerity/carapase fade. You are suggesting to make the life-forms even more flexible by adjusting more changeable values.
Armor and health are redundant, since both just increase hit points. I don't think it's necessary to complicate the game more by adding another facet to alien upgrades - the chamber upgrades work well enough. On the other hand, if the alien upgrade system is going to have a major overhaul, this would be a good system to consider.
Another part of the idea is to allow aliens to change their upgrades dynamically while alive. This can be applied to current chamber upgrades: just allow aliens to reset all abilities for a price - it could even be done for NS1, but for some reason it was not. My guess: it was intended that once aliens chose their upgrades they would not change so marines could counter them easier.
CanadianWolverine raises good questions. These upgrades must be quick and easy to change - but that can be done easily enough.
But yeah, although I'm feeling positive about it, I'm not quite 100% for it. If I could explain it right now, I would. But I've got a mental block.
while you would have more than 100% (suggested 200%, or more depending on how many hives you've got etc.), so you could place 'points' in each stat. the "100%" here would be different to the 100% above - the 100% here is actually 200%.
i mean, really, if you only had 100%, you'd have 0% on all your other stats if you wanted a 100% on a certain thing.
Am I making sense?
The game plays off of weaknesses and counter-attacks. Take them out and you got yourself a brand-spankin new hl2 deathmatch title.
I think if they limit some features, the aliens are not overpowered.
The main problem is, if the marines have heavy armor(what happend sometime), the game is mostly over.
If you add more to speed, you are an easier target for marines, but you can rush the ressource tower or attack the marine base...
Or the onos can add all points to health and armor, so its slow but it can take some heavy armors.
There so many new ways with dynamic upgrades, extra for some situations.
I don't post a final conzept <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" /> , its just an basic idea...with can changed at all.
If you want play the classic natural selection...play the classic natural selection, i think NS2 need some new elements to be a NEW NS.
I agree, this a very cool idea. One of the best ways to make marines miss(beyond ambushing) is to have varying speeds on the Kharaa. Tracking becomes that much harder.
Also Canadian, you forgot that you also love this idea because to caters to different playstyles.
The game plays off of weaknesses and counter-attacks. Take them out and you got yourself a brand-spankin new hl2 deathmatch title.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't think this guy knows what he's talking about....
If aliens only went forwards in the evolutionary chain, then it would be a team of onoses, and that's it. Some people use skulks, some use fades, some lerk. Sometimes, you need to change to a previous class based on your situation. This would be the same way. If you need a change, then you can take the time and (perhaps) resources to do so. It's no good to have to waste an extra 50 res to re-fade and select upgrades if you could spend 15 to adapt to new circumstances. It would save time, too.
Also Canadian, you forgot that you also love this idea because to caters to different playstyles.<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Oh my! How did I forget to mention that! Thank you very much for that locallyunscene, what would I ever do with out you? <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />