Flamethrowers

RainseekerRainseeker Join Date: 2008-01-29 Member: 63530Members
<div class="IPBDescription">New weapon suggestion</div>It would seem to me that the logical thing for a marine squad to have a flamethrower somewhere in the mix. Easy to hit with, low but steady damage to aliens, but would burn away the procedurally-generated creep.

What do you guys think?

<img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />

Comments

  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    You're beating a dead horse.

    This thread has been discussed previously. It has some serious controversy about it as well...
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    In the about section of NS2{<a href="http://www.unknownworlds.com/ns2/about/" target="_blank">link</a>} Charlie confirmed the existence of a flamethrower for clearing infestation. Max was also talking about implementing a fuel trap in the shadow grounds survivor thread{<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103238&hl=" target="_blank">link</a>}.
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    This <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=98987&hl=" target="_blank">big thread on flamethrowers</a> started back in 2006. Read through 90+ posts on flamethrower, if you'd like.
  • RainseekerRainseeker Join Date: 2008-01-29 Member: 63530Members
    Thanks, guys! I didn't know. NOT beating a dead horse.
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