New ideas: i know! just knick em from the current NS mods!

FirebrawnFirebrawn Join Date: 2007-12-16 Member: 63191Members
But seriously... out here in Asia, us NS players are using a lot of NS mods which do things like increase the level cap and introduce many new abilities to spend your points in.

How about the design team take a few of these adaptations by looking at the mods out there (their names fail me at the moment, but i'll post later on the names of the mods if i can remember).



A few of the new abilities include things like:

Static field (this ability is obtained through spending points in other abilities first): reduces all khara armour level within a radius of x by 50% (not stackable)
Nano Armour : self repairing armour (the more points you spend in it, the faster it regens)
Uranium rounds: more dmg
Cybernetics: increase speed
Reinforced armour: increase armour

And the ability to place turrets if you bought a welding torch (1 turret would cost 1 point, a siege turret = 2, but if you recyclyed them, you'd get the point(s) back)
-> CO mode only <img src="style_emoticons/<#EMO_DIR#>/turret.gif" style="vertical-align:middle" emoid="::sentry::" border="0" alt="turret.gif" />

Comments

  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    You are of course referring to parts of the Combat plugin <a href="http://www.nsmod.org/forums/index.php?showtopic=6694" target="_blank">Extralevels3</a>, the third most popular AMXX plugin in use. Expect some negative feedback on your suggestion. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • FirebrawnFirebrawn Join Date: 2007-12-16 Member: 63191Members
    Those were marine abilities btw


    Also, if they were to introduce classes into NS2, these would fit quite well! Like they would only have access to certain skill sets

    e.g.

    Assault - uranium rounds, reinforced armour
    Scientist - cybernetics, static field
    Engineer - Welding torch and building turrets
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    I guess because Depot primed the thread for negative replies that makes them invalid.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited January 2008
    Welcome to the forums. The devs said Combat was not going to be in NS2 in this thread about combat{<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102998&hl=" target="_blank">link</a>}.

    I don't particularly like the ideas of classes for marines because aliens all ready have lifeforms. I hope the teams remain asymmetrical in this respect.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--quoteo(post=1668656:date=Jan 28 2008, 08:26 AM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Jan 28 2008, 08:26 AM) <a href="index.php?act=findpost&pid=1668656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess because Depot primed the thread for negative replies that makes them invalid.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Depot knows how controversial this plugin is. <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    He also knows how popular it is. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />


    Good suggestions Firebrawn. <img src="http://www.nsmod.org/forums/style_emoticons/default/thumbsup.gif" border="0" class="linked-image" />
  • spawnof2000spawnof2000 Join Date: 2007-09-01 Member: 62111Members
    he is talking about combat in a community that mainly hates combat.....
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    There are up sides and down sides to Combat. Personally, I like NS1: Vanilla, because it has more RTS, specifically the Strategy part. Strategy in Combat seems to consist of "How do I get everyone to rush together?" and "I better get a welder, even though it means I don't get experience points as fast as others...", it doesn't exactly hit the depth of the original game and the things I first came to love about NS1.

    Plus, the Devs are looking into have marines buy their own weapons now. That does seem to remind me of buying my own stuff in Combat, so they did learn something from their experiment into FPS/RPG type stuff.

    Thing is, even though he brought up things they did in Combat, it does not completely rip off mods for NS1 as being a source for inspiration. We have brought up Lerk Lift in these forums before, yes? The mod community does show that there is a desire to see even more ways in which the technology can go, though at times IMHO they results were a mixed bag of "Cool!" and"Oh crap, there goes the neighborhood ... again" Even then, I must admit, those mods have inspired some of my desire to see a bigger research tree, with far more branches. By that same token, there was this cool thread recently that suggested Kharaa getting to "tweak" their values for such things as speed, regen, armor, hit points, adrenaline, energy, etc. that also felt awesome and in the same vein as the diversely expanded and smaller iterated marine technology research.

    Please don't shoot down the intent of the post, to improve NS2, there can be some little merit to the proposal.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    I sort of like the things that the extra levels mod adds, but at the same time, I don't.

    The balance of the game can be seriously disrupted when you can shoot down a hive at about 10% per shot with a shotgun, more with a GL. Add in about one or two marines and you have a dead hive in seconds.

    It's more focused on player vs. player combat, which I can understand, but I don't think the extra abilities need to carry over to NS2, which won't have combat mode.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    As for ripping off the mod community... where do you think MvM came from? <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    Indeed. This would be too much like TF2. And the idea about "uranium rounds" sounds very ridiculous. By that time these kind of weapons would be more than primative. Who actually uses this these days? Only the US.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Depot, it's not the plugin that's controversial. It's the fact that you took great pains to modify a bad gametype while addressing none of the root problems that the type inherently carries - ie third hive spam and prolonged games, which you actually made infinitely more viable.

    Keep using smilies though, it's fun to play the part of the mean, mod-squelching antagonist for a change. <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" />
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1668894:date=Jan 29 2008, 10:40 PM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Jan 29 2008, 10:40 PM) <a href="index.php?act=findpost&pid=1668894"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for ripping off the mod community... where do you think MvM came from? <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually it was something UWE wanted to do with NS1 but were busy fixing other things.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I'm sceptical, but I'll take your word for it.
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